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POOPERSCOOPER
Paparazzi
Paparazzi


Joined: 05 Apr 2003
Posts: 5022
Location: California

PostPosted: Sat Jul 11, 2009 3:53 am Reply with quoteBack to top

[ Company -> Interview ]

Gameobserver has an interview with Ashley Cheng from Bethesda and talks about FO3 and stuff but the most interesting part of the interview was this part;

GameObserver: How does the Gamebryo engine differ from other engines, like Unreal, given the types of games you tend to make?

Ashley Cheng: We’ve been building on top of Gamebryo for the past 8 years. There is no replacement for the learning and iteration that goes into building technology for that long. An engine is simply a tool. Anybody can use a paint brush and paper – it’s how you use it to create your art. It is the same with game engines.

We are very particular with our needs and they are mostly related to our editor. Our editor is powerful, allowing our content folks to quickly create quests, conversations, cities, dungeons, landscape, etc... you name it -- we do it faster than anybody else in the industry. No one can match us when it comes to vast, open-ended beautiful worlds full of NPCs, quests and dialogue.

"You should kill yourself, it's not natural [science]." You can read the rest here.

Spotted @ RPG Codex

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Blargh
‹berkommando
‹berkommando


Joined: 09 Nov 2003
Posts: 6316

PostPosted: Sat Jul 11, 2009 5:12 am Reply with quoteBack to top

Ashley Cheng thinks eight moves ahead in WILD STRAWBERRIES wrote:
match


I hope this will prove to be an enduring truth. Oho. icon_drunk
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MadBill
Strider Elite
Strider Elite


Joined: 03 Feb 2005
Posts: 932
Location: Vault pi

PostPosted: Sat Jul 11, 2009 3:23 pm Reply with quoteBack to top

1346 wrote:
we do it faster than anybody else in the industry.

Now it all makes sense.
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Stainless
Living Legend
Living Legend


Joined: 18 Apr 2002
Posts: 3035
Location: Melbourne, Futureland

PostPosted: Sat Jul 11, 2009 3:32 pm Reply with quoteBack to top

Quote:
Ashley Cheng: My name is Ashley Cheng and Iím the production director of the studio. I started back in 2001 and have worked on Morrowind, Oblivion and most recently Fallout 3. I am responsible for the overall schedule, making sure everyone is completing their work to a high quality and overseeing test cycles. Iím also responsible for voice recording and casting, localization and our relationships with outside entities like Microsoft and Sony.


So he's responsible for it being untested, or rather the amount of buginess shit going through to the final product (otherwise known as open beta in Fallout 3's case).

Has only 4 voice actors in their rolladex, and probably gets the big name voice actors for their own personal "lolz I meetz them!"

Responsible for giving Microsoft the DLC's that are the wrong builds and saying "it was Microsoft" when they release a DLC that's a pile of shit.
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S4ur0n27
Mamma's Gang member
Mamma's Gang member


Joined: 01 Jun 2002
Posts: 15135
Location: Motherfucking Plateau

PostPosted: Sat Jul 11, 2009 3:35 pm Reply with quoteBack to top

hum yeah, there's like no point doing something fast if it's rigged with bugs and unplayable
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Dogmeatlives
Living Legend
Living Legend


Joined: 27 Feb 2006
Posts: 3189
Location: Junktown, Phil's doorstep

PostPosted: Mon Jul 13, 2009 2:18 am Reply with quoteBack to top

Ok i dont give a shit as much as the next guy, but seriously GTA Vice City had a more interesting world than FO3
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
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PostPosted: Mon Jul 13, 2009 3:14 am Reply with quoteBack to top

Love Fist!
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Stainless
Living Legend
Living Legend


Joined: 18 Apr 2002
Posts: 3035
Location: Melbourne, Futureland

PostPosted: Mon Jul 13, 2009 6:10 am Reply with quoteBack to top

I love how he praises his teams ability to do dialogue. Really, "Rumours" "Gray Fox". Holy shit man. Unmatched!
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S4ur0n27
Mamma's Gang member
Mamma's Gang member


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PostPosted: Mon Jul 13, 2009 11:21 pm Reply with quoteBack to top

"Imperial City?"
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entertainer
Vault Hero
Vault Hero


Joined: 30 Dec 2006
Posts: 1080
Location: Lithuania

PostPosted: Wed Jul 15, 2009 2:51 pm Reply with quoteBack to top

hes the refined gentlemen with swell features that wanted starcraft or diablo fps
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cazsim83
250 Posts til Somewhere
250 Posts til Somewhere


Joined: 19 Jul 2007
Posts: 2978

PostPosted: Wed Jul 15, 2009 6:35 pm Reply with quoteBack to top

ashley cheng is a man, yah?
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Rosh
Desert Strider
Desert Strider


Joined: 18 Apr 2002
Posts: 812

PostPosted: Wed Jul 15, 2009 8:51 pm Reply with quoteBack to top

Ashley Cheng wrote:

We are very particular with our needs and they are mostly related to
our editor. Our editor is powerful, allowing our content folks to
quickly create quests, conversations, cities, dungeons, landscape,
etc... you name it -- we do it faster than anybody else in the
industry. No one can match us when it comes to vast, open-ended
beautiful worlds full of NPCs, quests and dialogue.


Nobody else does it buggier, half-assed, or filled with shit design as Bethesda, either. I wouldn't be too proud of your Randumb Content Generator, Ashley, considering the monkeys hammering on it can't use it worth a shit. The infinite monkeys thing requires just that - an infinite number. When you have a limited number of monkeys facerolling a keyboard, you have Bethesda.
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Superhaze
Hero of the Desert
Hero of the Desert


Joined: 12 Jan 2007
Posts: 1687
Location: Far north

PostPosted: Thu Jul 16, 2009 9:54 pm Reply with quoteBack to top

This totaly blows my mind. icon_bong
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Shitheap
SDF!
SDF!


Joined: 24 Jul 2009
Posts: 19
Location: Fortified Compound

PostPosted: Fri Jul 24, 2009 3:11 am Reply with quoteBack to top

Bethesda: The only company that's not just too fucking lazy to come up with a new game engine, but damn proud of it!
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Superhaze
Hero of the Desert
Hero of the Desert


Joined: 12 Jan 2007
Posts: 1687
Location: Far north

PostPosted: Thu Jul 30, 2009 1:35 am Reply with quoteBack to top

Hey, think of the stockholders yo!
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Yonmanc
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 23 Jun 2009
Posts: 2224
Location: Manchester, UK

PostPosted: Mon Aug 03, 2009 3:24 pm Reply with quoteBack to top

Hey guys, you should be nicer to Bethesda, they're trying really hard to give you a high quality, totally immersive gaming experience, and are trying to respond to fans wishes in order to make us all feel more a part of the creative process. Whether it be exciting dialogue, breathtaking action sequences, or beautifully detailed scenery, you can guanrantee that Bethesda is giving it their 110% in any given circumstance, to give you just what you're looking for. They have a big vision for the series, and wholeheartedly believe that they can not only provide you with the best quality gaming experience available on the market today, but also believe they have the ability to push the industry, challenging its ideas, and bring us forward into the many new experiences next-gen gaming has to offer.


'snot their fault they just suck really hard at it icon_razz

Really really do suck. Suck so much.
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