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Wolfman Walt
Mamma's Gang member
Mamma's Gang member


Joined: 15 Mar 2003
Posts: 5171
Location: La Grange, Kentucky

PostPosted: Thu Oct 30, 2008 2:53 pm Reply with quoteBack to top

Handgrenades are your best friend and you never have to train to use them well.
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Mismatch
Paragon
Paragon


Joined: 20 Jan 2004
Posts: 2283
Location: Over yonder hill

PostPosted: Thu Oct 30, 2008 3:49 pm Reply with quoteBack to top

popscythe wrote:
I played through megaton.

I must say, I'm not terribly distraught about how fallout 3 turned out. As a friend of mine put it, "Why spend 30 minutes bitching about dog shit you find in your yard when you fully expected it to be there."

This travesty of a reskinned oblivion might have been a little easier to swallow had oblivion itself not been such a flaming piece of crap.

The AI (of course, it's a bethesda game) is utterly terrible, and the puppet show "towns" only seem to be a vehicle intended to kick you in the face over and over with the knowledge that life in the wasteland is a fucking errand boy's paradise of "oblivion" quests. You know, those type of quests that are so poorly written that you neither know nor care why someone would be trying to send a letter to their parents who live a five fucking minutes "overburdened" stroll from where the letter was written. Or, you could help someone write a book by going to check out the supposedly 200 year old wal*mart, which, as well as every other little "hey, we remember the 50's so we're going to put fucking 50's bullshit EVERYWHERE throughout the wasteland" has decayed only enough for you to notice that it's decayed, but not enough for you to miss how fucking clever todd howard was when he noticed people noticing the 50's and decided to mention it. You know, like in the original Fallout, where there were 90% legible billboards everywhere with a bright, shiny picture of CAPTAIN PROTON that has it's lower left corner looking a little crumpled.

Besides the fact that the wasteland is a insulting puppet show of random encounters from STALKER filled with signs and portents that bethesda really wanted to be let into the "we talked to someone about what fallout was about and tried our best to fit in" club, the skills have been dumbed down to a bioshock level of crudesence. That's right, Crudesence. Medical, which replaces first aid and doctor has thus far yielded absolutely zero role playing application. Nor has repair (only used for fixing/creating weapons) or science (only used for hacking terminals). But wait! If you have Explosives (now combined with throwing, because throwing a football and using a land mine are the same skill when you're designing games for xbox fans) you can do the quest regarding the bomb in megaton!

Hey! Now we're talking! Forget the unkillable npcs that are already littered throughout the game (Andy the fucking robot?) and the fact that exactly like oblivion, the weapons certain people are holding are level scaled out of the game if you manage to shoot them the three times it takes to kill them (I'm talking about you, sheriff of megaton, you tutorial npc piece of garbage who's dialog options let me inquire about things it is literally impossible for me to have heard about yet). Forget all those "features", you can use your explosives skill on the bomb! Now we're talking!



Oh, so you've clicked on the bomb, gotten the ridiculously belief- suspension shattering popup WAARGK! ERROR! WARRRGK! ERROR! MYSTICAL INTERFACE SPEAKING TO YOU ERROR! YOU, PLAYER CHARACTER! YES YOU! YES I'M TALKING TO YOU! YOU MUST HAVE EXACTLY 25 SKILL POINTS IN EXPLOSIVE TO QUOTE UNQUOTE INTERACT WITH THE BOMB. THANK YOU FOR LISTENING.

At this point I just sat with my head in my hands going "Wow, so you people didn't play fallout, did you? You just didn't actually play the game, huh? You saw the game. You heard about why people loved it... or more to the point, what game magazine reviewers have written about why people loved Fallout, because you refused to listen to what the fans of the series were saying. We loved the game because of many reasons, so many that many fans might even choke up a little and be unable to describe exactly where those feelings came from. But one thing that's really, really damned easy to mention is the immersion. The fact that when you tried to do anything, the game addresses your character in the dialog box as "You." "You attempt to pick the lock on the door, but fail." It's this indication that like in real life, your character can attempt and fail things without having some red goddamn hologram pop up and say ACCESS DENIED. THIS DOOR REQUIRES 100 LOCK PICK SKILL. YOU CAN TELL. IT'S CLEAR FROM THIS RED GODDAMN HOLOGRAM."

Where the hell did you go so far wrong that you decided that between wrist radios that function after 200 years, but look about like they just came out of a goddamn plastic molding factory (like everything on the oblivion engine) and teddy bears being fired from a spring decapitating raiders that you'd prefer to Set A Course for Shitville, heading 102.285, Warp 8 rather than play the original games and see what made them special?

