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fallout ranger
Hero of the Glowing Lands


Joined: 08 Sep 2004
Posts: 2178
Location: Shady sands (no really!!)
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Posted:
Thu Aug 09, 2007 11:41 pm |
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I think it's gotta be the vastly improved NPC system. |
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Thor Kaufman
Mamma's Gang member


Joined: 16 Dec 2002
Posts: 5091
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Posted:
Fri Aug 10, 2007 12:19 am |
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I like the take all for the inventory system and the new money system |
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fallout ranger
Hero of the Glowing Lands


Joined: 08 Sep 2004
Posts: 2178
Location: Shady sands (no really!!)
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Posted:
Fri Aug 10, 2007 12:21 am |
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| Thor Kaufman wrote: | | I like the take all for the inventory system and the new money system |
GOD BLESS THE TAKE ALL BUTTON!!!     |
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PsychoSniper5
Vault Dweller


Joined: 04 Aug 2007
Posts: 101
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Posted:
Fri Aug 10, 2007 1:18 am |
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Improved party npc commands |
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popscythe
Elite Wanderer


Joined: 11 Feb 2005
Posts: 689
Location: Silent Hill, Oregon
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Posted:
Thu Aug 30, 2007 12:10 am |
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| PsychoSniper5 wrote: | | Improved party npc commands |
And how. |
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fallout ranger
Hero of the Glowing Lands


Joined: 08 Sep 2004
Posts: 2178
Location: Shady sands (no really!!)
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Posted:
Thu Aug 30, 2007 9:18 pm |
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Of course, that would mean you are calling that horribly fucked up system they had in FO1 comparable to FO2's. |
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Dogmeatlives
Living Legend


Joined: 27 Feb 2006
Posts: 3179
Location: Junktown, Phil's doorstep
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Posted:
Thu Aug 30, 2007 9:51 pm |
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Improved graphics of course... and more funny jokes that make me smile. |
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fallout ranger
Hero of the Glowing Lands


Joined: 08 Sep 2004
Posts: 2178
Location: Shady sands (no really!!)
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Posted:
Thu Aug 30, 2007 9:53 pm |
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| Dogmeatlives wrote: | | Improved graphics of course... |
What? |
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Dogmeatlives
Living Legend


Joined: 27 Feb 2006
Posts: 3179
Location: Junktown, Phil's doorstep
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Posted:
Thu Aug 30, 2007 9:55 pm |
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| fallout ranger wrote: | | Dogmeatlives wrote: | | Improved graphics of course... |
What? |
I was kidding... What I like about FO2 is that they only fixed what was broken and the rest of the time was spent expanding on the story and the FO universe. That took balls, and a lack of money/time. |
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fallout ranger
Hero of the Glowing Lands


Joined: 08 Sep 2004
Posts: 2178
Location: Shady sands (no really!!)
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Posted:
Thu Aug 30, 2007 10:01 pm |
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| Dogmeatlives wrote: | | That took balls, and a lack of money/time. |
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Nameless_One
Desert Wanderer


Joined: 21 Jul 2007
Posts: 547
Location: Nowhere
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Posted:
Fri Aug 31, 2007 9:09 am |
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yes,take all button was a very good improvement but improvement on NPC control system was a little buggy.
And oh yeah...also improved taunts & jokes, I still didn`t see better at any new games. |
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fallout ranger
Hero of the Glowing Lands


Joined: 08 Sep 2004
Posts: 2178
Location: Shady sands (no really!!)
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Posted:
Fri Aug 31, 2007 10:47 pm |
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I kept getting this thing where cassidy's combat controls would reset and he'd start punching people at the worst times. |
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Kashluk
Grand MF


Joined: 15 May 2003
Posts: 7512
Location: 25°43'36.25" E , 62°14'0.97" N
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Posted:
Sat Sep 01, 2007 7:37 am |
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Sulik always pulled a knife, if he had one, from his inventory even though he was wielding a super sledge. I guess the cheap AP cost somehow makes the AI use it? Then again, Sulik never changes back to super sledge without a specific order, even though his normal knife is crap. So yeah, the NPC combat system was really buggy. |
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Nameless_One
Desert Wanderer


Joined: 21 Jul 2007
Posts: 547
Location: Nowhere
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Posted:
Sat Sep 01, 2007 10:22 am |
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Be absuletely sure you won`t hit me!
Who cares?... |
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popscythe
Elite Wanderer


