Armed Assault 3 footage

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Armed Assault 3 footage

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Fallout 3 - By Morons, For Morons
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Post by St. Toxic »

:pre-ordering:
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Post by Psychoul »

Ya right?!, arma3,... there is Operation Flashpoint: dragon rising, or something, coming out in the spring.
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Post by VasikkA »

Needs more bloom.
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Post by Superhaze »

Will fix in patch.
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Post by POOPERSCOOPER »

Still looks and runs like shit on most computers.


Hey Vassika.
Join us on IRC at #fallout on the gamesurge.net network.
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Post by Burnov »

Operation Flashpoint was the single greatest military shooter of all time.

Game 2 was supposed to raise the bar dramatically. What with dynamic destruction of buildings, and the dynamic, evolving persistent war.

Now, it's nothing more than an Armed Assault sequel.

Disappointing.
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Post by entertainer »

Burnov wrote: Now, it's nothing more than an Armed Assault sequel.
With dynamic destruction of buildings, and the dynamic, evolving persistent war. :lalala:
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Post by Burnov »

I wish.
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Post by entertainer »

No? It has destructable buildings. It also has an interesting story with rpg elements and unlike ArmA, the landsacpae is based on real world data and from videos and screens it really is much closer to OFP atmosphere and feeling. Not to mention things like multicore support, the much improved AI, etc., etc., and my favourite for playing coop missions is multiplayer saving hoho B)
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Post by Stainless »

I missed the OFP Boat myself, playing it once and not really figuring it out and never playing it again.
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Post by Burnov »

So it does have the dynamic building destruction system? Where you can take a building apart with various explosives? As was promised at E3 like three years ago?

I know the persistent war is gone. Which absolutely slays me.

And to stainless. OFP was all about breaking the tactical shooting mold.

1. It didn't use a shitty expanding ring ballistics system like rainbow 6 or any other pseudo-realistic shooter out there. It used true vection based aiming. That was a huge improvement. Expanding ring ballistics = lazy developers.

2. It was the first truly versatile tactical gaming environment, allowing for a ridiculously diverse range of scenarios.

3. The end user community at it's peak was massive and the amount of 3rd party content you could download was more than I've ever seen for any game ever made.

4. When I first bought OFP it came at a time when there was absolutely NOTHING like it at all. In spite of the grainy visuals, it played like no other game did, on a scope that no other game could come close to replicating.

5. The adversarial and co-op was also incredibly good. I have a lot of good memories of multiplayer OFP over the years.
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