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 Best new (old) feature in FO2 View next topic
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fallout ranger
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 08 Sep 2004
Posts: 2178
Location: Shady sands (no really!!)

PostPosted: Thu Aug 09, 2007 11:41 pm Reply with quoteBack to top

I think it's gotta be the vastly improved NPC system.
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Thor Kaufman
Mamma's Gang member
Mamma's Gang member


Joined: 16 Dec 2002
Posts: 5091

PostPosted: Fri Aug 10, 2007 12:19 am Reply with quoteBack to top

I like the take all for the inventory system and the new money system
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fallout ranger
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 08 Sep 2004
Posts: 2178
Location: Shady sands (no really!!)

PostPosted: Fri Aug 10, 2007 12:21 am Reply with quoteBack to top

Thor Kaufman wrote:
I like the take all for the inventory system and the new money system



GOD BLESS THE TAKE ALL BUTTON!!! salutesalutesalutesalute
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PsychoSniper5
Vault Dweller
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Joined: 04 Aug 2007
Posts: 101

PostPosted: Fri Aug 10, 2007 1:18 am Reply with quoteBack to top

Improved party npc commands
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popscythe
Elite Wanderer
Elite Wanderer


Joined: 11 Feb 2005
Posts: 689
Location: Silent Hill, Oregon

PostPosted: Thu Aug 30, 2007 12:10 am Reply with quoteBack to top

PsychoSniper5 wrote:
Improved party npc commands


And how.
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fallout ranger
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 08 Sep 2004
Posts: 2178
Location: Shady sands (no really!!)

PostPosted: Thu Aug 30, 2007 9:18 pm Reply with quoteBack to top

Of course, that would mean you are calling that horribly fucked up system they had in FO1 comparable to FO2's.
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Dogmeatlives
Living Legend
Living Legend


Joined: 27 Feb 2006
Posts: 3179
Location: Junktown, Phil's doorstep

PostPosted: Thu Aug 30, 2007 9:51 pm Reply with quoteBack to top

Improved graphics of course... and more funny jokes that make me smile.
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fallout ranger
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 08 Sep 2004
Posts: 2178
Location: Shady sands (no really!!)

PostPosted: Thu Aug 30, 2007 9:53 pm Reply with quoteBack to top

Dogmeatlives wrote:
Improved graphics of course...


What?
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Dogmeatlives
Living Legend
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Joined: 27 Feb 2006
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PostPosted: Thu Aug 30, 2007 9:55 pm Reply with quoteBack to top

fallout ranger wrote:
Dogmeatlives wrote:
Improved graphics of course...


What?


I was kidding... What I like about FO2 is that they only fixed what was broken and the rest of the time was spent expanding on the story and the FO universe. That took balls, and a lack of money/time.
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fallout ranger
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 08 Sep 2004
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Location: Shady sands (no really!!)

PostPosted: Thu Aug 30, 2007 10:01 pm Reply with quoteBack to top

Dogmeatlives wrote:
That took balls, and a lack of money/time.


rofl
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Nameless_One
Desert Wanderer
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Joined: 21 Jul 2007
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PostPosted: Fri Aug 31, 2007 9:09 am Reply with quoteBack to top

yes,take all button was a very good improvement but improvement on NPC control system was a little buggy.

And oh yeah...also improved taunts & jokes, I still didn`t see better at any new games.
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fallout ranger
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 08 Sep 2004
Posts: 2178
Location: Shady sands (no really!!)

PostPosted: Fri Aug 31, 2007 10:47 pm Reply with quoteBack to top

I kept getting this thing where cassidy's combat controls would reset and he'd start punching people at the worst times.
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Kashluk
Grand MF
Grand MF


Joined: 15 May 2003
Posts: 7512
Location: 25°43'36.25" E , 62°14'0.97" N

PostPosted: Sat Sep 01, 2007 7:37 am Reply with quoteBack to top

Sulik always pulled a knife, if he had one, from his inventory even though he was wielding a super sledge. I guess the cheap AP cost somehow makes the AI use it? Then again, Sulik never changes back to super sledge without a specific order, even though his normal knife is crap. So yeah, the NPC combat system was really buggy.
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Nameless_One
Desert Wanderer
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Joined: 21 Jul 2007
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PostPosted: Sat Sep 01, 2007 10:22 am Reply with quoteBack to top

director Be absuletely sure you won`t hit me!

icon_bored Who cares?...
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popscythe
Elite Wanderer
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Joined: 11 Feb 2005
Posts: 689
Location: Silent Hill, Oregon

PostPosted: Sat Sep 01, 2007 10:46 am Reply with quoteBack to top

Kashluk wrote:
Sulik always pulled a knife, if he had one, from his inventory even though he was wielding a super sledge. I guess the cheap AP cost somehow makes the AI use it? Then again, Sulik never changes back to super sledge without a specific order, even though his normal knife is crap. So yeah, the NPC combat system was really buggy.


