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 Kotaku's Facts From the Fallout 3 Demo View next topic
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King of Creation
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PostPosted: Sun Jul 01, 2007 10:15 pm Reply with quoteBack to top

[ Game -> Preview ] - More info on Game: Fallout 3

Kotaku has posted a nice list of facts that they garnered from the press event. They are as follows:

On Leveling - Characters will be able to reach up to level 20, with points towards stats being awarded every level, and perks awarded every two levels.

On Corpse Eating - The loading screen shows random statistics, one of which was Corpses Eaten. They would not tell us what that referred to. Sounds delightful though, doesn't it?

On the PC version - Windows Vista will not be required to play the game. The reason given being more display options available in DX9 over 10. I suspect the actual reason is much more colorful.

On Setting - The game takes place 30 years after Fallout two on the other side of the country. Washington DC will be represented on a small scale, though not accurately modeled...though on my way out of the event I heard Emil mention that a certain game studio's offices might wind up modeled int the game.

On Weapons - Create your own weapons by gathering resources from fallen foes. Weapons will deteriorate over time and with use, so maintaining your arms is a constant consideration.

On Nipples - Completely remodeled humans with detailed nipples. I don't know why they decided to focus on nipples, but I'm not going to argue. I get to type nipples, which makes me happy.

On Beginning the Game - Characters start off as babies, where their DNA is mapped to determine their looks. Then various flashbacks introduce new game concepts, until at the age of 19 your character is fully formed. As with Oblivion, exiting this area will pop up an option to keep your stats and such as they are or modify them.

On Titles & Karma - The karma system will be in place, and depending on their deeps a player can earn any number of displayable titles. Players can choose to either walk a neutral path or sway to the side of good and evil, with NPC reactions changing accordingly.

On Music - The company has licensed 20 songs from the 1940's that will played via an in-game radio station, complete with its own DJ. The radio will also be used to discover new areas, picking up signals as you approach bases and settlements.

On Difficulty Ramping - In certain areas the level of the creatures and challenges within with be fixed as soon as the character enters, giving players the chance to go back after they've leveled up and basically feel like Billy badass, as opposed to the game leveling with the character to provide constant challenge.

On Children - Children will be in the game, though no word on whether you can kill them or not. This was an actual Q&A question. An excellent follow up question would have been, "If you can kill children, can you eat their corpses too?"

On Story - The main storyline of the game will run around 20 hours, with side quests fleshing the total out to around 40. The game currently has 9-12 endings in place, and the devs seemed to suggest there could be even more down the line. The story is highly mutable, meaning you can make choices that destroy entire quest lines and or open new ones.

On NPCs - While you will not be able to form a party, you will be able to hire NPC mercenaries who will fight along side you much like the NPCs in Oblivion. The game features far fewer NPCs than Oblivion did, but with more AI options. The living, breathing world aspect is being looked at with great attention to detail. There are 30-40 different voices in the game, lessening the possibilities of hearing the same voices over and over as in Oblivion.

On Death - There are many different ways to die in the game, all based on hit locations and various other factors that provide for some truly surprising death scenes. They described it as Crash Mode in Burnout with body parts, which sounds utterly beautiful.

On Vehicles - No vehicles in the game.

On Online Play - Ditto. No online play.

On Weather - Weather will indeed be a factor in the game...expect dust storms and the like, as will a day & night cycle.

On Collectibles - There will be 21 collectible bobble head dolls in the game. Why? Because people love those bobbleheads, dammit.

Go here for the Kotaku article.

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Mr. Teatime
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PostPosted: Thu Jul 05, 2007 8:10 am Reply with quoteBack to top

So, I don't have time to read through all these previews and stuff, but it seems isometric viewpoint is possible and the game doesn't really look that bad? Game length might be a problem - 20 hours + 20 in the hype mght mean shorter time. But they really seem to be trying to get this game 'Fallout'.

