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 Fallout-inspired gameplay trailer View next topic
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King of Creation
Righteous Subjugator
Righteous Subjugator


Joined: 20 Dec 2003
Posts: 5103

PostPosted: Thu Jan 10, 2008 3:47 am Reply with quoteBack to top

[ Game -> Images ]

A story of two guys, a computer, and Fallout things:

Dear Duck And Cover,

We are two guys who are making a Fallout-inspired game in our spare time.

We have uploaded the 9-minute intro+gameplay trailer to this location last night:
http://youtube.com/watch?v=LMAYQMuKUF0

Currently the project uses assets from Fallout: Tactics. Should that not change before release, it will come with an installer upon release that will require you to specify a location for FO:T data files.

In essense, that makes it akin to a really complex FO:T mod, implemented through a separate executable.


Thank you,
Aleksey.

UPDATE:

Hi guys,

Sorry we didn't supply the URL with the submission. It was in the video info but not visible unless you click "More". Now corrected.

The game is called Shelter.

http://www.secondvarietygames.com/

We just have an FAQ at the moment, which we will keep updating as things go.

This project is written from scratch in Visual C and Direct3D 8, and uses Fallout Tactics assets.

Thank you,
Aleksey.

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popscythe
Elite Wanderer
Elite Wanderer


Joined: 11 Feb 2005
Posts: 692
Location: Silent Hill, Oregon

PostPosted: Thu Jan 10, 2008 5:58 am Reply with quoteBack to top

Interesting.

Watching it kinda reminded me of why tactics sucks... But then again, these guys seem to have realized that and done their best to hook it up proper.
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VasikkA
No more Tuna
No more Tuna


Joined: 15 Jun 2002
Posts: 8711

PostPosted: Thu Jan 10, 2008 12:09 pm Reply with quoteBack to top

Where did this come from? Apart from the lack of textures, this project looks better than anything Haris ever released.
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PiP
Last, Best Hope of Humanity
Last, Best Hope of Humanity


Joined: 18 Apr 2003
Posts: 5025
Location: Brighton beach

PostPosted: Thu Jan 10, 2008 2:49 pm Reply with quoteBack to top

will keep an eye on this one
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Dreadnought
I lied
I lied


Joined: 09 May 2007
Posts: 4003

PostPosted: Thu Jan 10, 2008 2:51 pm Reply with quoteBack to top

What they said.
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Thor Kaufman
Mamma's Gang member
Mamma's Gang member


Joined: 16 Dec 2002
Posts: 5089

PostPosted: Thu Jan 10, 2008 3:29 pm Reply with quoteBack to top

I like the ambient music, very gut.
Also, the encounter note looks like a swastika ehue
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shihonage
SDF!
SDF!


Joined: 10 Jan 2008
Posts: 10

PostPosted: Thu Jan 10, 2008 9:51 pm Reply with quoteBack to top

Oh man. I blame the compression artifacts smile

Youtube requires a crappy 320x240 WMV for best quality, to which we encoded the 720x480 source, and then it degrades that quality further by a factor of about 1.4 . Red colors always smear the most in video compression.
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Redeye
I lied
I lied


Joined: 07 Mar 2005
Posts: 4174
Location: filth

PostPosted: Fri Jan 11, 2008 12:12 am Reply with quoteBack to top

I wonder how they did the dialogue trees.
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frissy
Strider
Strider


Joined: 14 Jul 2002
Posts: 717
Location: Finland, shit it's cold.

PostPosted: Fri Jan 11, 2008 12:22 am Reply with quoteBack to top

Intro...Aliens, aliens, aliens...tsk tsk...

As for style...never ever...ever fade to black without TEXT!!! HORROR!!!

