Duck and Cover Forum Index


Use these links, buy stuff from Amazon and help us out, nubs.
Amazon.com | Amazon.ca | Amazon.co.uk | Amazon.de
  Duck and Cover  •  FAQ  •  Search  •  Memberlist  •  Usergroups   •  Register  •  Profile  •  Log in to check your private messages  •  Log in

 Support DAC!
 Fallout 3 Q&A is up View next topic
View previous topic
Post new topicReply to topic
Author Message
Urizen
Vault Hero
Vault Hero


Joined: 20 Jun 2005
Posts: 1035
Location: London. The pub, not the city

PostPosted: Fri Sep 14, 2007 10:27 pm Reply with quoteBack to top

[ Game -> Update ] - News related to Top Story: Big Fallout 3 Updates | More info on Person: Todd Howard | More info on Company: Bethesda Softworks | More info on Game: Fallout 3

The announced Fallout 3 Questions and Answers session with Todd Howard is up on the Official Forums. Some quotes that may be of special interest to fans of the original series:


"Is unarmed combat in? If so, is it lethal or does it knockout your opponent? [Waterchip]

Yes, it’s in, and yes, it’s lethal. It’s a big part of the game, and as far as game balance, it’s our goal to make melee as viable as using guns in killing off enemies. It’s something we’re obviously still balancing, but I expect melee to be more “lethal”, as getting near an opponent can be more difficult, especially if they have a gun, but at the same time, you don’t have to worry about your ammo counts, so that’s an immediate benefit to melee."


"Is combat playable in the zoomed out third person ("almost iso") perspective and how will VATS work from it, meaning - will it zoom into FP or something else? [kaos]

I’d have to say “no”. Combat’s not really playable when you zoom the camera all the way back and point it down. You can try, but it’s not meant to be played that way, because you still have to aim at the center of the screen, and at that point, the center is the ground. It’s playable from 1st and 3rd person, but closer-in over-the-shoulder 3rd person. Regarding VATS., it does zoom in on your target, from your eyes, so I guess you’d say it is a “1st person” view. So if you’re playing in 3rd person and enter VATS, you zoom in on the target, and when you’re done, it flips back to your 3rd person view. It happens pretty fast and it’s smooth. I kind of see VATS as its own view."

"Will you have the written descriptions of items or just the visual? Granted, the visuals work just fine for me, but I loved the descriptions from the earlier Fallouts about how nasty the bed looks or whatever. Will there be something like our beloved text box anywhere in the main HUD? [anonymous]

We just show the object name, like “nasty bed”, but in general, I think if we’re relying on text to describe how something looks, sounds, etc, then we screwed up not having that come across naturally with what the player is seeing. It annoys me whenever we have to resort to describing something like that, even in Oblivion, with, say a journal describing how I feel or what I am seeing…it should just happen naturally."

Take a look at the whole thing. It answers a few more questions, and it's a good read.

View user's profileSend private messageVisit poster's websiteMSN Messenger
Thor Kaufman
Mamma's Gang member
Mamma's Gang member


Joined: 16 Dec 2002
Posts: 5087

PostPosted: Fri Sep 14, 2007 10:34 pm Reply with quoteBack to top

Fallout 3 is going to be sooo awesoem
View user's profileSend private messageVisit poster's website
King of Creation
Righteous Subjugator
Righteous Subjugator


Joined: 20 Dec 2003
Posts: 5103

PostPosted: Sat Sep 15, 2007 1:06 am Reply with quoteBack to top

Why bother choosing questions if you're "not ready to talk about it" yet?
View user's profileSend private messageVisit poster's website
Caleb
Strider
Strider


Joined: 03 Jun 2006
Posts: 725
Location: Seattle, WA

PostPosted: Sat Sep 15, 2007 1:15 am Reply with quoteBack to top

Quote:
faction action/interaction


an amazing fragment[/quote]
View user's profileSend private messageAIM Address
Koki
250 Posts til Somewhere
250 Posts til Somewhere


Joined: 19 Aug 2003
Posts: 2550

PostPosted: Sat Sep 15, 2007 8:52 am Reply with quoteBack to top

exbawks
View user's profileSend private message
Briosafreak
Wanderer
Wanderer


Joined: 22 Apr 2002
Posts: 455
Location: Portugal

PostPosted: Sat Sep 15, 2007 10:01 am Reply with quoteBack to top

King of Creation wrote:
Why bother choosing questions if you're "not ready to talk about it" yet?


