Duck and Cover Forum Index


Use these links, buy stuff from Amazon and help us out, nubs. Link Translator
Amazon.com | Amazon.ca | Amazon.co.uk | Amazon.de | Fishpond.co.nz
  Duck and Cover  •  FAQ  •  Search  •  Memberlist  •  Usergroups   •  Register  •  Profile  •  Log in to check your private messages  •  Log in

 Support DAC!
 Fallout 3 Q&A Part Two View next topic
View previous topic
Post new topicReply to topic
Author Message
King of Creation
Righteous Subjugator
Righteous Subjugator


Joined: 20 Dec 2003
Posts: 5103

PostPosted: Sun Jul 01, 2007 5:28 pm Reply with quoteBack to top

[ Game -> Preview ] - More info on Game: Fallout 3

Continued from Part One:

Q: Will there be character titles that you gain from certain actions / quests? (Like “Destroyer of Worlds”)
A: Yes, there will be titles related to your level and your alignment on the sliding scale of Karma/Reputation.

Q: How is the AI different from Oblivion?
A: They have updated the AI a lot to make all of the characters inhabit the world more realistically, in OblivionFallout 3 will just have a few hundred. They focused on getting more interaction with NPC’s, and if someone was doing something they wanted to get it on screen so that it was clear to the player what the NPC was doing. The dialogue has also been created to be more believable on an NPC to NPC basis, which was very evident in the demo.
they quoted about 1,000-1,500 NPC’s while

Q: What about the radio on your Pip-boy?
A: You can tune in to various of the world’s stations (such as Galactic News Radio) and either listen to it passively as you play the game and hear about events that are taking place, or even possibly pick up random signals in the wastelands that could lead to quests or give you a heads up on some raiders heading your way. Though the radio is mostly flavor stuff, they’ve licensed about 20 songs from the 40’s and there are DJ’s in game that talk about what’s going on in the game.

Q: What is there as far as Melee combat?
A: They’re not talking about this yet, but they did say they are making ammo scarce in game and so melee will be playing a large part if you don’t manage your resources carefully.

Q: Will the storyline feature any current political commentary?
A: Very little, if any, as it is all centered around the fictional world of Fallout. There is a lot of in-game propaganda about China, having invaded during WW3, and some super mutants were carrying Chinese built rifles.

Q: Will there be a lot of old stuff from the Fallout games, and/or will there be a lot of new stuff?
A: There will be a lot more old stuff than people are expecting, but new stuff as well.

Q: Will there be Mutant Powers?
A: They’re not talking about this yet.

Q: Will there be unkillable NPC’s?
A: There will be some, but they expressed sadness at this, and said they are putting as few unkillables as they possibly can.

Q: Will there be any returning characters from previous games?
A: Not talking about this yet either.

Q: What is left to be done for the game between now and fall 2008?
A: They’ve just finished pre-production, though what they showed us looked like a very complete demo of the game, and that now they will have a year of solid production then playtesting. They repeatedly stressed their abundant confidence in the fall 2008 release date.

Q: What does Bethsoft bring to the game?
A: The idea of free-form game design, experience in developing that type of game. Todd expressed the idea in a game of, “never give the player a reason to stop”. They really wanted to use the best technology they could to create the game, and create it to a level of quality so that there is nothing which puts players off from it.

Q: How long is the main quest? How much gameplay time before the game ends?
A: The main quest they estimated at about 20 hours of gameplay, with about 20 hours more of possible miscellaneous quests and side stories. They wanted to add as much replay value as possible, and provide a lot of different choices in misc. quests each time you go through the game. Based on your decisions, various doors will close and open to the player.

Q: Are they doing a lot of things to make Fallout mainstream?
A: They’re “just doing what is cool”, they admitted that games today have a huge emphasis on graphics, but that they wanted to bring back some retro gaming features (ie - speech trees)

Q: Is this just the Oblivion engine?
A: It is a very supped up version of the same engine, with shorter load times

Q: Will there be Random Encounters?
A: “Maybe.” The way it was said meant ‘yes’.

A few things were discussed in a more open ended discussion at this point as everyone got tired:

The game world is very different from that of Oblivion, as it takes place mostly in DC and the few suburbs around it. There will be Day/Night and weather in the game, and the game is definitely named Fallout 3. There was a lot of discussion about the balance between realism and fun, and how they are hoping to strike the perfect line of balance between the two. There are no plans to include the original game as an unlockable. It was discussed that Oblivion had a large focus on scale, whereas Fallout 3 focuses on detail and a much smaller scale. There will be collectible bobble-heads in the game, some of which teach you special abilities or something like that. There are also vaults other than 101 in the game.

Big thank you to Critical Hits for transcribing the Q&A.

Spotted @ Critical Hits

View user's profileSend private messageVisit poster's website
Cimmerian Nights
Striding Hero
Striding Hero


Joined: 20 Aug 2004
Posts: 1367
Location: The Roche Motel

PostPosted: Sun Jul 01, 2007 10:22 pm Reply with quoteBack to top

Quote:
Q: Will the storyline feature any current political commentary?
A: Very little, if any, as it is all centered around the fictional world of Fallout.