You can take the 50's feeling into the wasteland, plaster our beloved icons all over the place, do up your own really "endearingly clever" (in your own opinion) recreations of the original art and plaster it on immortal billboards and install process slides, but if you miss the fact that being railroaded through a clearly fable-esque childhood tutorial that only exists because you "fine folks" got a chortle out of thinking up the "You're SPECIAL" book, and needed, by any means necessary and excuse to include it in the game, despite the damage it did to the entire credibility of survival in the wasteland experience, especially in sight of the fact that the entire introduction sequence is clearly a teary eyed "heheheheheeheheh!111" on the part of bethsoft, managing to work their little garbage "we do this every time" elder scrolls prison sequence into the game, you are and to put it lightly "responsible for a terrible game." Oh, it's a metaphorical prison though. Nobody will notice that like in our ACCLAIMED SERIES FOR XBOX AND XBOX360 THE ELDER SCROLLS we've forced the character to start in a prison where he can create his character, do a tutorial, then escape, do a combat tutorial and then receive the insulting "Are you sure this is what you want the character that you are playing in this video entertainment game Fallout 3 by Bethesda Softworks Copyright 2008 Bethesda Softworks to be like? Feel free, despite the fact that you're already responsible for several things that have happened and have probably killed something and been injured already to click NO on this dialog and recreate your character starting with appearance. Copyright 2008 Bethesda Softworks" dialog before exiting into the wide, wide, wide, smaller than the last game we made on this engine, society and world of the wasteland.

Well.

I seem to have unfortunately spent the 30 minutes complaining that I mentioned I was going to try to avoid doing, and I really haven't even scratched the surface of the things which stood out to me as blatantly shiesty about the game. I guess if you want to pick up where I left off, just take a look at the things that sucked about oblivion, sucked about morrowind and have always sucked about Bethesda games and tack those on the list, tear that page off, start a new page and include the fact that fallout 3 plays exactly as poorly as every other carnival ride 60 bucks at the door xbox360 game, then take the entire list and bury it, as no matter how many times people say this exact same thing over and over again, nobody will read it because it's not economically viable to make games that arn't garbage.

Or at least, that's the way things appear. Prove me wrong next time guys. Prove me wrong.


finally a review from someone I can trust. This deserves to be posted as news on the first page: "Popscythe reviews FO3".
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entertainer
Vault Hero
Vault Hero


Joined: 30 Dec 2006
Posts: 1080
Location: Lithuania

PostPosted: Thu Oct 30, 2008 6:27 pm Reply with quoteBack to top

player review from metacritic wrote:
Forgettable, one-dimensional characters. Unoriginal and simplistic narrative. Short, linear and poorly-written narrative. Poorly-written dialogue. Poorly-voiced dialogue. No real moral ambiguity. No real choices and consequences. No real freedom (there are unkillable NPCs everywhere, narrative progression relies mostly on combat) No intellectually/emotionally complex quests such as in the previous games. Massive illogical contradictions and abuse of established lore. Atrocious animations, lackluster models, textures and art direction. Unoriginal and out-of-place LOTR-styled score more suited to Oblivion. Tactical combat removed. Importance of perks/traits removed. Traits removed. Claustrophobic, small cut-and-paste world. Poorly designed interface. Buggy. Failure to correct any of the issues with Oblivion. A mockery of and stain upon Fallout and Fallout 2. Bethesda's Fallout fails on all counts to emulate even an echo of the complexity and design achievements of the decade-old 2D games it fails to imitate. Even when removed from the context of being a sequel, it's an exceptionally simplistic, arrogant and incompetent game all by itself.


salute
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popscythe
Elite Wanderer
Elite Wanderer


Joined: 11 Feb 2005
Posts: 692
Location: Silent Hill, Oregon

PostPosted: Thu Oct 30, 2008 6:29 pm Reply with quoteBack to top

Mismatch wrote:
finally a review from someone I can trust. This deserves to be posted as news on the first page: "Popscythe reviews FO3".


Little did you know, I was thinking of you specifically when I wrote some of the more brilliant pieces of literature in that little blurb.

See if you can guess which ones!
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Smiley
Righteous Subjugator
Righteous Subjugator


Joined: 18 Apr 2002
Posts: 3186
Location: Denmark. Smiley-land.