Because we chose the questions, not Bethesda. In that sense he talked more than what I was expecting.
View user's profileSend private messageVisit poster's website
Thor Kaufman
Mamma's Gang member
Mamma's Gang member


Joined: 16 Dec 2002
Posts: 5087

PostPosted: Sat Sep 15, 2007 10:05 am Reply with quoteBack to top

next time ask him more serious questions about his dicksize and stds
View user's profileSend private messageVisit poster's website
Urizen
Vault Hero
Vault Hero


Joined: 20 Jun 2005
Posts: 1035
Location: London. The pub, not the city

PostPosted: Sat Sep 15, 2007 10:19 am Reply with quoteBack to top

Quote:
I think if we’re relying on text to describe how something looks, sounds, etc, then we screwed up not having that come across naturally with what the player is seeing.


ever heard of multimedia? it's when you use different media to reinforce each other. like if you have a scrapbook with pics in it, you can write something underneath a picture so people knows who's in it. sounds great, huh? but i guess if it were up to you, we wouldn't have books anymore either, just pages filled with 3D images.
todd, you suck. try reading a book some time, okay?
View user's profileSend private messageVisit poster's websiteMSN Messenger
Briosafreak
Wanderer
Wanderer


Joined: 22 Apr 2002
Posts: 455
Location: Portugal

PostPosted: Sat Sep 15, 2007 11:03 am Reply with quoteBack to top

Thor Kaufman wrote:
next time ask him more serious questions about his dicksize and stds


That's a deal salute
View user's profileSend private messageVisit poster's website
VasikkA
No more Tuna
No more Tuna


Joined: 15 Jun 2002
Posts: 8711

PostPosted: Sat Sep 15, 2007 11:43 am Reply with quoteBack to top

Urizen wrote:
Quote:
I think if weíre relying on text to describe how something looks, sounds, etc, then we screwed up not having that come across naturally with what the player is seeing.


ever heard of multimedia? it's when you use different media to reinforce each other. like if you have a scrapbook with pics in it, you can write something underneath a picture so people knows who's in it. sounds great, huh? but i guess if it were up to you, we wouldn't have books anymore either, just pages filled with 3D images.
todd, you suck. try reading a book some time, okay?

Because stimulating the player's imagination is so pre-gen. Why use words when you they can shoot some POLYGONS at you instead?
View user's profileSend private message
DaC-Sniper
Vault Hero
Vault Hero


Joined: 31 Oct 2006
Posts: 1031
Location: Zombiemall

PostPosted: Sat Sep 15, 2007 11:53 am Reply with quoteBack to top

Quote:
Emil Pagliarulo, the lead designer, does the bulk of the writing. I canít say enough good things about his stuff, itís fantastic. We both wanted to do a father/child thing very early on


jerk
View user's profileSend private messageAIM AddressICQ Number
Killzig
Hero of the Desert
Hero of the Desert


Joined: 18 Apr 2002
Posts: 1724
Location: The Wastes

PostPosted: Sat Sep 15, 2007 1:26 pm Reply with quoteBack to top

Thor Kaufman wrote:
next time ask him more serious questions about his dicksize and stds

4in/herp

don't ask how I know.

//applies valtrex to face.
View user's profileSend private messageVisit poster's websiteAIM AddressYahoo MessengerMSN MessengerICQ Number
Urizen
Vault Hero
Vault Hero


Joined: 20 Jun 2005
Posts: 1035
Location: London. The pub, not the city

PostPosted: Sat Sep 15, 2007 1:28 pm Reply with quoteBack to top

also, feral ghouls ARE IN. i'm not kidding.
View user's profileSend private messageVisit poster's websiteMSN Messenger
Amis
Vault Elite
Vault Elite


Joined: 20 Jun 2007
Posts: 351
Location: Finland

PostPosted: Sat Sep 15, 2007 11:47 pm Reply with quoteBack to top

um Todd Howard um Todd Howard we call him a coward icon_drunk icon_drunk icon_drunk
View user's profileSend private message
King of Creation
Righteous Subjugator
Righteous Subjugator


Joined: 20 Dec 2003
Posts: 5103

PostPosted: Sun Sep 16, 2007 3:19 am Reply with quoteBack to top

Briosafreak wrote:
King of Creation wrote:
Why bother choosing questions if you're "not ready to talk about it" yet?


