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MR Snake
Chinderella

Joined: 02 Aug 2003
Posts: 2232
Location: Fapping in my mothers basement
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Posted:
Fri Jan 25, 2008 1:24 am |
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The problem was finding it in the first place.. Thought it was an addon to the city itself.
Anyway.. once I did the quest I skipped to go to NCR for, it was easy.
Havent been to EPA yet, just the Abbey. |
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Drunk_Squid
ASSHAT


Joined: 02 Oct 2007
Posts: 238
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Posted:
Sun May 25, 2008 8:32 pm |
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Why? That's all he knows how to fucking do. |
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killap
SDF!


Joined: 13 Jun 2008
Posts: 3
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Posted:
Fri Jun 13, 2008 10:42 pm |
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Hey everyone,
New version (1.2) of my Restoration Project is up.
Links below:
Windows installer (recommended): download
Manual install (advanced users): download
See this thread over at NMA if you have questions. |
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cazsim83
250 Posts til Somewhere


Joined: 19 Jul 2007
Posts: 2978
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Posted:
Fri Jun 13, 2008 11:04 pm |
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apparently Aonoran hasn't been checking email - I asked if he would mind posting this as a mod news update in the News Section - the tech finally came out and got my home internet hooked up again so I'll post this no later than tomorrow, killap - thanks. |
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Dreadnought
I lied


Joined: 09 May 2007
Posts: 4003
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Posted:
Sat Jun 14, 2008 3:55 am |
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Dear lord! We cought ourselves a killap! |
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entertainer
Vault Hero


Joined: 30 Dec 2006
Posts: 1080
Location: Lithuania
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Posted:
Sat Jun 14, 2008 8:10 am |
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cazsim83 wrote: | apparently Aonoran hasn't been checking email - I asked if he would mind posting this as a mod news update in the News Section - the tech finally came out and got my home internet hooked up again so I'll post this no later than tomorrow, killap - thanks. |
Stop the drama. |
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cazsim83
250 Posts til Somewhere


Joined: 19 Jul 2007
Posts: 2978
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Posted:
Sat Jun 14, 2008 5:46 pm |
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entertainer wrote: | cazsim83 wrote: | apparently Aonoran hasn't been checking email - I asked if he would mind posting this as a mod news update in the News Section - the tech finally came out and got my home internet hooked up again so I'll post this no later than tomorrow, killap - thanks. |
Stop the drama. |
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Redeye
I lied


Joined: 07 Mar 2005
Posts: 4175
Location: filth
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Posted:
Sun Jun 15, 2008 6:50 am |
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killap wrote: | Hey everyone,
New version (1.2) of my Restoration Project is up.
Links below:
Windows installer (recommended): download
Manual install (advanced users): download
See this thread over at NMA if you have questions. |
Thanks for the update.
I screwed up the install last time and ended up just playing normally.
I had a character who used spear until like level 12 or so. |
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Frater Perdurabo
Paragon


Joined: 05 Jun 2006
Posts: 2427
Location: Vőro
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Posted:
Sun Jun 15, 2008 3:55 pm |
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Redeye wrote: | killap wrote: | Hey everyone,
New version (1.2) of my Restoration Project is up.
Links below:
Windows installer (recommended): download
Manual install (advanced users): download
See this thread over at NMA if you have questions. |
Thanks for the update.
I screwed up the install last time and ended up just playing normally.
I had a character who used spear until like level 12 or so. |
Yeah, same thing here. I thought that I had installed it (1.2) but forgot to check for the rock in the beginning. Anyway, I was half way through the Den and I was looking for the new city area with the children until I realized that the mod was obviously not working. And I'm not playing through early game again. Fuck that. I hate it. |
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POOPERSCOOPER
Paparazzi


Joined: 05 Apr 2003
Posts: 5022
Location: California
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Posted:
Thu Aug 07, 2008 11:20 pm |
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Has anyone tried and have a good review of it? I'm not usually very fond of user made mods cause I don't like wasting my time with unprofessional stuff but I'm tempted to try it. |
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S4ur0n27
Mamma's Gang member


Joined: 01 Jun 2002
Posts: 15177
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Posted:
Fri Aug 08, 2008 1:26 am |
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It kicks ass, try it. I must admit I kind of stopped playing about a month ago, but still, it's a must for people who've went throught the Fallout games too many times already; it adds nice refreshing bits, and you're just happy when you stumble on a new character or a new location.
I've caught sight of a few of the new goodies, including the Abbey, which looks like it would have been awesome if it had actually been finished. |
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Frater Perdurabo
Paragon


