The Gameplay That Never Was

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POOPERSCOOPER
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The Gameplay That Never Was

Post by POOPERSCOOPER »

<strong>[ Game -> Update ]</strong> - News related to <a href="http://www.duckandcover.cx/archives.php ... ry=77">Top Story: Hey look lets give this out bit by bit</a>

<p>King Ausir has decided to release new info on the recently revealed Fallout Extreme. Here is an excerpt from his memoirs;</p>
<p style="padding-left: 30px;"><em>The game was not going to be just a shooter, but rather "a game of action,tactics and strategies where moving into position, planning and falling back" is just as essential as having the biggest guns around. The world map was divided into territories, each of which had different layouts, population of various enemies, different geographical strategic significance etc. Strategy would come into play based not only on the tactics employed for a given mission, as the dynamics of each mission would be different based on whether the player entered the territory from the west, south, north, etc. To get to a particular territory, one could e.g. choose either to charge through an enemy stronghold or to sneak around through adjacent territories in order to flank the enemy.</em></p>
<p style="padding-left: 30px;"><em>Missions would also be interconnected and your choices would have consequences. E.g. if the player destroyed a bridge in the territory of one mission, the enemy forces might be weakened in the next one, because of lack of reinforcements. Conquering and holding territories with productive towns would be essential for establishing and maintaining supply lines. If there were a supplied camp nearby, the player's access to various kinds of weapons, ammo etc. would be constant and reliable. The player could close off a territory, forcing enemy troops to pass through another territory, where an ambush could be set up. It's actually a shame that <em><a title="Fallout Tactics" href="http://fallout.wikia.com/wiki/Fallout_Tactics">Fallout Tactics</a></em> did not have stuff like this.</em></p>
<p>You can read the rest at <a href="http://fallout.wikia.com/wiki/User_blog ... lay">Ausir palace of regrets.</a></p><p>Spotted @ <a href="http://www.gamesurge.net/">#fallout</a></p>
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Frater Perdurabo
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Post by Frater Perdurabo »

Can all sound nice etc, but then you realize that it was meant for the Xbox and all of this would probably have been dumbed down big time.
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King of Creation
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Post by King of Creation »

It sounds just like Fallout 3, except better.
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jetbaby
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Post by jetbaby »

That was mighty trollish of you, KOC. All in all though, if this were to have been a PC game, I might have been interested. But really, this would've just been another STALKER from everything I've read so far. All the hope for all the hype, eventually leaving you unfulfilled and hollow as yet another letdown. High promises, but... on the original xBox? Jesus. It would've been a travesty.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!

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King of Creation
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Post by King of Creation »

jetbaby wrote:That was mighty trollish of you, KOC.
:eyebrow:
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