Because we chose the questions, not Bethesda. In that sense he talked more than what I was expecting.


Well they got a crap-ton of questions. They could have at least picked a bunch that they could fully explain. I'm sure there were enough.
View user's profileSend private messageVisit poster's website
popscythe
Elite Wanderer
Elite Wanderer


Joined: 11 Feb 2005
Posts: 692
Location: Silent Hill, Oregon

PostPosted: Sun Sep 16, 2007 10:19 am Reply with quoteBack to top

King of Creation wrote:
Well they got a crap-ton of questions. They could have at least picked a bunch that they could fully explain. I'm sure there were enough.


That's assuming that the content they have planned in the game is 1. longer than two hours. 2. more complicated than what we've already seen. Do not, I repeat do not be suprised if DC, megaton and an "end area" are 90% of the game in a "now that you've finished DC, you can go to megaton but beware adventurer, you can never come back!!!!" format.

So my answer to your question is that the interview covered absolutely everthing in fallout 3 besides listing the 37 npc's you can talk to and writing down their entire dialog tree, or an item list or something.
View user's profileSend private message
Briosafreak
Wanderer
Wanderer


Joined: 22 Apr 2002
Posts: 455
Location: Portugal

PostPosted: Sun Sep 16, 2007 10:51 am Reply with quoteBack to top

King of Creation wrote:
Briosafreak wrote:
King of Creation wrote:
Why bother choosing questions if you're "not ready to talk about it" yet?


Because we chose the questions, not Bethesda. In that sense he talked more than what I was expecting.


Well they got a crap-ton of questions. They could have at least picked a bunch that they could fully explain. I'm sure there were enough.


Nah, they only got twenty questions, with five optional ones, chosen from the 100 or so available from the feedback on the community. Those twenty five were picked by Blintzer following the advice of a few others (Ausir, Brother None, me, etc).
View user's profileSend private messageVisit poster's website
VasikkA
No more Tuna
No more Tuna


Joined: 15 Jun 2002
Posts: 8711

PostPosted: Sun Sep 16, 2007 2:09 pm Reply with quoteBack to top

A bugger that they decided to include karma points, as an indicator of good/bad. I had hoped for the game to take a step away from such clear distinctions.
View user's profileSend private message
atoga
Mamma's Gang member
Mamma's Gang member


Joined: 14 May 2002
Posts: 5410
Location: Coney Island

PostPosted: Sun Sep 16, 2007 7:17 pm Reply with quoteBack to top

VasikkA wrote:
A bugger that they decided to include karma points, as an indicator of good/bad. I had hoped for the game to take a step away from such clear distinctions.

correct me if i'm wrong, but i got the impression they're including karma points which are specific to factions -- kind of like the regional reputations in fallout 2, which makes more sense than a big ole universal karma number.

presumably it would be impossible to have a high karma with all the factions in the game.
View user's profileSend private message
VasikkA
No more Tuna
No more Tuna


Joined: 15 Jun 2002
Posts: 8711

PostPosted: Sun Sep 16, 2007 9:06 pm Reply with quoteBack to top

Well, the GTA karma system is somewhat better than the one used in Fallout, but you'll ultimately end up doing quests for either good factions(BoS(which actually should be neutral, but Beth will presumably miss this)) or evil(Raiders, Slavers). I'd prefer more ambiguous and more indirect results of the player's actions than some queer +2 rep. Faction A and -2 rep. Faction B pop-ups upon completed quests. The whole faction concept reeks TES.
View user's profileSend private message
Display posts from previous:      
Post new topicReply to topic


Jump to:  



View next topic
View previous topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group