Best new (old) feature in FO2

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Best new (old) feature in FO2

Post by fallout ranger »

I think it's gotta be the vastly improved NPC system.
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Thor Kaufman
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Post by Thor Kaufman »

I like the take all for the inventory system and the new money system
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Post by fallout ranger »

Thor Kaufman wrote:I like the take all for the inventory system and the new money system

GOD BLESS THE TAKE ALL BUTTON!!! :salute::salute::salute::salute:
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Post by PsychoSniper5 »

Improved party npc commands
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Post by popscythe »

PsychoSniper5 wrote:Improved party npc commands
And how.
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Post by fallout ranger »

Of course, that would mean you are calling that horribly fucked up system they had in FO1 comparable to FO2's.
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Post by Dogmeatlives »

Improved graphics of course... and more funny jokes that make me smile.
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Post by fallout ranger »

Dogmeatlives wrote:Improved graphics of course...
What?
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Post by Dogmeatlives »

fallout ranger wrote:
Dogmeatlives wrote:Improved graphics of course...
What?
I was kidding... What I like about FO2 is that they only fixed what was broken and the rest of the time was spent expanding on the story and the FO universe. That took balls, and a lack of money/time.
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Post by fallout ranger »

Dogmeatlives wrote: That took balls, and a lack of money/time.
:rofl:
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Post by Nameless_One »

yes,take all button was a very good improvement but improvement on NPC control system was a little buggy.

And oh yeah...also improved taunts & jokes, I still didn`t see better at any new games.
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Post by fallout ranger »

I kept getting this thing where cassidy's combat controls would reset and he'd start punching people at the worst times.
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Post by Kashluk »

Sulik always pulled a knife, if he had one, from his inventory even though he was wielding a super sledge. I guess the cheap AP cost somehow makes the AI use it? Then again, Sulik never changes back to super sledge without a specific order, even though his normal knife is crap. So yeah, the NPC combat system was really buggy.
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Post by Nameless_One »

:director: Be absuletely sure you won`t hit me!

:bored: Who cares?...
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Post by popscythe »

Kashluk wrote:Sulik always pulled a knife, if he had one, from his inventory even though he was wielding a super sledge. I guess the cheap AP cost somehow makes the AI use it? Then again, Sulik never changes back to super sledge without a specific order, even though his normal knife is crap. So yeah, the NPC combat system was really buggy.
The entire game was really really buggy.

That's what makes a game amazing. When you get completely fucking screwed over by the game, left and right, and the rest of the game makes you so gleeful that you plunge on regardless, clutching the manual to your breast like it needs man milk.
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Post by Pherdnut »

Guns. The craploads of new guns. When I first realized that the Bozar was no "sniper" weapon I nearly soiled myself at the prospect at a heavy-duty rapid-fire .223 FMJ weapon. And then all the upgrades too. Too bad assault rifles were still mostly pointless.

I also liked that Unarmed, Big Guns, and Doctor became useful skills. Not sure why they bothered to put Gambling and Barter back in if they weren't going to do anything particularly useful with them.
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Post by popscythe »

Pherdnut wrote:Guns. The craploads of new guns. When I first realized that the Bozar was no "sniper" weapon I nearly soiled myself at the prospect at a heavy-duty rapid-fire .223 FMJ weapon. And then all the upgrades too. Too bad assault rifles were still mostly pointless.

I also liked that Unarmed, Big Guns, and Doctor became useful skills. Not sure why they bothered to put Gambling and Barter back in if they weren't going to do anything particularly useful with them.
Gambling and barter only come into play if you gamble, and barter. With high gambling, you can pull loads off the casinos and ride the free money train for all eternity. With barter, you can actually get more than six caps off someone per assault rifle you sell.

Also, you bethesda employee fucking asshole, stop posting about good games with the intent to justify what your shitty fucking company has removed from fallout, ESPECIALLY if you don't even know what the fuck gambling and barter (two very, very self descriptive skills) are for.

Fuck you.
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Post by Nameless_One »

popscythe wrote:
Pherdnut wrote:Guns. The craploads of new guns. When I first realized that the Bozar was no "sniper" weapon I nearly soiled myself at the prospect at a heavy-duty rapid-fire .223 FMJ weapon. And then all the upgrades too. Too bad assault rifles were still mostly pointless.

I also liked that Unarmed, Big Guns, and Doctor became useful skills. Not sure why they bothered to put Gambling and Barter back in if they weren't going to do anything particularly useful with them.
Gambling and barter only come into play if you gamble, and barter. With high gambling, you can pull loads off the casinos and ride the free money train for all eternity. With barter, you can actually get more than six caps off someone per assault rifle you sell.
Agreed,exactly...you can make easier&more money also spend it at the point where you stand just by stealing from the two merchants from San Francisco main street,buy some things as much as you can with stolen cash+your cash,steal back all money,make a bigger trade with stolen money...and goes on.They sell nearly all types of best stuff(mostly guns and lots of ammo) :dribble:
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Post by fallout ranger »

Pherdnut wrote:Not sure why they bothered to put ...Barter back in if they weren't going to do anything particularly useful with them.
So buying and selling goods is not useful?
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Post by Nameless_One »

fallout ranger wrote:
Pherdnut wrote:Not sure why they bothered to put ...Barter back in if they weren't going to do anything particularly useful with them.
So buying and selling goods is not useful?
Probably he was playin` the game like a 3D-Shooter ; Seek - Kill - Destroy - Pickup goodies - repeat...
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