PostPosted: Thu Oct 30, 2008 6:34 pm Reply with quoteBack to top

I'm writing a review based on some focused points as I write this.

My quick 2 cents about it though?

Unplayable due to freezes, plays like oblivion, in that all dialogue is about nothing, too much irrelevant gameplay and not enough sex.
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VasikkA
No more Tuna
No more Tuna


Joined: 15 Jun 2002
Posts: 8711

PostPosted: Thu Oct 30, 2008 6:42 pm Reply with quoteBack to top

The dialogue is just tard.

The thing with Fallout was that you could always find a dialogue option that suited you. In Fallout 3, I'm just trying to pick the least horrible line. It's almost as if I'm cheating myself.

Also, the wasteland is way too small. Ultima 9 all over again.
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popscythe
Elite Wanderer
Elite Wanderer


Joined: 11 Feb 2005
Posts: 692
Location: Silent Hill, Oregon

PostPosted: Thu Oct 30, 2008 7:01 pm Reply with quoteBack to top

VasikkA wrote:
The dialogue is just tard.

The thing with Fallout was that you could always find a dialogue option that suited you. In Fallout 3, I'm just trying to pick the least horrible line. It's almost as if I'm cheating myself.

Also, the wasteland is way too small. Ultima 9 all over again.


Dude, ultima 9. The fallout 3 of it's time.. yet somehow not as terrible. Perhaps because it wasn't clearly a different game with Ultima stamped on it.
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Dreadnought
I lied
I lied


Joined: 09 May 2007
Posts: 4003

PostPosted: Fri Oct 31, 2008 12:18 am Reply with quoteBack to top

Mismatch wrote:
popscythe wrote:
I played through megaton.

I must say, I'm not terribly distraught about how fallout 3 turned out. As a friend of mine put it, "Why spend 30 minutes bitching about dog shit you find in your yard when you fully expected it to be there."

This travesty of a reskinned oblivion might have been a little easier to swallow had oblivion itself not been such a flaming piece of crap.

The AI (of course, it's a bethesda game) is utterly terrible, and the puppet show "towns" only seem to be a vehicle intended to kick you in the face over and over with the knowledge that life in the wasteland is a fucking errand boy's paradise of "oblivion" quests. You know, those type of quests that are so poorly written that you neither know nor care why someone would be trying to send a letter to their parents who live a five fucking minutes "overburdened" stroll from where the letter was written. Or, you could help someone write a book by going to check out the supposedly 200 year old wal*mart, which, as well as every other little "hey, we remember the 50's so we're going to put fucking 50's bullshit EVERYWHERE throughout the wasteland" has decayed only enough for you to notice that it's decayed, but not enough for you to miss how fucking clever todd howard was when he noticed people noticing the 50's and decided to mention it. You know, like in the original Fallout, where there were 90% legible billboards everywhere with a bright, shiny picture of CAPTAIN PROTON that has it's lower left corner looking a little crumpled.

Besides the fact that the wasteland is a insulting puppet show of random encounters from STALKER filled with signs and portents that bethesda really wanted to be let into the "we talked to someone about what fallout was about and tried our best to fit in" club, the skills have been dumbed down to a bioshock level of crudesence. That's right, Crudesence. Medical, which replaces first aid and doctor has thus far yielded absolutely zero role playing application. Nor has repair (only used for fixing/creating weapons) or science (only used for hacking terminals). But wait! If you have Explosives (now combined with throwing, because throwing a football and using a land mine are the same skill when you're designing games for xbox fans) you can do the quest regarding the bomb in megaton!

Hey! Now we're talking! Forget the unkillable npcs that are already littered throughout the game (Andy the fucking robot?) and the fact that exactly like oblivion, the weapons certain people are holding are level scaled out of the game if you manage to shoot them the three times it takes to kill them (I'm talking about you, sheriff of megaton, you tutorial npc piece of garbage who's dialog options let me inquire about things it is literally impossible for me to have heard about yet). Forget all those "features", you can use your explosives skill on the bomb! Now we're talking!



Oh, so you've clicked on the bomb, gotten the ridiculously belief- suspension shattering popup WAARGK! ERROR! WARRRGK! ERROR! MYSTICAL INTERFACE SPEAKING TO YOU ERROR! YOU, PLAYER CHARACTER! YES YOU! YES I'M TALKING TO YOU! YOU MUST HAVE EXACTLY 25 SKILL POINTS IN EXPLOSIVE TO QUOTE UNQUOTE INTERACT WITH THE BOMB. THANK YOU FOR LISTENING.