The entire game was really really buggy.

That's what makes a game amazing. When you get completely fucking screwed over by the game, left and right, and the rest of the game makes you so gleeful that you plunge on regardless, clutching the manual to your breast like it needs man milk.
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Pherdnut
The Unlucky SDF!
The Unlucky SDF!


Joined: 02 Sep 2007
Posts: 13

PostPosted: Sun Sep 02, 2007 7:40 am Reply with quoteBack to top

Guns. The craploads of new guns. When I first realized that the Bozar was no "sniper" weapon I nearly soiled myself at the prospect at a heavy-duty rapid-fire .223 FMJ weapon. And then all the upgrades too. Too bad assault rifles were still mostly pointless.

I also liked that Unarmed, Big Guns, and Doctor became useful skills. Not sure why they bothered to put Gambling and Barter back in if they weren't going to do anything particularly useful with them.
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popscythe
Elite Wanderer
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PostPosted: Tue Sep 04, 2007 12:11 am Reply with quoteBack to top

Pherdnut wrote:
Guns. The craploads of new guns. When I first realized that the Bozar was no "sniper" weapon I nearly soiled myself at the prospect at a heavy-duty rapid-fire .223 FMJ weapon. And then all the upgrades too. Too bad assault rifles were still mostly pointless.

I also liked that Unarmed, Big Guns, and Doctor became useful skills. Not sure why they bothered to put Gambling and Barter back in if they weren't going to do anything particularly useful with them.


Gambling and barter only come into play if you gamble, and barter. With high gambling, you can pull loads off the casinos and ride the free money train for all eternity. With barter, you can actually get more than six caps off someone per assault rifle you sell.

Also, you bethesda employee fucking asshole, stop posting about good games with the intent to justify what your shitty fucking company has removed from fallout, ESPECIALLY if you don't even know what the fuck gambling and barter (two very, very self descriptive skills) are for.

Fuck you.
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Nameless_One
Desert Wanderer
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Joined: 21 Jul 2007
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PostPosted: Tue Sep 04, 2007 8:01 am Reply with quoteBack to top

popscythe wrote:
Pherdnut wrote:
Guns. The craploads of new guns. When I first realized that the Bozar was no "sniper" weapon I nearly soiled myself at the prospect at a heavy-duty rapid-fire .223 FMJ weapon. And then all the upgrades too. Too bad assault rifles were still mostly pointless.

I also liked that Unarmed, Big Guns, and Doctor became useful skills. Not sure why they bothered to put Gambling and Barter back in if they weren't going to do anything particularly useful with them.


Gambling and barter only come into play if you gamble, and barter. With high gambling, you can pull loads off the casinos and ride the free money train for all eternity. With barter, you can actually get more than six caps off someone per assault rifle you sell.


Agreed,exactly...you can make easier&more money also spend it at the point where you stand just by stealing from the two merchants from San Francisco main street,buy some things as much as you can with stolen cash+your cash,steal back all money,make a bigger trade with stolen money...and goes on.They sell nearly all types of best stuff(mostly guns and lots of ammo) icon_dribble
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fallout ranger
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 08 Sep 2004
Posts: 2178
Location: Shady sands (no really!!)

PostPosted: Tue Sep 04, 2007 6:36 pm Reply with quoteBack to top

Pherdnut wrote:
Not sure why they bothered to put ...Barter back in if they weren't going to do anything particularly useful with them.


So buying and selling goods is not useful?
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Nameless_One
Desert Wanderer
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Joined: 21 Jul 2007
Posts: 547
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PostPosted: Wed Sep 05, 2007 7:57 am Reply with quoteBack to top

fallout ranger wrote:
Pherdnut wrote:
Not sure why they bothered to put ...Barter back in if they weren't going to do anything particularly useful with them.


So buying and selling goods is not useful?


Probably he was playin` the game like a 3D-Shooter ; Seek - Kill - Destroy - Pickup goodies - repeat...
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