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 Patch v.1.1 Details View next topic
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King of Creation
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PostPosted: Wed Jan 14, 2009 3:05 am Reply with quoteBack to top

[ Game -> Update ] - More info on Game: Fallout 3

As POOPERSCOOPER reported on earlier, a big patch has been released for all platforms of Fallout 3 bringing it to version 1.1. Here are a list of the changes:

Update 1.1 Notes (All platforms unless otherwise noted)



New Features


Trophy support. (Playstation 3)


Bug Fixes


Friends notification no longer causes the game to pause. (Playstation 3)

Fixed occasional crashes during loading and waiting.

Friendly or neutral NPC health bars, when taking damage, no longer flicker repeatedly.

Fixed issue where certain NPCs would occasionally disappear from the game.

Fixed issue where dead NPCs would occasionally come back to life.

Fixed rendering issue with the Gatling Laser gun's tracers.

Fixed issue where the haircut menu would occasionally not appear properly.

Added ability to remap your VATS and pip boy buttons.

Fixed rare load/save issues that would cause NPCs to behave incorrectly.

Fixed issue where quest objectives would occasionally not update properly due to talking activators,
intercoms and conversations.

Using Radaway from the Pip-Boy's Status Menu repeatedly no longer crashes the game.

Player no longer gets stuck in level up menu if their skills are maxed out.

Fixed issue where multiple followers would occasionally not load into an interior.

Fixed rare issue with getting stuck in VATS mode.

Fixed rare crash with fighting NPCs with corrupted data.

In game radios will now play properly if player was listening to the radio in the Pip-Boy first. (Playstation 3)

While using a 360 controller, the lockpick menu now rumbles properly. (PC)

Fixed rare crashes while loading and saving games.

Fixed rare issue where player would fall through the floor while in VATS.

Fixed issue where SLI mode was not properly detected with nvidia graphics cards. (PC)

The Sandman perk no longer works with any children in the game.

Fixed occasional crash after scoring a critical hit in the head with a Railway Rifle.

Prevent NPCs from inadvertently dying from falling.

Fixed occasional issue where the controller would stop working properly.

Fixed crashes related to repeatedly equipping and dropping clothing and armor into the world.




Quest Fixes


Fixed several instances where quest item stayed in inventory permanently after completing quests.

Fixed an issue where the distress message would occasionally not play in Trouble on the Homefront.

In The Waters of Life quest, the Citadel gate will open properly if the player fast travels away after exiting the Taft Tunnels but before reaching the Citadel gate with Doctor Li.

For the Home Sweet Home quest, the broken protectrons in Big Town become active at the proper time.

In The American Dream quest, fixed specific issue which prevented the player from accessing their belongings in the locker by the door if they left the room first.

Fixed infinite caps exploit in Strictly Business quest.

Fixed rare instance where Dad would have no valid dialogue during The Waters of Life quest.

Prevent issue during the Finding the Garden of Eden quest where player would fade to black, instead of Raven Rock, while in combat with a follower.

Fixed several XP speech exploits with certain NPCs.

Fixed XP exploit with a robot in Fort Bannister.

Fixed issue where player's controls can become locked permanently during The American Dream.

The patch should automatically updated via Windows Live. Otherwise, you can get it at: ActionTrip, AtomicGamer, FanGaming, FileFront, FilePlanet (registration required), Gamer's Hell, GameSpot (registration required), and Strategy Informer; the UK patch is on AtomicGamer, FanGaming, FileFront, FilePlanet (registration required), Gamer's Hell, and Strategy Informer; the German patch is on AtomicGamer, FileFront, and Gamer's Hell; the French patch is on AtomicGamer and FileFront.com; and other localized patches are on AtomicGamer.

Thanks to Blues News for all the patch links.

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King of Creation
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PostPosted: Wed Jan 14, 2009 3:10 am Reply with quoteBack to top

The patch list appears to be missing the big fix for me which would have said "Fixed issue where the game crashes before loading to the menu screen."

I'll load it up tonight and see what happens.
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Smiley
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PostPosted: Wed Jan 14, 2009 9:37 am Reply with quoteBack to top

Just in case people missed it...

For people using dual core processors:

After booting the game (if you get that far), you can tab out, open the process list and find Fallout3.exe in there...

Right click it, click the bottom option (which should be something like "Connections" in English), and disable one of the cores. Reenter the game, and it should be fairly stable.

(This is also a "fix" for System Shock 2... guess they gotta copy some features, eh?)
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Retlaw83
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PostPosted: Wed Jan 14, 2009 1:28 pm Reply with quoteBack to top

Smiley wrote:
Just in case people missed it...

For people using dual core processors:

After booting the game (if you get that far), you can tab out, open the process list and find Fallout3.exe in there...


The game's been more stable since the patch, at least for me, without doing any of that nonsense. I've noticed the initial load time is longer, but the game runs faster; I have yet to do any of the three actions that more or less guarentee my save game repeatedly crashing. Those things are putting a slave collar on Angela Staley, trying to solve the Replicated Man quest in any fashion other than showing Zimmerman the android part, and trying to enslave Bumble from Little Lamplight. Since none of them are specifically mentioned in the patch, I'm not holding out much hope.
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Smiley
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PostPosted: Wed Jan 14, 2009 3:45 pm Reply with quoteBack to top

Nonsense?
Worked fine for me. If I didn't do it I'd get a crash anywhere between 5 seconds and 5 minutes. With the fix I've only had one crash, directly linked to the fact that I kicked out the SATA cable of my HDD.

Not that I play it anymore.
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peasofme
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PostPosted: Wed Jan 14, 2009 10:11 pm Reply with quoteBack to top

lol at nma deleting my account for correcting them on news they posted about the patch. what a bunch of swell guy
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St. Toxic
Haha you're still not there yet
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PostPosted: Wed Jan 14, 2009 10:26 pm Reply with quoteBack to top

What... are you? icon_chew
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MadBill
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PostPosted: Thu Jan 15, 2009 1:07 am Reply with quoteBack to top

I am almost curious enough to load the patch and see if it fixed my one main grief and made the game no longer exist.
Imaginary Patch Note: Fixed issue where game exists.
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Retlaw83
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PostPosted: Thu Jan 15, 2009 3:22 am Reply with quoteBack to top

Well, Rivet City Market still crashes if I enslave Angela Staley, and Little Lamplight still crashes when I try to enter the office to enslave Bumble.

I don't have the heart to try the Replicated Man, though I do have a theory as to why the crashes happen.
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Smiley
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PostPosted: Thu Jan 15, 2009 11:18 am Reply with quoteBack to top

By all means, don't keep us in suspense!
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Retlaw83
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PostPosted: Thu Jan 15, 2009 1:36 pm Reply with quoteBack to top

Smiley wrote:
By all means, don't keep us in suspense!


At a guess, since it's a pirated copy, and I think all the things I mentioned are Windows Live achievements/trigger achievements, the game doesn't like trying to record them despite the fact I'm not connected to Live.

Doesn't explain why other things don't crash it, though.
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POOPERSCOOPER
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PostPosted: Thu Jan 15, 2009 10:53 pm Reply with quoteBack to top

Smiley wrote:
Just in case people missed it...

For people using dual core processors:

After booting the game (if you get that far), you can tab out, open the process list and find Fallout3.exe in there...

Right click it, click the bottom option (which should be something like "Connections" in English), and disable one of the cores. Reenter the game, and it should be fairly stable.

(This is also a "fix" for System Shock 2... guess they gotta copy some features, eh?)


That's pretty sad that you have to do that with a newer games since dual core should be fairly common by now.
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