At this point I just sat with my head in my hands going "Wow, so you people didn't play fallout, did you? You just didn't actually play the game, huh? You saw the game. You heard about why people loved it... or more to the point, what game magazine reviewers have written about why people loved Fallout, because you refused to listen to what the fans of the series were saying. We loved the game because of many reasons, so many that many fans might even choke up a little and be unable to describe exactly where those feelings came from. But one thing that's really, really damned easy to mention is the immersion. The fact that when you tried to do anything, the game addresses your character in the dialog box as "You." "You attempt to pick the lock on the door, but fail." It's this indication that like in real life, your character can attempt and fail things without having some red goddamn hologram pop up and say ACCESS DENIED. THIS DOOR REQUIRES 100 LOCK PICK SKILL. YOU CAN TELL. IT'S CLEAR FROM THIS RED GODDAMN HOLOGRAM."

Where the hell did you go so far wrong that you decided that between wrist radios that function after 200 years, but look about like they just came out of a goddamn plastic molding factory (like everything on the oblivion engine) and teddy bears being fired from a spring decapitating raiders that you'd prefer to Set A Course for Shitville, heading 102.285, Warp 8 rather than play the original games and see what made them special?

You can take the 50's feeling into the wasteland, plaster our beloved icons all over the place, do up your own really "endearingly clever" (in your own opinion) recreations of the original art and plaster it on immortal billboards and install process slides, but if you miss the fact that being railroaded through a clearly fable-esque childhood tutorial that only exists because you "fine folks" got a chortle out of thinking up the "You're SPECIAL" book, and needed, by any means necessary and excuse to include it in the game, despite the damage it did to the entire credibility of survival in the wasteland experience, especially in sight of the fact that the entire introduction sequence is clearly a teary eyed "heheheheheeheheh!111" on the part of bethsoft, managing to work their little garbage "we do this every time" elder scrolls prison sequence into the game, you are and to put it lightly "responsible for a terrible game." Oh, it's a metaphorical prison though. Nobody will notice that like in our ACCLAIMED SERIES FOR XBOX AND XBOX360 THE ELDER SCROLLS we've forced the character to start in a prison where he can create his character, do a tutorial, then escape, do a combat tutorial and then receive the insulting "Are you sure this is what you want the character that you are playing in this video entertainment game Fallout 3 by Bethesda Softworks Copyright 2008 Bethesda Softworks to be like? Feel free, despite the fact that you're already responsible for several things that have happened and have probably killed something and been injured already to click NO on this dialog and recreate your character starting with appearance. Copyright 2008 Bethesda Softworks" dialog before exiting into the wide, wide, wide, smaller than the last game we made on this engine, society and world of the wasteland.

Well.

I seem to have unfortunately spent the 30 minutes complaining that I mentioned I was going to try to avoid doing, and I really haven't even scratched the surface of the things which stood out to me as blatantly shiesty about the game. I guess if you want to pick up where I left off, just take a look at the things that sucked about oblivion, sucked about morrowind and have always sucked about Bethesda games and tack those on the list, tear that page off, start a new page and include the fact that fallout 3 plays exactly as poorly as every other carnival ride 60 bucks at the door xbox360 game, then take the entire list and bury it, as no matter how many times people say this exact same thing over and over again, nobody will read it because it's not economically viable to make games that arn't garbage.

Or at least, that's the way things appear. Prove me wrong next time guys. Prove me wrong.


finally a review from someone I can trust. This deserves to be posted as news on the first page: "Popscythe reviews FO3".


I agree. Very good review.
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3729
Location: Drifting Onward

PostPosted: Fri Oct 31, 2008 12:23 am Reply with quoteBack to top

MadBill wrote:
I like how 20 points in explosives lets you kill anything without effort. If the game were difficult I might become afraid and leave.
lulz.

But I'm at 31, and it still takes 2 or more nades to kill a Supermutant.
Fuggin' mutie pricks.
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S4ur0n27
Mamma's Gang member
Mamma's Gang member


Joined: 01 Jun 2002
Posts: 15177

PostPosted: Fri Oct 31, 2008 1:17 am Reply with quoteBack to top

Hey, sounds like a good game? dumb
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jiujitsu
Wanderer
Wanderer


Joined: 08 Feb 2004
Posts: 403
Location: New Jersey

PostPosted: Fri Oct 31, 2008 6:36 am Reply with quoteBack to top

It's fun. Hard in Very Hard mode. Doesn't have quite the same feel as Fallout, but it's not way far off. It's better than nothing. Seriously a lot better.
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Dreadnought
I lied
I lied