Or is there some new info I'm missing?
\
Only thing I don't like is the father central plot device. Sounds like you're railroaded into playing a guy who really wants to find his daddy.
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jetbaby
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Joined: 18 Jan 2004
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PostPosted: Thu Jul 05, 2007 9:09 am Reply with quoteBack to top

Wow. 9-12 endings in 20-40 hours? What, you beat the game, do a survey featuring a 9-12 possible choice question and BAM there's your ending.
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PsychoSniper2
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Joined: 04 Jul 2007
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PostPosted: Thu Jul 05, 2007 12:46 pm Reply with quoteBack to top

Mr. Teatime wrote:
So, I don't have time to read through all these previews and stuff, but it seems isometric viewpoint is possible and the game doesn't really look that bad? Game length might be a problem - 20 hours + 20 in the hype mght mean shorter time. But they really seem to be trying to get this game 'Fallout'.

Or is there some new info I'm missing?
\
Only thing I don't like is the father central plot device. Sounds like you're railroaded into playing a guy who really wants to find his daddy.


Dont forgot those wounderful orcs Teabag, you havent talked about how much you like how they look with their shiney warhamer yet.
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VasikkA
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PostPosted: Thu Jul 05, 2007 3:41 pm Reply with quoteBack to top

Mr. Teatime wrote:
So, I don't have time to read through all these previews and stuff, but it seems isometric viewpoint is possible and the game doesn't really look that bad?

To me it seems that the isometric viewpoint doesn't offer any tactical advantage in combat(the 3rd person viewpoint in Oblivion, as a similar example). It's still a full-blooded FPS.
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Cthulhugoat
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Joined: 27 Dec 2005
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PostPosted: Thu Jul 05, 2007 6:14 pm Reply with quoteBack to top

ROFL, corpses eaten. u bethseda guys r so fuinney

Also, babies. Babies. Dreadnought. Babies.
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Dreadnought
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PostPosted: Thu Jul 05, 2007 9:08 pm Reply with quoteBack to top

Uh?
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Cthulhugoat
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PostPosted: Thu Jul 05, 2007 9:32 pm Reply with quoteBack to top

Oh.
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Dreadnought
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PostPosted: Thu Jul 05, 2007 10:58 pm Reply with quoteBack to top

Ah.
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PsychoSniper2
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PostPosted: Fri Jul 06, 2007 12:54 am Reply with quoteBack to top

King of Creation wrote:
...though on my way out of the event I heard Emil mention that a certain game studio's offices might wind up modeled int the game.



I hope the buildings can be destroyed! icon_drunk
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Redeye
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PostPosted: Fri Jul 06, 2007 1:05 am Reply with quoteBack to top

PsychoSniper2 wrote:
King of Creation wrote:
...though on my way out of the event I heard Emil mention that a certain game studio's offices might wind up modeled int the game.



I hope the buildings can be destroyed! icon_drunk


sealed and gassed



then burned
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PsychoSniper2
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PostPosted: Fri Jul 06, 2007 2:00 am Reply with quoteBack to top

Indeed.
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Mechanurgist
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PostPosted: Fri Jul 06, 2007 2:19 am Reply with quoteBack to top

If you look hard enough behind the skeletons in that building you'll find a copy of Fallout 17: RETURN TO THE REVENGE OF THE BROTHERHOOD OF STEEL.

And a rock.

You'll take the rock.
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Redeye
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Joined: 07 Mar 2005
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PostPosted: Fri Jul 06, 2007 2:21 am Reply with quoteBack to top

Mechanurgist wrote:
If you look hard enough behind the skeletons in that building you'll find a copy of Fallout 17: RETURN TO THE REVENGE OF THE BROTHERHOOD OF STEEL.

And a rock.

You'll take the rock.


When are they going to put in Jar-Jar?

He's my fave.

What a genius creation.
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PsychoSniper2
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Joined: 04 Jul 2007
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PostPosted: Fri Jul 06, 2007 4:18 am Reply with quoteBack to top

Mechanurgist wrote:
If you look hard enough behind the skeletons in that building you'll find a copy of Fallout 17: RETURN TO THE REVENGE OF THE BROTHERHOOD OF STEEL.

And a rock.

You'll take the rock.


bril
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