Joined: 11 Feb 2005
Posts: 689
Location: Silent Hill, Oregon
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Posted:
Sat Sep 01, 2007 10:46 am |
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| Kashluk wrote: | | Sulik always pulled a knife, if he had one, from his inventory even though he was wielding a super sledge. I guess the cheap AP cost somehow makes the AI use it? Then again, Sulik never changes back to super sledge without a specific order, even though his normal knife is crap. So yeah, the NPC combat system was really buggy. |
The entire game was really really buggy.
That's what makes a game amazing. When you get completely fucking screwed over by the game, left and right, and the rest of the game makes you so gleeful that you plunge on regardless, clutching the manual to your breast like it needs man milk. |
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Pherdnut
The Unlucky SDF!

Joined: 02 Sep 2007
Posts: 13
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Posted:
Sun Sep 02, 2007 7:40 am |
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Guns. The craploads of new guns. When I first realized that the Bozar was no "sniper" weapon I nearly soiled myself at the prospect at a heavy-duty rapid-fire .223 FMJ weapon. And then all the upgrades too. Too bad assault rifles were still mostly pointless.
I also liked that Unarmed, Big Guns, and Doctor became useful skills. Not sure why they bothered to put Gambling and Barter back in if they weren't going to do anything particularly useful with them. |
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popscythe
Elite Wanderer


Joined: 11 Feb 2005
Posts: 689
Location: Silent Hill, Oregon
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Posted:
Tue Sep 04, 2007 12:11 am |
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| Pherdnut wrote: | Guns. The craploads of new guns. When I first realized that the Bozar was no "sniper" weapon I nearly soiled myself at the prospect at a heavy-duty rapid-fire .223 FMJ weapon. And then all the upgrades too. Too bad assault rifles were still mostly pointless.
I also liked that Unarmed, Big Guns, and Doctor became useful skills. Not sure why they bothered to put Gambling and Barter back in if they weren't going to do anything particularly useful with them. |
Gambling and barter only come into play if you gamble, and barter. With high gambling, you can pull loads off the casinos and ride the free money train for all eternity. With barter, you can actually get more than six caps off someone per assault rifle you sell.
Also, you bethesda employee fucking asshole, stop posting about good games with the intent to justify what your shitty fucking company has removed from fallout, ESPECIALLY if you don't even know what the fuck gambling and barter (two very, very self descriptive skills) are for.
Fuck you. |
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Nameless_One
Desert Wanderer


Joined: 21 Jul 2007
Posts: 547
Location: Nowhere
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Posted:
Tue Sep 04, 2007 8:01 am |
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| popscythe wrote: | | Pherdnut wrote: | Guns. The craploads of new guns. When I first realized that the Bozar was no "sniper" weapon I nearly soiled myself at the prospect at a heavy-duty rapid-fire .223 FMJ weapon. And then all the upgrades too. Too bad assault rifles were still mostly pointless.
I also liked that Unarmed, Big Guns, and Doctor became useful skills. Not sure why they bothered to put Gambling and Barter back in if they weren't going to do anything particularly useful with them. |
Gambling and barter only come into play if you gamble, and barter. With high gambling, you can pull loads off the casinos and ride the free money train for all eternity. With barter, you can actually get more than six caps off someone per assault rifle you sell. |
Agreed,exactly...you can make easier&more money also spend it at the point where you stand just by stealing from the two merchants from San Francisco main street,buy some things as much as you can with stolen cash+your cash,steal back all money,make a bigger trade with stolen money...and goes on.They sell nearly all types of best stuff(mostly guns and lots of ammo)  |
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fallout ranger
Hero of the Glowing Lands


Joined: 08 Sep 2004
Posts: 2178
Location: Shady sands (no really!!)
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Posted:
Tue Sep 04, 2007 6:36 pm |
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| Pherdnut wrote: | | Not sure why they bothered to put ...Barter back in if they weren't going to do anything particularly useful with them. |
So buying and selling goods is not useful? |
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Nameless_One
Desert Wanderer


Joined: 21 Jul 2007
Posts: 547
Location: Nowhere
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Posted:
Wed Sep 05, 2007 7:57 am |
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| fallout ranger wrote: | | Pherdnut wrote: | | Not sure why they bothered to put ...Barter back in if they weren't going to do anything particularly useful with them. |
So buying and selling goods is not useful? |
Probably he was playin` the game like a 3D-Shooter ; Seek - Kill - Destroy - Pickup goodies - repeat... |
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