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Ausir
The Vault Overseer


Joined: 22 Apr 2002
Posts: 1272
Location: Poland
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Posted:
Mon Jul 07, 2008 5:51 pm |
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[ Game -> Preview ] - More info on Company: Bethesda Softworks | More info on Game: Fallout 3
The July issue of the Polish PSX Extreme magazine has a Fallout 3 preview, based on the same London demo as all other recent previews in Polish press. While the previewer (Bartosz "Zax" Dawidowski) is completely sold on Fallout 3 hype ("Fallout 3 will ensure an unprecedented level of immersion in a virtual world. And it will do it with such class that it can be rated pretty much only in comparison to itself"), he is also fairly competent about Fallout and Fallout 2.
Aside from the preview itself, there is also a frame about the Polish Bethesda concept artist, Adam Adamowicz, and a short interview with Pete Hines.
Some interesting bits: * At 16 we select our perks [Note: he probably means traits, unless they were merged with perks] - e.g. Bloody Mess or Good Speaker. Pete didn't want to say what the rest of the perks will be. * No word on whether children will be killable - when asked, Pete was evasive. * No romances. * The enemies are the most frightening in the history of RPGs and the game can be treated as a survival horror. * We will often have problems with lack of clean water or food. The Geiger counter will sound pretty often. Hines says that when he plays the alpha at home, he is pretty much never fully healed - he's always either wounded or radiated. * Eating food is not mandatory, but food increases your HP. However, you should look out for radiated food. Sometimes you will have wonder whether to eat radiated food, even with low HP, since the consequences of radiation are even worse. * Radiation is a much bigger problem in FO3 than in previous games. It drastically decreases your combat abilities, and can even lower your skills permanently. * Destructability of the environment will be unprecedented for RPGs. * There will be around 50 different weapons. * While we'll be able to find e.g. Power Armors early on, they will be in pretty bad condition (low CND bar) and will require extensive repairs or will get broken quickly. * The role of Charisma is lower than in previous games, Fallout 3 relies on combat much more than FO1 and FO2. However, we'll be able to use stealth throughout most of the game. * Many weapons can be constructed based on schematics. * If you have your weapon on your shoulder, you can run and the NPCs are not aggressive. If you equip it, you can only walk. * Jumping has no influence on the combat system, it's just for avoiding some obstacles. * Enemies will not adjust their levels to that of the player. If you come to a certain place when your level is too low, you're expected to die. * There is no gambling, you cannot participate in slaver raids nor guard caravans. * No locations are randomly generated. However, depending on which way you'll head, some scripted events will appear there, e.g. you will encounter Dogmeat early on regardless or where you go. |
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Killzig
Hero of the Desert

Joined: 18 Apr 2002
Posts: 1724
Location: The Wastes
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Posted:
Mon Jul 07, 2008 6:15 pm |
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I don't think I'll ever quit being annoyed by them playing up the survival/horror bullshit. |
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Aonaran
Striding Hero


Joined: 25 May 2005
Posts: 1261
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Posted:
Mon Jul 07, 2008 6:18 pm |
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Unfortunately Bloody Mess has been changed to a perk in addition to a slight damage bonus. Glad charisma is a motherfucking DUMP STAT. Rejoice. |
Last edited by Aonaran on Mon Jul 07, 2008 6:20 pm; edited 1 time in total |
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VasikkA
No more Tuna


Joined: 15 Jun 2002
Posts: 8711
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Posted:
Mon Jul 07, 2008 6:18 pm |
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Ausir wrote: | * No word on whether children will be killable - when asked, Pete was evasive
...
* There is no gambling, you cannot participate in slaver raids nor guard caravans. |
Lower ESRB rating -> Higher profits -> Happier shareholders :jew: |
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S4ur0n27
Mamma's Gang member


Joined: 01 Jun 2002
Posts: 15177
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Posted:
Tue Jul 08, 2008 4:19 am |
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Wacky though that you can't guard caravans? It's not like it's evil.
Also, what the hell?
wrote: | Destructability of the environment will be unprecedented for RPGs. |
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mixmastermind
Vault Dweller


Joined: 09 Feb 2006
Posts: 113
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Posted:
Tue Jul 08, 2008 4:53 am |
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wrote: | unprecedented for RPGs. |
Totally not condescending. |
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MadBill
Strider Elite


Joined: 03 Feb 2005
Posts: 932
Location: Vault pi
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Posted:
Tue Jul 08, 2008 6:52 am |
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Hrm, I seem to recall blasting shit all over a certain town in a certain game of a certain genre. Destroying that environment, so to say. Can't recall ever seeing such a scale of wanton destruction in any other game since. "Unprecedented" - the statement perks my nipples gratuitously.
Rub rub. |
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Killzig
Hero of the Desert

Joined: 18 Apr 2002
Posts: 1724
Location: The Wastes
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Posted:
Tue Jul 08, 2008 3:42 pm |
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but can I set Africans on fire or will I have to wait a week for Far Cry 2 to scratch that itch!?  |
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rabidpeanut
Perpetual SDF
Joined: 11 Jun 2004
Posts: 1617
Location: On top of blargh's mom.
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Posted:
Tue Jul 08, 2008 8:55 pm |
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I can light Africans on fire without that, but i might get in trouble.
Also : The only rpg element we will find in fallout 3 is an explosive one. |
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