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 Fallout: New Vegas info from OXM US View next topic
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King of Creation
Righteous Subjugator
Righteous Subjugator


Joined: 20 Dec 2003
Posts: 5103

PostPosted: Fri Mar 05, 2010 3:47 pm Reply with quoteBack to top

[ Game -> Preview ] - More info on Game: Fallout: New Vegas

The OXM US issue featuring Fallout: New Vegas has hit the stands. Here's the low-down:

* Character creation is virtually identical to Fallout 3, with cosmetic changes like the Gene Projector being replaced by ReflectionTM, "You're SPECIAL!" by Vit-o-Matic machine and GOAT by a psychological test
* The local super mutants are pretty tough and will keep you from wandering aimlessly in the early portions of the game - they tend to be tougher even than deathclaws
* Sunny Smiles' dog is named Cheyenne. She'll assist you with the Powder Gangers in the Ghost Town Firefight quest if you help her kill some geckos.
* The Varmint Rifle is a low-power .22 that does significant damage to limbs and has a high critical bonus
* If your Barter skill is high enough, Chet the shopkeeper give you the 9-Iron golf club and some weapon mods
* Every skill will have use in conversations at various points
* Each firearm has a maximum of three modification slots. Once you affix a mod to a gun, it's permanent. Hunting Rifle modification examples given are scope, custom action and extended clip.
* Temporary followers, like the Goodsprings folks that can help you defeat the Powder Gangers, will also be controlled through the companion wheel
* Concept art of Hoover Dam and screenshots of the Black Mountain radio tower and the character standing inside the mouth of Dinky the Dinosaur shown
* With high local reputation at Goodsprings, you'll get a free bed to sleep in and a discount at the store
* Neil, a super mutant who hates Tabitha, can help you storm the mountain
* Tabitha is actually a male super mutant gone completely insane
* "Skill magazines" you find in New Vegas will only temporarily boost your skills
* There's a rollercoaster in Primm
* The gameplay was tweaked to be more first-person-shootery

Thanks Ausir!

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Ausir
The Vault Overseer
The Vault Overseer


Joined: 22 Apr 2002
Posts: 1272
Location: Poland

PostPosted: Fri Mar 05, 2010 4:17 pm Reply with quoteBack to top

It's actually one of the more informative previews, unlike the crappy OXM UK one.
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Yonmanc
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 23 Jun 2009
Posts: 2224
Location: Manchester, UK

PostPosted: Fri Mar 05, 2010 5:03 pm Reply with quoteBack to top

Why does this character get a dog too. That homage is getting old...

Dogmeat always sucked, he just gets shot and dies all the time, then the game mocks you when you try to revive him.
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General Alexi
Vault Dweller
Vault Dweller


Joined: 17 Feb 2010
Posts: 122
Location: Utah

PostPosted: Fri Mar 05, 2010 7:14 pm Reply with quoteBack to top

The idea of dogmeat is awesome, the fact that he would jump infornt of my bullets in vats was not. And thats why they made the puppies perk.
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General Alexi
Vault Dweller
Vault Dweller


Joined: 17 Feb 2010
Posts: 122
Location: Utah

PostPosted: Fri Mar 05, 2010 7:49 pm Reply with quoteBack to top

Also why are they making it harder for me to go out and explore the wastes?
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Yonmanc
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 23 Jun 2009
Posts: 2224
Location: Manchester, UK

PostPosted: Fri Mar 05, 2010 8:17 pm Reply with quoteBack to top

General Alexi wrote:
The idea of dogmeat is awesome, the fact that he would jump infornt of my bullets in vats was not. And thats why they made the puppies perk.


It wasn't awesome. It was homage to A Boy and his Dog, a quest in the first game, an easter egg in the second, a Nintendogs spin-off in the 3rd.
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Ausir
The Vault Overseer
The Vault Overseer


Joined: 22 Apr 2002
Posts: 1272
Location: Poland

PostPosted: Sat Mar 06, 2010 12:45 am Reply with quoteBack to top

Sunny Smiles will have a dog in FNV. It doesn't necessarily mean you will get one (although you likely will).
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