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 PARPG Tech Demo Released View next topic
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King of Creation
Righteous Subjugator
Righteous Subjugator


Joined: 20 Dec 2003
Posts: 5103

PostPosted: Sun Mar 14, 2010 6:46 am Reply with quoteBack to top

[ Game -> Update ]

The old FIFE crew is back at it, this time releasing a tech demo of their PARPG game. The game will be a Fallout-inspired post apocalyptic RPG with the following elements:

  • Singleplayer RPG. No plans for multiplayer support. Coop gameplay not a priority.
  • Post-apocalyptic setting. Story, setting and game mechanics details are yet to be discussed.
  • Written in Python (2.6x branch). Utilizing the FIFE game engine.
  • Isometric 2d graphics instead of going for full 3d engine complexity.
  • Open source code and asset licensing.
  • Non-profit. The game and all tools will be free of charge for everyone.
  • Open development philosophy. Public development wiki and forums. Anonymous SVN checkout.
  • Meaningful choices and consequences. Multiple paths to complete quests, including non-violent ways.
  • Tactical, turnbased combat.
  • Emphasis on well-written detailed dialogue.

Head over to their website and grab the demo.

Thanks mvBarracuda!

Update: Looks like it's not the old FIFE crew after all. From mvBarracuda: "One note though: the project is not FIFE-related besides that it utilizes FIFE as engine. No former FIFE devs are currently involved in PARPG besides me."

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mvBarracuda
Scarf-wearing n00b
Scarf-wearing n00b


Joined: 20 May 2006
Posts: 45

PostPosted: Sun Mar 14, 2010 10:07 pm Reply with quoteBack to top

Thanks a bunch for the coverage icon_smile

One note though: the project is not FIFE-related besides that it utilizes FIFE as engine. No former FIFE devs are currently involved in PARPG besides me.
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MR Snake
Chinderella
Chinderella


Joined: 02 Aug 2003
Posts: 2232
Location: Fapping in my mothers basement

PostPosted: Sun Mar 14, 2010 10:22 pm Reply with quoteBack to top

That is actually really nice. You have come a long way, I just hope you finish it.

Well done.
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Frater Perdurabo
Paragon
Paragon


Joined: 05 Jun 2006
Posts: 2427
Location: Vőro

PostPosted: Mon Mar 15, 2010 12:23 am Reply with quoteBack to top

Good work dog
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3720
Location: Drifting Onward

PostPosted: Mon Mar 15, 2010 3:23 am Reply with quoteBack to top

Hell yeah, it looks great. Definitely could use some reskinning of the user interface graphics, but it's got some serious potential.
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S4ur0n27
Mamma's Gang member
Mamma's Gang member


Joined: 01 Jun 2002
Posts: 15138
Location: Villeray

PostPosted: Tue Mar 16, 2010 12:35 am Reply with quoteBack to top

awesome graphics
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inomel
Wanderer
Wanderer


Joined: 19 Feb 2010
Posts: 422

PostPosted: Tue Mar 23, 2010 2:35 pm Reply with quoteBack to top

Looking forward to the endgame.
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mvBarracuda
Scarf-wearing n00b
Scarf-wearing n00b


Joined: 20 May 2006
Posts: 45

PostPosted: Tue Dec 07, 2010 3:48 am Reply with quoteBack to top

Batch update:
I didn't intially post it in here, but we're currently workng to get the project back on the track and we're (slowly) moving towards a 2nd techdemo release.

We'll be mostly focusing on improving the engine at this point as there is too much functionality missing at this point to add new content; especially the content pipeline and tools aren't fleshed out yet.

Anyway, for all still interested in the project:
http://blog.parpg.net/2010/11/the-parpg-revival-experience/

I'll post another little update at the blog this week, covering our plans and the way towards techdemo 2.

EDIT: And there you go:
http://blog.parpg.net/2010/11/parpg-picnic-massacre-blues/

And a sneak peek of the new notebook GUI concept:


Yet another update:
PARPG now features a planet site:
http://planet.parpg.net/

Tracking the project progress has never been easier!
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