Shacknews Previews Fallout 3

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King of Creation
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Shacknews Previews Fallout 3

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<strong>[ Game -> Preview ]</strong> - More info on <a href="#Fallout 3">Game: Fallout 3</a>

<p><a target="_self" href="http://www.shacknews.com/featuredarticl ... acknews</a> has posted their preview of Fallout 3. Highlights:</p><p>On details of Ron Perlman's intro narrative:</p><blockquote><p><em>
"In Vault 101, noone ever enters, and noone ever leaves. It is here you were born, and it is here you will die." So speaks Ron Perlman, reprising his role as the series' intro narrator
and prefacing one of the most fervently anticipated gaming experiences
of the last decade. With the familiar line, "War... War never changes,"
Perlman once again recalls the events of the Great War that drove
humanity into protected underground vaults and transformed the country
into wasteland.</em></p></blockquote><p>Todd Howard on continuity:</p><blockquote><p><em>"We do follow the continuity of Fallout 1 and 2," promised Howard,
"though obviously they're set in the West Coast and we're set in the
East Coast. When we do games, we don't like people to feel that they
need to play the previous ones. We like to have lots of nods, and have
the lore make sense. So it's not a continuation of that story, but it
does say that stuff all happens."</em></p></blockquote><p>Brahmin are back!</p><blockquote><p><em>Many of these [creatures] return from previous games--giant ants, brahmin, death squads, radscorpions, and more.</em></p></blockquote><p>WTF. Groin shots are out. BULLSHIT.</p><blockquote><p><em>Sadly, groin targeting has not returned for Fallout 3. The designers
decided to keep the targetable areas to body parts that would have
tangible effects when targeted--shooting a leg will cause the enemy to
stumble, shooting out an arm might cause it to drop its gun. "You will
no longer be able to punch a rat in the groin," Howard said.</em></p></blockquote><p>Bottle caps are back:</p><blockquote><p><em>Taking a Vault-Tec lunchbox and filling it with bottle caps and explosives creates an improvised, but deadly, shrapnel bomb.</em></p></blockquote><p>More confirmation of isometric-esque perspective:</p><blockquote><p><em>Now, third person mode can operate with a Resident Evil 4-like
over-the-shoulder perspective, a pulled back camera in line with the
old games, or anywhere in between.</em></p></blockquote><p>On the Vault jumpsuit:</p><blockquote><em>Howard showed off some concept art detailing the evolution of the
iconic blue vault suit, of which you will be seeing a lot in third
person mode. The team apparently went through hundreds of iterations,
with changes down to the stitching in the pants, and the end result is
very evocative of the original Fallout.</em></blockquote><p> </p><p>Megaton dialogue:</p><blockquote><p><em>"That's fine, that's fine, just as long as we understand each other,"
responds [Mayor/Sheriff] Simms. "These are my people. This is my town. You so much as
breathe wrong, I'm gonna fuckin' end you."</em>
</p></blockquote><p>Read the whole thing <a target="_self" href="http://www.shacknews.com/featuredarticl ... 1">here</a>. </p>
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