Joined: 09 May 2007
Posts: 4003

PostPosted: Fri Oct 31, 2008 7:38 am Reply with quoteBack to top

No. NOTHING would have been a stylish death with some last bit of dignity left to it, you fucking necrophiliac. cool
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Wolfman Walt
Mamma's Gang member
Mamma's Gang member


Joined: 15 Mar 2003
Posts: 5171
Location: La Grange, Kentucky

PostPosted: Fri Oct 31, 2008 7:43 am Reply with quoteBack to top

Stop the presses, I agree with Dready on something.
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St. Toxic
Haha you're still not there yet
Haha you're still not there yet


Joined: 31 Dec 2004
Posts: 3379
Location: One-man religion.

PostPosted: Fri Oct 31, 2008 8:19 am Reply with quoteBack to top

Smiley wrote:
So yeah, about that "positive review" and stuff...

Forget it. I take it all back, I'm sorry I ever doubted you toxic, and you are absolutely right about it all.

I can't bring myself to do it. I would've sugared it, maybe even lied a bit, but no amount of bullshit can cover up for the mockery this game is. That is, if I could even get it to work. You can quote me on that.


cool
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Mismatch
Paragon
Paragon


Joined: 20 Jan 2004
Posts: 2283
Location: Over yonder hill

PostPosted: Fri Oct 31, 2008 8:27 am Reply with quoteBack to top

popscythe wrote:
Mismatch wrote:
finally a review from someone I can trust. This deserves to be posted as news on the first page: "Popscythe reviews FO3".


Little did you know, I was thinking of you specifically when I wrote some of the more brilliant pieces of literature in that little blurb.

See if you can guess which ones!


icon_chick

'twas harder than I thought it would be, I suppose that I do not know myself well enuff.... but this part doeas have 'foul' language in it:

Quote:

This travesty of a reskinned oblivion might have been a little easier to swallow had oblivion itself not been such a flaming piece of crap.

However that could be the product of thinking about just about n e one.

I suck at this game tard
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jetbaby
Mamma's Gang member
Mamma's Gang member


Joined: 18 Jan 2004
Posts: 4186
Location: Magical Island

PostPosted: Fri Oct 31, 2008 9:33 am Reply with quoteBack to top

I don't have time to read this shit, suffice to say it IS Oblivion with guns. It's not a shitty game, it's just very sub-par, just like Oblivion. What did you expect? In depth review later when I finish it. God help me.
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popscythe
Elite Wanderer
Elite Wanderer


Joined: 11 Feb 2005
Posts: 692
Location: Silent Hill, Oregon

PostPosted: Fri Oct 31, 2008 9:43 am Reply with quoteBack to top

Mismatch wrote:

icon_chick


I was just giving you a hard time. Actually, I think I channeled a bit of each and every DAC member when I was writing that. Like I could taste the humid funk of the whole situation reeking through the internets.
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MadBill
Strider Elite
Strider Elite


Joined: 03 Feb 2005
Posts: 932
Location: Vault pi

PostPosted: Fri Oct 31, 2008 2:27 pm Reply with quoteBack to top

Compared to nothing else, it is OK, even fun at times.
Compared to other Fallouts, it fails at almost everything.
Compared to other FP RPGs, it feels abstracted, detached, mediocre. (Compared to Deus Ex it fails hard)
Compared to a glass of milk, it manages to hold its own. The glass of milk has higher replay value and a better storyline, but Fallout 3 has more graphics.
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PiP
Last, Best Hope of Humanity
Last, Best Hope of Humanity


Joined: 18 Apr 2003
Posts: 5025
Location: Brighton beach

PostPosted: Fri Oct 31, 2008 4:06 pm Reply with quoteBack to top

hey, good idea for a post, KoC - we should proudly present what we have best on the front page - the community icon_drunk
Quote:
Haris: So played it now, best game in a long time. This is the "fallout rpg" of new gen games that i waited for.
<=golden icon_mrhappy Also lol at Haris being a Mama's gang member rofl
VasikkA wrote:
The dialogue is just tard
ah shit that's exactly what I was hoping I might be wrong about..
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Nicolai
ASSHAT
ASSHAT


Joined: 25 Feb 2003
Posts: 3739
Location: Wheelchair Warez HQ

PostPosted: Fri Oct 31, 2008 11:14 pm Reply with quoteBack to top

Kinda alright so far, I'm having fun with it aiee
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