As for the gameplay....not a bad idea. I like it. Of course the music you chose in the vid...it's not ARCANUM!!! M'KAY!! HORROR!!
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POOPERSCOOPER
Paparazzi
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Joined: 05 Apr 2003
Posts: 5022
Location: California

PostPosted: Fri Jan 11, 2008 6:19 am Reply with quoteBack to top

Definitely looks better than I thought it would be but doesn't even touch the quality of wasteland mercs.
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shihonage
SDF!
SDF!


Joined: 10 Jan 2008
Posts: 10

PostPosted: Fri Jan 11, 2008 7:03 am Reply with quoteBack to top

POOPERSCOOPER wrote:
Definitely looks better than I thought it would be but doesn't even touch the quality of wasteland mercs.


Wasteland Mercs is a mod built on top of existing Fallout 2 engine's gameplay. Not quite the same.
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Wolfman Walt
Mamma's Gang member
Mamma's Gang member


Joined: 15 Mar 2003
Posts: 5171
Location: La Grange, Kentucky

PostPosted: Fri Jan 11, 2008 7:07 am Reply with quoteBack to top

You misunderstand. We just hate Haris and his shitty work. I think Pooper just mistyped.
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POOPERSCOOPER
Paparazzi
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Joined: 05 Apr 2003
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PostPosted: Fri Jan 11, 2008 6:29 pm Reply with quoteBack to top

Ya, I'm just making fun of haris.
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TelemachusSneezed
Wanderer
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Joined: 31 Oct 2006
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PostPosted: Fri Jan 11, 2008 6:47 pm Reply with quoteBack to top

I dig it, but there isn't enough different about this to make it more than a really hopped-up mod. There's lots of noticeable differences, but they're mostly superficial, not fundamental. I recommend replacing a lot of the sprites and textures with original artwork rather than reusing those from Fallout... then we'll talk.
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ApTyp
250 Posts til Somewhere
250 Posts til Somewhere


Joined: 29 May 2002
Posts: 2694

PostPosted: Fri Jan 11, 2008 7:56 pm Reply with quoteBack to top

asdf


Last edited by ApTyp on Tue Sep 21, 2010 12:46 am; edited 1 time in total
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Frater Perdurabo
Paragon
Paragon


Joined: 05 Jun 2006
Posts: 2427
Location: Vőro

PostPosted: Fri Jan 11, 2008 8:21 pm Reply with quoteBack to top

TelemachusSneezed wrote:
I dig it, but there isn't enough different about this to make it more than a really hopped-up mod. There's lots of noticeable differences, but they're mostly superficial, not fundamental. I recommend replacing a lot of the sprites and textures with original artwork rather than reusing those from Fallout... then we'll talk.

Who gives a fuck? The dialogues looked interesting enough, so I'd even play it even if it didn't have "OMG TAKE ALL BUTTON!!1!".
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shihonage
SDF!
SDF!


Joined: 10 Jan 2008
Posts: 10

PostPosted: Fri Jan 11, 2008 10:03 pm Reply with quoteBack to top

I think you guys overestimate how close to release this game is. We haven't even started smile FO1 inventory was clunky and we don't even know if we'll keep that screen. We'll certainly enhance its functionality, because navigating large amount of items has been a problem in FO.

Also the "this could as well be a mod" question is the first one in the FAQ.
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entertainer
Vault Hero
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Joined: 30 Dec 2006
Posts: 1080
Location: Lithuania

PostPosted: Fri Jan 11, 2008 10:07 pm Reply with quoteBack to top

Do they treat you good at nma?
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frissy
Strider
Strider


Joined: 14 Jul 2002
Posts: 717
Location: Finland, shit it's cold.

PostPosted: Mon Jan 14, 2008 9:12 am Reply with quoteBack to top

What! NMA would treat someone? I thought it was a tyranny of the few...
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S4ur0n27
Mamma's Gang member
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Joined: 01 Jun 2002
Posts: 15135
Location: Motherfucking Plateau

PostPosted: Tue Jan 15, 2008 2:21 am Reply with quoteBack to top

When is FMF coming out?
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