Emil Clarifies on Viewpoint

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King of Creation
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Emil Clarifies on Viewpoint

Post by King of Creation »

<strong>[ Game -> Update ]</strong> - More info on <a href="#Fallout 3">Game: Fallout 3</a>

<p> </p><p>In <a href="http://www.bethsoft.com/bgsforums/index ... p=11934622" target="_self">this post at the Bethsoft forums</a>, Emil Pagliarulo has cleared up the viewpoint issue for those of you who still weren't aware: an isometric viewpoint is basically impossible in Fallout 3 if you actually want to play the game:</p><p> </p><blockquote><p><em> Hey all!</em></p>
<p><em>Sorry for the confusion. Let me clarify that a bit.</em></p>
<p><em>I meant, in general, the game is fully playable in third person. You
can run around, adventure, get into combat (&rdquo;run and gun&rdquo;) etc. all in
third person, and the camera was designed to accommodate that kind of
gameplay, unlike the third-person camera in Oblivion, which was more of
a &ldquo;vanity mode.&rdquo;</em></p>
<p><em>You can zoom the camera back pretty far in third-person, but there
comes a point where it becomes less and less effective the farther back
you pull the camera, just because you&rsquo;re so damn small and it&rsquo;s hard to
gauge where the crosshair is at that point. So yeah, you can use
third-person for combat, but the game wasn&rsquo;t really designed to be
played with the camera pulled ALL the way back, isometric style. That&rsquo;s
more for fun, and to survey the scene. It&rsquo;s really no different than
any game that lets you zoom a third-person camera back.</em></p>
<p><em>A couple other points of clarification:</em></p>
<p><em>&ndash; When you enter dialogue, the camera zooms into first-person.

&ndash; When you enter V.A.T.S. the camera zooms into first-person.</em></p>
<p><em>If you were in third-person when you went into one of those mode, you&rsquo;re back in third-person when you come out.</em></p></blockquote><p> </p><p>Spotted @ <a href="http://fallout3.wordpress.com/">Briosafreak's Fallout 3 Blog</a></p>
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Cimmerian Nights
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Post by Cimmerian Nights »

Like it fucking matters.

They still pretending to do a Fallout game?
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Post by Echoes »

just beacause it's not isometric,that doesn't mean it's not fallout,you know?I'm pretty sure that if Inforgames had some pretty good 3d engine while creating 1st FO they would put it in fpp mode ;) just wait till beth will realise this game and than say if it's or it's not Fallout,otherwise you'r just bitching around.
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Post by Nooke »

No. Shut up.
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Post by Patrick »

Fallout? Whats that?

:?
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Post by Echoes »

Nooke wrote:No. Shut up.
yeah?why? ;) make me ;] i played FO1 and FO2 so many times that i almost can't remember how many,and i'm fukin' FO series fan,just like you...but i'm open-minded,try it yourself ;)
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Post by VasikkA »

Echoes wrote:I'm pretty sure that if Inforgames had some pretty good 3d engine while creating 1st FO they would put it in fpp mode
1. Inforgames(I assume you mean Interplay) made the Fallout engine from scratch so they could've made it into a first-person viewpoint. It probably would've looked somewhat similar to Descent to Undermountain, a god-awful RPG developed by Interplay at the same time.

2. Fallout was intended to use the GURPS system with a turn-based combat system. Isometric viewpoint suited well for this purpose.
i'm open-minded
No, you're just gullible.
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Post by Gimp Mask »

the cover art has a skeleton dragon breathing fire and grabbing boulders, a bitch shooting lightning bolts, phat lewt, skulls, some random dudes, and award winning DESCENT 3D engine... are you sure it sucked?
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Post by Briosafreak »

VasikkA wrote:
Echoes wrote:I'm pretty sure that if Inforgames had some pretty good 3d engine while creating 1st FO they would put it in fpp mode
1. Inforgames(I assume you mean Interplay) made the Fallout engine from scratch so they could've made it into a first-person viewpoint. It probably would've looked somewhat similar to Descent to Undermountain, a god-awful RPG developed by Interplay at the same time.

2. Fallout was intended to use the GURPS system with a turn-based combat system. Isometric viewpoint suited well for this purpose.
i'm open-minded
No, you're just gullible.
Yep. And again Inforgames?...
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Post by rabidpeanut »

IT's official, they fucked it up. FUCKING CUNTS.
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cazsim83
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Post by cazsim83 »

Gimp Mask wrote:
the cover art has a skeleton dragon breathing fire and grabbing boulders, a bitch shooting lightning bolts, phat lewt, skulls, some random dudes, and award winning DESCENT 3D engine... are you sure it sucked?
Oh god yes, that game was fucking TERRIBLE

Temple of Elemental Evil looked like multi-billion dollar venture in comparison
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Post by Nooke »

Echoes wrote:
Nooke wrote:No. Shut up.
yeah?why? ;) make me ;] i played FO1 and FO2 so many times that i almost can't remember how many,and i'm fukin' FO series fan,just like you...but i'm open-minded,try it yourself ;)
"Inforgames"

Now leave. You fucked up your cred. You're worse than Goretheretardingone.
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Post by NakedLunch »

Temple of Elemental Evil was a solid, wonderful game though.
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Nooke
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Post by Nooke »

I didn't finish it. Dunno why.
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Post by Goretheglowingone »

who here remembers the old sierra intro where
the little fur ball guy drags out the sierra logo
and stands up wipes his forehead and says"WWHEW.... SERRIA!" and then walks off screen.


????
EATER OF STUPID CHILDREN
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cazsim83
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Post by cazsim83 »

NakedLunch wrote:Temple of Elemental Evil was a solid, wonderful game though.
no argument there, it was just buggy as hell, though.

it took the fans putting out a patch to make it (almost) fully playable LOL
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Post by NakedLunch »

it's a village to raise a child, i'm afraid
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Post by [HpA]SniperPotato »

flame sword of LOLth :chew:
Fallout Tactics multiplayer: COOPnet and MegaCOOP map pack
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Post by Nooke »

So.... did Emil clarify the butter to make Hollandaise? :eggs benedict:
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Post by spokomptonjdub »

I HOPE I CAN PLAY AS CHRIS REDFIELD :dance: :dance: :dance: :dance:


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