Joined: 05 Jun 2006
Posts: 2427
Location: Vőro
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Posted:
Fri Aug 08, 2008 3:37 pm |
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I'm actually playing it right now.
Finished one game, made another one which I stopped playing quite early on (New Reno-ish) and now just made a new character.
I have to admit that not all of it isn't as well made as I'd like to see it, i.e. the orphanage quest in Den is an extremely unsophisticated no-brainer experience-well, however one of the biggest pleasures is just playing the game bug-free. I had a read through the patchnotes and finally realized why some things had been the way that I had been used to them (read: extremely bugged). 99.999999% of the buggy shit has been fixed, however I have actually found a few minor bugs of my own in the Restoration Project (nothing game-breaking thus far).
However, to be perfectly honest, it's a must play for every Fallout fan, I mean you could almost pretend that it's an expansion to Fallout 2. This is by far the best thing released in the Fallout niche since Fallout 2. |
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killap
SDF!


Joined: 13 Jun 2008
Posts: 3
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Posted:
Thu Aug 14, 2008 5:35 am |
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I'm glad people are enjoying it. This was a one man project that took a ton of my free time. I'm more of a coder than a quest writer, so I did what I could in that area. Some quests are better than others. I've kept things as close to the original game as possible and I feel that the new locations, npcs, etc fit smoothly into the original FO2 experience. Many have told me this, so I'm not just saying this because I made the mod. Playing with the RP is like playing an expanded/more fleshed out version of FO2.
Oh and just a heads up for everyone. Version 1.3 of the RP is due out at the end of the month. More bug fixes and a bit of new content is what is to be expected. |
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Wolfman Walt
Mamma's Gang member


Joined: 15 Mar 2003
Posts: 5171
Location: La Grange, Kentucky
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Posted:
Thu Aug 14, 2008 6:04 am |
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I'll take this guy over Harris for modding any day of the week. |
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PiP
Last, Best Hope of Humanity


Joined: 18 Apr 2003
Posts: 5025
Location: Brighton beach
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Posted:
Thu Aug 14, 2008 12:01 pm |
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Wolfman Walt wrote: | I'll take this guy over Harris for modding any day of the week. | goes without saying. |
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Frater Perdurabo
Paragon


Joined: 05 Jun 2006
Posts: 2427
Location: Vőro
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Posted:
Thu Aug 14, 2008 1:56 pm |
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killap wrote: | Oh and just a heads up for everyone. Version 1.3 of the RP is due out at the end of the month. More bug fixes and a bit of new content is what is to be expected. | Compatible with savegames from 1.2, yesh? |
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VasikkA
No more Tuna


Joined: 15 Jun 2002
Posts: 8711
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Posted:
Thu Aug 14, 2008 2:43 pm |
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PiP wrote: | Wolfman Walt wrote: | I'll take this guy over Harris for modding any day of the week. | goes without saying. |
But this mod does not include vital survival skills like cooking and mining. That really kills the realistic wasteland feel to it, at least for me. I'm just saying. |
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PiP
Last, Best Hope of Humanity


Joined: 18 Apr 2003
Posts: 5025
Location: Brighton beach
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Posted:
Thu Aug 14, 2008 3:48 pm |
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VasikkA wrote: | PiP wrote: | Wolfman Walt wrote: | I'll take this guy over Harris for modding any day of the week. | goes without saying. |
But this mod does not include vital survival skills like cooking and mining. That really kills the realistic wasteland feel to it, at least for me. I'm just saying. | and the chest muscles. don't forget that. |
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killap
SDF!


Joined: 13 Jun 2008
Posts: 3
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Posted:
Thu Aug 14, 2008 8:20 pm |
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Frater Perdurabo wrote: | killap wrote: | Oh and just a heads up for everyone. Version 1.3 of the RP is due out at the end of the month. More bug fixes and a bit of new content is what is to be expected. | Compatible with savegames from 1.2, yesh? |
Actually, sadly not. So, the original devs had 3 recruitable NPCs to be found at the EPA. You can only get one depending on your character's skill though. At the moment, 1.2 has just place holder NPCs and they do nothing but say some stuff and run away. To make them fully fledged NPCs, I had to edit some core game files that sadly invalidate save games. Nothing I can do about this. I could perhaps hold off on this new content and release a 1.25 for bug fixes and release 1.3 at a later date. The only new content I have left after these NPCs is to implement the Shi sub the original devs had planned. After that no new content is left. |
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S4ur0n27
Mamma's Gang member


Joined: 01 Jun 2002
Posts: 15177
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Posted:
Fri Aug 15, 2008 3:09 am |
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Naw, go for the 1.3  |
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