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 NMA Presents: Fallout's 10th Anniversary View next topic
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King of Creation
Righteous Subjugator
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Joined: 20 Dec 2003
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PostPosted: Mon Sep 24, 2007 3:25 am Reply with quoteBack to top

[ Game -> Article ] - More info on Game: Fallout: A Post Nuclear Role Playing Game

To commemorate the 10th anniversary of the release of the original Fallout, NMA has started releasing a collection of previously unreleased artwork and documents from the game.

In early October, 1997, thousands of discs were being churned out by a nondescript factory. The discs were not quite as nondescript, as they contained a game that is still being hailed today as one of the greatest cRPGs of all time. This...is Fallout.

Now, 10 years later, No Mutants Allowed (also around 9 years of age) and others are bringing you some stuff to reminisce over. Pictures, talks, docs. Everything short of Harold's head.

First up:

Chris Taylor brings you the Mr Handy design doc, a small little scribble from the days of Fallout GURPS. And yes, indeed, mr Taylor is not an artist. You can download the original .doc here.

Next:

10 years ago on this date, the official site was updated with this message:

Project Update: We are starting to put together "final candidates." These are CDs that could possibly be final versions, if we experience no major bugs during the testing phase. The Quality Assurance team is staying extra late to go over the latest version. As soon as we silver, and can confirm the lack of major crash bugs or other stop shipment style bugs, we'll be posting here... -- 23 Sep 1997
A glorious date. To commemorate, NMA brings you 4 piece of Leonard Boyarsky's original concept art, with thanks to Leonard himself.


Leonard gives the following descriptions:
Fallout Tales #2: larger version of the painting I did for the Fallout Tales #2 loading screen

Fallout Tales #2 sketch: original sketch for above - interesting story behind this image. Jason and I had already done a first draft of the story for FO2, and at one point the player was to be ambushed by lobotomized creatures (lobotomites), when a renegade brotherhood soldier comes to his rescue. Get it? It's Fallout Tales # 2 and it was an illustration of a scene from FO2. Of course, the story was changed after FO1 was released, but it seemed like a good idea at the time.

Gretch: it's gretch, man

Skill Guy: this is the first ever drawing of the 'skill guy' as I originally called him. I did it to show everyone what I was going on about. It was then given to George Almond, who did the first few initial cards (and began the progression from what you see in this pic to the final version). Tramell Isaac (T.Ray) then took over the cards and did the rest of them, finalizing his 'look'.

Hard to believe it's been 10 years. Just goes to show how timeless the Fallout series is.

Thanks to Brother None for letting me know. He's consolidated their anniversary stuff into one page, which you can find here.

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Zetura Dracos
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PostPosted: Mon Sep 24, 2007 6:18 am Reply with quoteBack to top

That's pretty neat I guess. Good to know the actual date of release at least.
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Smiley
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PostPosted: Mon Sep 24, 2007 7:41 am Reply with quoteBack to top

Very nice. Wonder how long they've been hiding the sketches?
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Cthulhugoat
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PostPosted: Mon Sep 24, 2007 7:57 am Reply with quoteBack to top

Hmmm. That Fallout Tales "extended cut" pic is totally sweet.
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VasikkA
No more Tuna
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Joined: 15 Jun 2002
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PostPosted: Mon Sep 24, 2007 9:02 am Reply with quoteBack to top

What, they've already scraped the bottom of the Van Buren barrel?
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popscythe
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Joined: 11 Feb 2005
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PostPosted: Mon Sep 24, 2007 9:57 am Reply with quoteBack to top

VasikkA wrote:
What, they've already scraped the bottom of the Van Buren barrel?


There wasn't even a barrel. They were licking the discarded rusty iron hoops.
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Brother None
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Joined: 09 Jul 2003
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Location: Rotterdam, the Netherlands

PostPosted: Mon Sep 24, 2007 4:10 pm Reply with quoteBack to top

Smiley wrote:
Very nice. Wonder how long they've been hiding the sketches?


