NMA Presents: Fallout's 10th Anniversary

Comment on events and happenings in the Fallout community.
Post Reply
User avatar
King of Creation
Righteous Subjugator
Righteous Subjugator
Posts: 5103
Joined: Sat Dec 20, 2003 3:00 pm
Contact:

NMA Presents: Fallout's 10th Anniversary

Post by King of Creation »

<strong>[ Game -> Article ]</strong> - More info on <a href="#Fallout: A Post Nuclear Role Playing Game">Game: Fallout: A Post Nuclear Role Playing Game</a>

<p>To commemorate the 10th anniversary of the release of the original <em>Fallout</em>, <strong>NMA</strong> has started releasing a collection of previously unreleased artwork and documents from the game.</p><blockquote><p><em>In early October, 1997, thousands of discs were being churned out by a
nondescript factory. The discs were not quite as nondescript, as they
contained a game that is still being hailed today as one of the
greatest cRPGs of all time. This...is Fallout.

Now, 10 years later, No Mutants Allowed (also around 9 years of
age) and others are bringing you some stuff to reminisce over.
Pictures, talks, docs. Everything short of Harold's head.</em>
</p></blockquote><p>First up:</p><blockquote><p> </p><p><em>Chris Taylor brings you the <a href="http://www.nma-fallout.com/content.php?page=mrhandy" target="_self">Mr Handy design doc</a>,
a small little scribble from the days of Fallout GURPS. And yes,
indeed, mr Taylor is not an artist. You can download the original .doc <a href="http://www.nma-fallout.com/forum/dload. ... le_id=1086" target="_self">here</a>.</em></p><p> </p></blockquote><p>Next:</p><blockquote><p><em>10 years ago on this date, the official site was <a href="http://www.nma-fallout.com/fallout1/off ... /log.shtml" target="_self">updated with this message</a>:</em></p><p><em>Project Update:
We are starting to put together "final candidates." These are CDs that
could possibly be final versions, if we experience no major bugs during
the testing phase. The Quality Assurance team is staying extra late to
go over the latest version. As soon as we silver, and can confirm the
lack of major crash bugs or other stop shipment style bugs, we'll be
posting here... -- 23 Sep 1997
A glorious date. To commemorate, NMA brings you 4 piece of Leonard Boyarsky's original concept art, with thanks to Leonard himself.
</em>
</p><em><a href="http://www.nma-fallout.com/forum/album_ ... ic_id=2488" target="_self"> </a><a href="http://www.nma-fallout.com/forum/album_ ... ic_id=2489" target="_self"> </a><a href="http://www.nma-fallout.com/forum/album_ ... ic_id=2490" target="_self"> </a><a href="http://www.nma-fallout.com/forum/album_ ... ic_id=2492" target="_self"> </a></em> <em>

Leonard gives the following descriptions:
Fallout Tales #2: larger version of the painting I did for the Fallout Tales #2 loading screen


Fallout Tales #2 sketch: original sketch for above - interesting story
behind this image. Jason and I had already done a first draft of the
story for FO2, and at one point the player was to be ambushed by
lobotomized creatures (lobotomites), when a renegade brotherhood
soldier comes to his rescue. Get it? It's Fallout Tales # 2 and it was
an illustration of a scene from FO2. Of course, the story was changed
after FO1 was released, but it seemed like a good idea at the time.


Gretch: it's gretch, man


Skill Guy: this is the first ever drawing of the 'skill guy' as I
originally called him. I did it to show everyone what I was going on
about. It was then given to George Almond, who did the first few
initial cards (and began the progression from what you see in this pic
to the final version). Tramell Isaac (T.Ray) then took over the cards
and did the rest of them, finalizing his 'look'.</em>
<p> </p></blockquote><blockquote><p>Hard to believe it's been 10 years. Just goes to show how timeless the <em>Fallout </em>series is. </p><p>Thanks to <strong>Brother None</strong> for letting me know. He's consolidated their anniversary stuff into one page, which you can find <a target="_self" href="http://www.nma-fallout.com/article.php? ... blockquote>
User avatar
Zetura Dracos
Vault Veteran
Vault Veteran
Posts: 315
Joined: Sun Oct 20, 2002 4:40 am
Location: Midae, Arizona

Post by Zetura Dracos »

That's pretty neat I guess. Good to know the actual date of release at least.
User avatar
Smiley
Righteous Subjugator
Righteous Subjugator
Posts: 3186
Joined: Thu Apr 18, 2002 11:20 pm
Location: Denmark. Smiley-land.
Contact:

Post by Smiley »

Very nice. Wonder how long they've been hiding the sketches?
Testicular Pugilist
User avatar
Cthulhugoat
Strider Elite
Strider Elite
Posts: 980
Joined: Tue Dec 27, 2005 12:20 am
Location: Land of big butts

Post by Cthulhugoat »

Hmmm. That Fallout Tales "extended cut" pic is totally sweet.
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

What, they've already scraped the bottom of the Van Buren barrel?
User avatar
popscythe
Elite Wanderer
Elite Wanderer
Posts: 686
Joined: Fri Feb 11, 2005 9:00 pm
Location: Silent Hill, Oregon

Post by popscythe »

VasikkA wrote:What, they've already scraped the bottom of the Van Buren barrel?
There wasn't even a barrel. They were licking the discarded rusty iron hoops.
"I've decided that if positive affirmations can "cure cancer" then negative affirmations can cause cancer. Chant with me: Fuck you and Die, Todd Howard. Fuck you and Die, Todd Howard. Fuck you and Die, Todd Howard."
User avatar
Brother None
Desert Strider
Desert Strider
Posts: 825
Joined: Wed Jul 09, 2003 10:35 pm
Location: Rotterdam, the Netherlands

