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 Mega Fallout: New Vegas round up View next topic
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King of Creation
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PostPosted: Wed May 05, 2010 6:24 am Reply with quoteBack to top

[ Game -> Preview ] - News related to Top Story: Fallout: New Vegas Previews | More info on Company: Obsidian Entertainment | More info on Game: Fallout: New Vegas

Update number 2! (newer ones at the bottom of the sections) - Thanks to Captain Vegas and again to NMA!

It seems that the Fallout: New Vegas floodgates were opened last night. There are tons of new previews, interviews, and images out now - here's the current list (and if we missed anything, be sure to let me know in the forums or by emailing kingofcreation@duckandcover.cx):

Previews:

What you should know about Fallout: New Vegas on GameInformer

Fallout: New Vegas first look on Gamespot

Fallout: New Vegas first impressions on G4TV

Fallout: New Vegas on 1Up

Impressions: Fallout: New Vegas on Joystiq

Fallout: New Vegas preview: Meet Sunny, Dinky, and Tabitah on Kotaku

Bethesdays Preview: Fallout: New Vegas on Games On Net

Fallout: New Vegas preview on Gamedaily

Preview: Fallout: New Vegas on The Sixth Axis

First Look at Fallout: New Vegas on Gamesradar

Fallout: New Vegas on NowGamer

Fallout: New Vegas preview on Videogamer

Return to the Apocalypse in Fallout: New Vegas on Yahoo Gamer

A sinful first look at Fallout: New Vegas on Giantbomb

Fallout: New Vegas preview on AtomicGamer

Fallout: New Vegas preview: Playing the odds on Shacknews

Fallout: New Vegas preview on Gamerzines

A little "New" from the Old Guard on Total Playstation

Fallout: New Vegas first impressions: High Vault-age on Xbox360 Achievements

Fallout: New Vegas drops the bomb on Sin City on Techland

Images:

Weapon modification gallery on Kotaku

Fallout: New Vegas high-resolution gallery on VG247

New screens on Destructoid

Interviews:

Fallout: New Vegas designer [Josh Sawyer] on Post-Apocalyptic societies on MTV Multiplayer

Obsidian CEO [Feargus Urquhart] describes Fallout: New Vegas as "almost" original IP on Joystiq

Obsidian's Chris Avellone on Fallout: New Vegas on VG247

Josh Sawyer video interview on Giant Bomb

Bethesda's Pete Hines on Joystiq

Fallout: New Vegas Q&A with Chris Avellone on NowGamer

Interview with Josh Sawyer from Inside Gaming (video interview)

Fallout: New Vegas interview: Josh Sawyer on Gamespot (video interview)

Fallout: New Vegas developer interview on Gamepro (video interview with Feargus Urquhart)

Josh Sawyer on Fallout: New Vegas on Joystiq

Thanks to NMA for the huge tip! Also thanks to the ever-vigilant Captain Vegas

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King of Creation
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PostPosted: Wed May 05, 2010 6:49 am Reply with quoteBack to top

“We’ve introduced a new dialog perk called terrifying presence,” says Sawyer. “It allows you to, when someone basically confronts you, instead of talking your way out of a fight you terrorize the person who’s threatening you to the point where they all run. It initiates combat, but they all run for the hills. Some guy comes up to you and says, ‘Man, you just screwed with the wrong guy,’ and you’re like, ‘I’m going to f---ing cut your head off and wear it as a hat,’ and they’re like, ‘Holy s---!’ and he freaks out and as soon as it ends he and all of his crew just run. It gives you about five seconds where they’re just running in terror from you so you can just go off on them. But it’s just one of those things where every once in a while it just comes up in conversation and you can just lay it down.”
http://gameinformer.com/games/fallout_new_vegas/b/xbox360/archive/2010/05/04/what-you-should-know-about-fallout-new-vegas.aspx
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King of Creation
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PostPosted: Wed May 05, 2010 6:50 am Reply with quoteBack to top

Burning questions answered
1. Can you kill kids in Fallout: New Vegas?
Nope. “For children, I said these guys have to be very well mannered and not irritating to the player, and there has to be something where the players don’t want to kill them or be enticed to try to kill them,” says Sawyer. “So they’re around, but Vegas in general is a place that is not for kids.”

2. Can you drive a car in Fallout: New Vegas?
“Nope,” says Urquhart. “Been there, done that.”

“I really want to have a trunk special encounter, and it really should just contain the fob,” jokes Sawyer.

3. Can you work in…films…in Fallout: New Vegas?
“No porn this time,” Urquart says. “No fluffers.”

http://gameinformer.com/games/fallout_new_vegas/b/xbox360/archive/2010/05/04/what-you-should-know-about-fallout-new-vegas.aspx
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King of Creation
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PostPosted: Wed May 05, 2010 6:56 am Reply with quoteBack to top

More than one companion NPC at a time?

