Media Consumes Me finishes doing Fallout

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King of Creation
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Media Consumes Me finishes doing Fallout

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<strong>[ Game -> Article ]</strong> - More info on <a href="http://fallout.wikia.com/wiki/Fallout series">Game: Fallout series</a> | More info on <a href="http://fallout.wikia.com/wiki/Project V13">Game: Project V13</a>

<p>Media Consumes Me has posted <a href="http://www.mediaconsumesme.com/2009/11/ ... rt-2/">the second half of their<em> Fallout</em> retrospective</a>. Watch the video below:</p>
<p>
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<p>Highlights from the transcript:</p>
<blockquote>
<p><em>Immediately after the release of Fallout 2, Black Isle Studios began working on another sequel to the series. Interplay at the time had just gone public on the NASDAQ Stock Exchange and their shares began to take a nosedive after several years of reporting loses. Even though Interplay published some great games, they were purportedly spending boatloads of cash on projects like Star Trek: The Secret of Vulcan Fury,a project I was eagerly awaiting, having seen a preview in PCGamer magazine. Fallout 3 along with many other upcoming projects were cancelled.</em></p>
<p><em>Interplay was funding its projects through credit agreements, game sales, and loans from the head of the company himself, Brian Fargo. They never kept much cash at the ready, and once troubles grew out of their hands in 1999, Titus Interactive, a French based production company, acquired a majority interest in Interplay. In 2001, Brian Fargo, the original founder, left the company and Titus Interactive&rsquo;s own Herve Caen took over as CEO. A deal with Vivendi Universal was signed to publish Interplays games, giving a much needed lifeline to the troubled company.</em></p>
<p><em>...</em></p>
<p><em>Playing the tech demo [of Van Buren], fans easily saw the potential Black Isle Studios&rsquo; Fallout 3 had. The graphics, even though most were placeholders, were spot on echoing the atmosphere of the rest of the series. The tech demo is very buggy with almost all options missing (including the female character&rsquo;s top), but it is great to see for anyone who is a fan of the Fallout series. It is hard to say how well the game would have succeeded with the new engine in its final release, but maybe if there was some alternate universe in which Black Isle&rsquo;s Fallout 3 was finished, I am sure the Fallout fans residing there would have been more then happy with the final outcome then what occurred here, back in our dimension.</em></p>
<p><em>...</em></p>
<p><em>Eventually in 2008, Bethesda&rsquo;s Fallout 3 was released for the PC, Xbox 360, and Playstation 3. The game featured the same engine (Gamebryo) as Oblivion, and it was easy for fans to see that it had less in common than what they were used to in a Fallout title. It was transformed into a real-time RPG First Person Shooter, and no longer exhibited many of the traits fans were used to in the previous installments. To fans, it looked like a big budget Oblivion total conversion, but you could tell Bethesda tried very hard to make the story and atmosphere resemble as closely as possible to the original games.</em></p>
<p><em>...</em></p>
<p><em>The story and main quest take a little time to actually get moving, and for a bit is very entertaining, but after a few seminal moments, feels a little dull, especially for the Fallout series.</em></p>
</blockquote><p>Spotted @ <a href="http://www.rpgcodex.com">RPG Codex</a></p>
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