GoG Fallout Retrospective 2: Nice Timing

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POOPERSCOOPER
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GoG Fallout Retrospective 2: Nice Timing

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<strong>[ Game -> Editorial ]</strong>

<p><span class="genmed">Cazsim83</span> against notified me of GoG retrospective part two which I think is the last one. It contains most of the facts we already know but it was interesting to read a bit more about FOOL.</p><p> </p><blockquote><em>Project V13 is so far off from release that we really can't get into
specifics," Taylor says. "So many things are likely to change as we
move from pre-production to full-blown production and into testing.
It's going to be a long time, but this is the project that I've been
trying to work on for many years. I'm a fan of the MMO genre, and I
hope that we can bring some of the same goodness to MMOs like we
brought to CRPGs will Fallout."</em>
<p><em>It is obvious that Interplay's intent is to establish V13 as a
spiritual successor to Fallout, yet many wonder if such a goal is
achievable. Given the social-driven nature of MMOs, will a heavily
populated wasteland induce the same feeling of isolation that is so
crucial to Fallout?</em></p>
<p><em>"The idea of sharing the wasteland with thousands of people at the
same time is really exciting," says Tim Cain. "Think of the kind of
things you can do with a whole group of blue-suited Vault Dwellers
armed with miniguns and Bloody Mess perks. But at the same time, that&rsquo;s
a pretty crowded wasteland. Part of Fallout&rsquo;s charm was its
post-apocalyptic style and sense of isolation, and I hope that can be
conveyed in such a busy, overflowing world."</em></p>
<div class="quote_h quote_right"><div class="quote_text"><em>Those fears are shared among many, including Chris Taylor. "It is a
challenge," he readily admits. "We can't hope to match Fallout and that
sense of loneliness and hopelessness exactly. Fallout and Project V13
are similar, but by definition, different. We can't take Fallout and
plug in a bunch of people and assume that it's going to work. We have
to make changes, and I'm sure that some of them will be controversial.</em></div></div>
<p><em>"I think one of the keys will be the presentation to the player of
the state of the world and what his/her role is in that world. One of
the problems of MMOs is that it's hard for an individual player to get
the same sense of purpose and importance to the world like you can in a
single-player CRPG. We've got some ideas about that, and it's something
that we're going to work on."</em></p></blockquote><p>I don't know if they talked to them before or after the news came out that Bethesda was going to take back the Fallout license because Interplay failed to live up to the contract. You can read the whole thing <a href="http://www.gog.com/en/editorial/fallout ... 658209adbf" target="_self">here. </a></p><p> </p><p> Fallout 1 and 2 are also on sale over there if your interested.
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