"One other significant tweak, besides skills and combat, is how companions (Sawyer shows off two: a soldier named Craig Boone and a ghoul named Raul) work. Sawyer's basic rule for companions is: "They should feel helpful without replacing the player -- you should maintain and command without babysitting them. But your companion shouldn't just win a fight for you." Instead of a brief and cumbersome dialogue tree like in Fallout 3, you use a handy companion wheel interface that lets you easily perform activities such as switching weapons, managing inventory, healinh, and adjusting tactical behavior. Though, since companions are more active and manageable, that means you can't simply treat them as pack mules and dump items into their pockets -- they'll likely try to use those items. "
http://www.1up.com/do/previewPage?pager.offset=1&cId=3179108&p=
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King of Creation
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PostPosted: Wed May 05, 2010 7:10 am Reply with quoteBack to top

"Wonky animations and ugly textures aren't the point; the point is that the quests and dialogue are so memorable and the game's post-apocalyptic Nevada setting is so atmospheric that all of New Vegas' imperfections melt away like the skin of a Ghoul."


http://www.videogamer.com/xbox360/fallout_new_vegas/preview-2323.html
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King of Creation
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PostPosted: Wed May 05, 2010 7:16 am Reply with quoteBack to top

"So far, we only know two potential companions: Craig Boone, an ex-New California Republic soldier now defending the town of Novak from Ceaser's Legion troops, and Raul, a Mexican ghoul held captive by the super mutants inside the Black Mountain radio hut. I live in hope that a dog once again tags along for the ride."

http://www.videogamer.com/xbox360/fallout_new_vegas/preview-2323-3.html
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Yonmanc
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PostPosted: Wed May 05, 2010 2:39 pm Reply with quoteBack to top

Why are journo's so fascinated by the dog? The first time I finished Fallout 3 I never saw the dog. Fallout 1, when the guy was like "halp, theres a dog" I laughed and walked off, and in Fallout 2, when the scientist was all "I have a robot dog" I was like "So what? I made a porn film, fuck you."
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Gimp Mask
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PostPosted: Wed May 05, 2010 3:55 pm Reply with quoteBack to top

Mega Fallout sounds like a pretty good title
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Dogmeatlives
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PostPosted: Wed May 05, 2010 10:29 pm Reply with quoteBack to top

should be MetaFallout
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inomel
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PostPosted: Thu May 06, 2010 2:45 am Reply with quoteBack to top

Meta sounds about right for the greyest Vegas I have ever heard of.
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King of Creation
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PostPosted: Thu May 06, 2010 1:14 pm Reply with quoteBack to top

"Last year Todd Howard, admitted that Fallout 3 failed in some ways as a "shooter." Have you tried to improve that element of gameplay?

We're still kind of tweaking the third-person camera, but we have looked at it and made a few adjustments. And again, it's mostly like a feel thing. There are a few things about the third-person camera that can make things tricky. One of them we found is the sort of offset of the camera from the character itself, because, basically, the bullet is always originating from the weapon, and because it's like a pretty wide field of view -- it's like a 70-degree field of view -- it can produce a disconnect.

So, where you are aiming in terms of the screen versus where your character is aiming, there is a pretty big disconnect there. So we've tried to address some of that just by kind of pushing and pulling those angles and distances around a little bit. Because we have found that people here do like playing in third-person. And those changes seem to have made a pretty big improvement in the feel of third-person shooting especially. I'm sure there was another component to your question."

http://www.joystiq.com/2010/05/05/interview-josh-sawyer-on-fallout-new-vegas/
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TwinkieGorilla
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PostPosted: Thu May 06, 2010 1:57 pm Reply with quoteBack to top

King of Creation wrote:
"Last year Todd Howard, admitted that Fallout 3 failed in some ways as a "Fallout game" Have you tried to improve that element of gameplay?


yes. we have commissioned Obsidian.
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gobbleykins
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PostPosted: Sun May 09, 2010 11:04 pm Reply with quoteBack to top

King of Creation wrote:
We're still kind of tweaking the third-person camera, but we have looked at it and made a few adjustments. And again, it's mostly like a feel thing. There are a few things about the third-person camera that can make things tricky. One of them we found is the sort of offset of the camera from the character itself, because, basically, the bullet is always originating from the weapon, and because it's like a pretty wide field of view -- it's like a 70-degree field of view -- it can produce a disconnect.

I like this, because having tried to play Morrowind, Oblivion, and FO3 in third person, you could never hit a fucking thing because where the camera was looking and where your guy was aiming was always different.
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Yonmanc
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PostPosted: Mon May 10, 2010 12:43 am Reply with quoteBack to top

gobbleykins wrote:
King of Creation wrote:
We're still kind of tweaking the third-person camera, but we have looked at it and made a few adjustments. And again, it's mostly like a feel thing. There are a few things about the third-person camera that can make things tricky. One of them we found is the sort of offset of the camera from the character itself, because, basically, the bullet is always originating from the weapon, and because it's like a pretty wide field of view -- it's like a 70-degree field of view -- it can produce a disconnect.

I like this, because having tried to play Morrowind, Oblivion, and FO3 in third person, you could never hit a fucking thing because where the camera was looking and where your guy was aiming was always different.


The obvious choice would be isometric.

BUT THATS NOT IMMERSSIV!!!!!! LAWL WOT WAS A THINKIN!?
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