Post by Brother None »

Smiley wrote:Very nice. Wonder how long they've been hiding the sketches?
Years, just like all the Van Buren design docs, images and demo that we hid for 5 years :drunk:

You guys, always such a laugh.
Ozrat wrote:I haven't been so oppressed since prom in 9th grade.
User avatar
Thor Kaufman
Mamma's Gang member
Mamma's Gang member
Posts: 5081
Joined: Mon Dec 16, 2002 11:56 am
Contact:

Post by Thor Kaufman »

Who killed AFK?
User avatar
Brother None
Desert Strider
Desert Strider
Posts: 825
Joined: Wed Jul 09, 2003 10:35 pm
Location: Rotterdam, the Netherlands

Post by Brother None »

We have an interview with Jason D. Anderson up now
Ozrat wrote:I haven't been so oppressed since prom in 9th grade.
User avatar
Dogmeatlives
Living Legend
Living Legend
Posts: 3193
Joined: Mon Feb 27, 2006 5:35 am
Location: Junktown, Phil's doorstep

Post by Dogmeatlives »

So what was the official release date?
Wasteland Radio, with Charlie C.
User avatar
Brother None
Desert Strider
Desert Strider
Posts: 825
Joined: Wed Jul 09, 2003 10:35 pm
Location: Rotterdam, the Netherlands

Post by Brother None »

Dogmeatlives wrote:So what was the official release date?
http://www.nma-fallout.com/fallout1/off ... /log.shtml

Project Update: Fallout DOS/Win95 should be in stores by the time you read this. The Mac version was sent to the duplicators today, and should be in the stores shortly. European and rest of world releases are unknown at this time, but we are working on the localized versions right now. The Feedback page returns! (just in time for your comments, too.) -- 7 Oct 1997 @ 1600 PST

Project Update: Well, it's done. We shipped Fallout!

Actually, we silvered today, which means that we should be in major stores by Oct 10. So, it hasn't really shipped yet, but the duplication and manufacturing has begun! Shipped, silver - hey, we're done! -- 1 Oct 1997 @ 1615 PST
Ozrat wrote:I haven't been so oppressed since prom in 9th grade.
User avatar
Dogmeatlives
Living Legend
Living Legend
Posts: 3193
Joined: Mon Feb 27, 2006 5:35 am
Location: Junktown, Phil's doorstep

Post by Dogmeatlives »

October 7th... infamy.
Wasteland Radio, with Charlie C.
Killzig
Hero of the Desert
Hero of the Desert
Posts: 1724
Joined: Thu Apr 18, 2002 3:18 am
Location: The Wastes
Contact:

Post by Killzig »

Brother None wrote:
Smiley wrote:Very nice. Wonder how long they've been hiding the sketches?
Years, just like all the Van Buren design docs, images and demo that we hid for 5 years :drunk:

You guys, always such a laugh.
it's amazing how deep your rectum goes. I bet you have the VB source code hidden up there. Keep digging.
User avatar
fallout ranger
Hero of the Glowing Lands
Hero of the Glowing Lands
Posts: 2205
Joined: Wed Sep 08, 2004 5:26 am
Location: Shady sands (no really!!)
Contact:

Post by fallout ranger »

VB source code...:drools:
does this work
User avatar
Brother None
Desert Strider
Desert Strider
Posts: 825
Joined: Wed Jul 09, 2003 10:35 pm
Location: Rotterdam, the Netherlands

Post by Brother None »

Killzig wrote:
Brother None wrote:
Smiley wrote:Very nice. Wonder how long they've been hiding the sketches?
Years, just like all the Van Buren design docs, images and demo that we hid for 5 years :drunk:

You guys, always such a laugh.
it's amazing how deep your rectum goes. I bet you have the VB source code hidden up there. Keep digging.
Nope, sorry. Nothing like that.
Ozrat wrote:I haven't been so oppressed since prom in 9th grade.
User avatar
Ausir
The Vault Overseer
The Vault Overseer
Posts: 1272
Joined: Mon Apr 22, 2002 1:58 pm
Location: Poland
Contact:

Post by Ausir »

I had VB source code, but my dog ate it.
User avatar
fallout ranger
Hero of the Glowing Lands
Hero of the Glowing Lands
Posts: 2205
Joined: Wed Sep 08, 2004 5:26 am
Location: Shady sands (no really!!)
Contact:

Post by fallout ranger »

I hope you promptly sliced open your dog's gut with a nearby rusty knife to rescue it.
does this work
User avatar
Dan_Wood
Vault Dweller
Vault Dweller
Posts: 130
Joined: Fri Apr 19, 2002 7:24 am
Location: Minnesota
Contact:

Post by Dan_Wood »

Apparently the FO3 development scheme is akin to a dog's digestive tract?
Dan Wood

Nothing like a slow-moving localized apocalypse to really make you think about proper data backup procedures.
User avatar
Splatterpope
Desert Wanderer
Desert Wanderer
Posts: 505
Joined: Sun Oct 01, 2006 1:05 pm
Location: Wasteland, Australia.

Post by Splatterpope »

Dan_Wood wrote:Apparently the FO3 development scheme is akin to a dog's digestive tract?
If the dog was born in Korea, sure.
Our Host!
Post Reply