Fallout: New Vegas info emerges from an early release mag

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Fallout: New Vegas info emerges from an early release mag

Post by King of Creation »

<strong>[ Game -> Article ]</strong> - News related to <a href="http://www.duckandcover.cx/archives.php ... ry=81">Top Story: Fallout: New Vegas first information</a> | More info on <a href="http://fallout.wikia.com/wiki/Fallout: New Vegas">Game: Fallout: New Vegas</a>

<p>Looks like some magazines have jumped the gun and subscribers have already started receiving their copies of the <em><strong>Fallout: New Vegas</strong></em> issue. Have a look in <a href="http://www.bethsoft.com/bgsforums/index ... st=0">this thread</a> at the Bethesda forums. Here's what we know so far:</p>
<p>EDIT: Be sure to check <a href="../../forums/viewtopic.php?t=23695">this post </a>to see the clarifications that the devs have made about some of these revelations (especially about the dialogue - it's not as bad at all as it was initially made out to be).</p>
<blockquote>
<p><em> * There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc. Normal mode is more similar to Fallout 3 gameplay.
* The storyline is focused on the New California Republic vs. Caesar's Legion vs. New Vegas residents.
* You are not a vault dweller but are given a Pip-Boy by someone who is one.
* There is a screenshot of a vault suit as well.
* There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.
* There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.
* The Hoover Dam is in the game and is supplying electricity to the city.
* There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion
* The Geckos are back.
* There are both dumb and intelligent super mutants, including the elite Nightkin.
* Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
* Screenshots include a guy with a beard and straw hat, a ghoul an NCR Ranger
* The only picture of New Vegas itself is concept art and not a screenshot
* Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels
* A character generation shot showing a "vigour machine" instead of the skill book
* NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain. There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.
* NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger
* Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.
* There is a Reputation system in adition to Karma. </em></p>
</blockquote>
<p>Thanks <strong>Ausir</strong>!</p>
<p> </p>
<p>In addition:</p>
<blockquote>
<p><em>- First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans).
- Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
- You don't play a Vault Dweller (or descendant of one) but a courier, left for dead and saved by a friendly robot.
- The overarching story is a struggle between the locals, Caesar's Legion (a faction of slavers from the east) and the New Californian Republic. Vegas itself is mostly intact.
- Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
- All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
- Bartering is not just lower prices but negotiating for better rewards.
- VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying.
- Super Mutants return, but in two varieties - the smarter ones from Fallout 1, and the idiot ones from Fallout 2. On at least one occasion you can convince them to fight amongst themselves.
- New weapons include what appears to be an M4 and a grenade machinegun.
- Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
- Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you!

One of the screenshots has a Super Mutant with a blonde wig and pink heart-shaped glasses.</em></p>
</blockquote>
<p>More:</p>
<blockquote>
<p><em>You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.

"Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.

There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.

There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.

There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".

One that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".

From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says ""Good luck with your, uh, ambush" </em></p>
</blockquote>
<p>I'll update this newspost with more information as it becomes available.</p>
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Re: Fallout: New Vegas info emerges from an early release ma

Post by Stainless »

2382 wrote:* There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc. Normal mode is more similar to Fallout 3 gameplay
:jerk:
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Post by Ausir »

Sawyer clarifies the dialogue thing:

http://fallout.wikia.com/wiki/User_blog ... s_dialogue
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Post by SenisterDenister »

I really wish they would use a different engine, the rest seems pretty promising.
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Post by Wolfman Walt »

Egh. I'll probably only end up picking it up now as an eventuality rather than being excited about it. Game engine kills it for me, despite the fact that some of the changes sound like a very positive step in the right direction.
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Post by Frater Perdurabo »

Wolfman Walt wrote:Egh. I'll probably only end up picking it up now as an eventuality rather than being excited about it. Game engine kills it for me, despite the fact that some of the changes sound like a very positive step in the right direction.
senisterdenister wrote:I really wish they would use a different engine, the rest seems pretty promising.
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Post by MR Snake »

I am definently buying this game, but not because of the info above and its regardless who made it. I just want to see if it has improved or not and to see how the fallout brand progresses.
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Post by St. Toxic »

You never were that smart, Snake.
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Post by M Bison »

I don't get the hate for the new engine. Its amazing. I have been playing these games since Wasteland on the C=64.

The game has to evolve. The new engine is awesome for this type of game.
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Post by Retlaw83 »

The Gamebryo has horrible first person shooter mechanics, retarded physics and is barely capable of supporting RPG elements.

It's horrible for any kind of game - the Unreal engine could have given them similar results with improvements in performance and custom tailoring.
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Post by Yonmanc »

M Bison wrote:I don't get the hate for the new engine. Its amazing. I have been playing these games since Wasteland on the C=64.

The game has to evolve. The new engine is awesome for this type of game.
You know what, you're right, it's an amazing engine. Disapearing characters, corrupting save files, laggy console play, blotchy scenery and broken quests are all part of the gripping gameplay!
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Post by jiujitsu »

It's sad when this is a reason to try and not get blown up in Marjah.
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Post by MR Snake »

St. Toxic wrote:You never were that smart, Snake.
When I saw buy I of course mean pirate. There is no MP value in it whatsoever.
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Post by cazsim83 »

You had me at "groin shot".
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Post by jetbaby »

Old news, it's actually a head shot.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!

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Post by laurenk »

Ausir wrote:Sawyer clarifies the dialogue thing:

http://fallout.wikia.com/wiki/User_blog ... s_dialogue
Thanks:)

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Post by MarCn »

Wolfman Walt wrote:Egh. I'll probably only end up picking it up now as an eventuality rather than being excited about it. Game engine kills it for me, despite the fact that some of the changes sound like a very positive step in the right direction.
There is no that this could be better than Fallout 3, but I am hoping it will be good. I rreally hope that they take some stuff from Fallout 3 and tweak it so that is better.
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Post by Frater Perdurabo »

MarCn wrote:
Wolfman Walt wrote:Egh. I'll probably only end up picking it up now as an eventuality rather than being excited about it. Game engine kills it for me, despite the fact that some of the changes sound like a very positive step in the right direction.
There is no that this could be better than Fallout 3, but I am hoping it will be good. I rreally hope that they take some stuff from Fallout 3 and tweak it so that is better.
So why would you want them to take stuff from Fallout 3 when you admit it's shit?
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Post by johnwilliamsjr »

fallout 3 was not that shit me and my mates spent countless hours on that game many sleepless nights or joy
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