Years, just like all the Van Buren design docs, images and demo that we hid for 5 years icon_drunk

You guys, always such a laugh.
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Thor Kaufman
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PostPosted: Mon Sep 24, 2007 4:52 pm Reply with quoteBack to top

Who killed AFK?
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Brother None
Desert Strider
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Joined: 09 Jul 2003
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PostPosted: Tue Sep 25, 2007 8:17 pm Reply with quoteBack to top

We have an interview with Jason D. Anderson up now
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Dogmeatlives
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PostPosted: Tue Sep 25, 2007 8:28 pm Reply with quoteBack to top

So what was the official release date?
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Brother None
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PostPosted: Tue Sep 25, 2007 9:15 pm Reply with quoteBack to top

Dogmeatlives wrote:
So what was the official release date?


http://www.nma-fallout.com/fallout1/official_site/log.shtml

Project Update: Fallout DOS/Win95 should be in stores by the time you read this. The Mac version was sent to the duplicators today, and should be in the stores shortly. European and rest of world releases are unknown at this time, but we are working on the localized versions right now. The Feedback page returns! (just in time for your comments, too.) -- 7 Oct 1997 @ 1600 PST

Project Update: Well, it's done. We shipped Fallout!

Actually, we silvered today, which means that we should be in major stores by Oct 10. So, it hasn't really shipped yet, but the duplication and manufacturing has begun! Shipped, silver - hey, we're done! -- 1 Oct 1997 @ 1615 PST
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Dogmeatlives
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PostPosted: Tue Sep 25, 2007 9:47 pm Reply with quoteBack to top

October 7th... infamy.
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Killzig
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Joined: 18 Apr 2002
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PostPosted: Mon Oct 01, 2007 7:33 pm Reply with quoteBack to top

Brother None wrote:
Smiley wrote:
Very nice. Wonder how long they've been hiding the sketches?


Years, just like all the Van Buren design docs, images and demo that we hid for 5 years icon_drunk

You guys, always such a laugh.
it's amazing how deep your rectum goes. I bet you have the VB source code hidden up there. Keep digging.
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fallout ranger
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PostPosted: Mon Oct 01, 2007 9:17 pm Reply with quoteBack to top

VB source code...:drools:
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Brother None
Desert Strider
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Joined: 09 Jul 2003
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Location: Rotterdam, the Netherlands

PostPosted: Mon Oct 01, 2007 11:07 pm Reply with quoteBack to top

Killzig wrote:
Brother None wrote:
Smiley wrote:
Very nice. Wonder how long they've been hiding the sketches?


Years, just like all the Van Buren design docs, images and demo that we hid for 5 years icon_drunk

You guys, always such a laugh.
it's amazing how deep your rectum goes. I bet you have the VB source code hidden up there. Keep digging.


Nope, sorry. Nothing like that.
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Ausir
The Vault Overseer
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Joined: 22 Apr 2002
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PostPosted: Mon Oct 01, 2007 11:16 pm Reply with quoteBack to top

I had VB source code, but my dog ate it.
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fallout ranger
Hero of the Glowing Lands
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Joined: 08 Sep 2004
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PostPosted: Mon Oct 01, 2007 11:29 pm Reply with quoteBack to top

I hope you promptly sliced open your dog's gut with a nearby rusty knife to rescue it.
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Dan_Wood
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Joined: 19 Apr 2002
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PostPosted: Wed Oct 03, 2007 5:12 am Reply with quoteBack to top

Apparently the FO3 development scheme is akin to a dog's digestive tract?
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Splatterpope
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Joined: 01 Oct 2006
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PostPosted: Wed Oct 03, 2007 10:05 am Reply with quoteBack to top

Dan_Wood wrote:
Apparently the FO3 development scheme is akin to a dog's digestive tract?


If the dog was born in Korea, sure.
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