Why would they do political stuff in DC? Dolts.
View user's profileSend private message
King of Creation
Righteous Subjugator
Righteous Subjugator


Joined: 20 Dec 2003
Posts: 5103

PostPosted: Sun Jul 01, 2007 10:37 pm Reply with quoteBack to top

I'm not really sure how complex speech trees are "retro gaming."
View user's profileSend private messageVisit poster's website
Mechanurgist
Strider
Strider


Joined: 19 Feb 2007
Posts: 735
Location: Liminal State 2

PostPosted: Mon Jul 02, 2007 11:27 pm Reply with quoteBack to top

Some of this sounds most excellent, especially the PIPBoy radio.

But Good Lord, speech trees are now considered retro?!? Alas, Babylon.
View user's profileSend private messageVisit poster's website
Killzig
Hero of the Desert
Hero of the Desert


Joined: 18 Apr 2002
Posts: 1724
Location: The Wastes

PostPosted: Tue Jul 03, 2007 12:01 am Reply with quoteBack to top

Mutant powers? What the fuck? Beastlords?
View user's profileSend private messageVisit poster's websiteAIM AddressYahoo MessengerMSN MessengerICQ Number
St. Toxic
Haha you're still not there yet
Haha you're still not there yet


Joined: 31 Dec 2004
Posts: 3382
Location: One-man religion.

PostPosted: Tue Jul 03, 2007 12:29 am Reply with quoteBack to top

Quote:
Q: Will there be unkillable NPC’s?
A: There will be some, but they expressed sadness at this


Yes, bu-fucking-hu.
View user's profileSend private messageSend e-mailAIM AddressYahoo Messenger
Ausir
The Vault Overseer
The Vault Overseer


Joined: 22 Apr 2002
Posts: 1272
Location: Poland

PostPosted: Tue Jul 03, 2007 11:58 am Reply with quoteBack to top

Killzig wrote:
Mutant powers? What the fuck? Beastlords?


Well, there were psychics in the Cathedral in FO1 and Hakunin also had some kind of psychic powers.
View user's profileSend private messageVisit poster's websiteAIM AddressYahoo MessengerMSN MessengerICQ Number
Killzig
Hero of the Desert
Hero of the Desert


Joined: 18 Apr 2002
Posts: 1724
Location: The Wastes

PostPosted: Tue Jul 03, 2007 12:39 pm Reply with quoteBack to top

Ausir, stop being an enabler.
View user's profileSend private messageVisit poster's websiteAIM AddressYahoo MessengerMSN MessengerICQ Number
S4ur0n27
Mamma's Gang member
Mamma's Gang member


Joined: 01 Jun 2002
Posts: 15139
Location: Villeray

PostPosted: Tue Jul 03, 2007 1:01 pm Reply with quoteBack to top

Mechanurgist wrote:
But Good Lord, speech trees are now considered retro?!? Alas, Babylon.


How old are the devs, damn it?
View user's profileSend private messageVisit poster's websiteMSN MessengerICQ Number
Killzig
Hero of the Desert
Hero of the Desert


Joined: 18 Apr 2002
Posts: 1724
Location: The Wastes

PostPosted: Tue Jul 03, 2007 1:04 pm Reply with quoteBack to top

most of them outside of the leads are pretty young, early to mid 20s it seems. At least the ones participating in the ask the devs threads.
View user's profileSend private messageVisit poster's websiteAIM AddressYahoo MessengerMSN MessengerICQ Number
Dreadnought
I lied
I lied


Joined: 09 May 2007
Posts: 4003

PostPosted: Tue Jul 03, 2007 1:21 pm Reply with quoteBack to top

Truth:

The Children of the Cathedral etc. were all full of shit. All tribals are drugaddicts.

Moar truth:

Hakunins 'visions' might have appeared due to healingpower-abuse or so, simply the guilt in the player character affected by years of hitting the healing powder bong really hard, mirroring the desire to fullfill the quest in a semi-subconcious way, later manifesting in the conciousness, thus causing weird dreams about old demented drugaddicts talking shit.

Also, Bethesda shows us how important father figures in computer games are.
Can you remember the vault dwellers father in Fallout 1 or 2? No? Well...

It makes one think if the heroes of Fallout 1 + 2 were simply bastards everyone wanted to get rid off.
That's why they had urges like killing children by hitting them with a rock in the groin. Or
Fallout 3 focuses on a kinda good childhood with your daddy, playing ball in the gym of the vault, peeing in the watertank with 10, fucking the 15 year daughter of the neighbours with 12, putting LSD in the watertank with 17, getting butthurt about daddy with 19.
Wooo-hooo...
I'm a young adult, I want a girlfriend, alcohol, drugs, rock'n'roll, a settled future as Vault-douchebag, but my fucking schizophreniac SLASH daddy decides, driven by his midlife crisis, that he simply FUCKS OFF.
YAAAAAAAY!!!! I have my own appartment in the vaaaaault! icon_razz
No... wait! I, a person without any knowledge about the wasteland, wander out and risk my precious young life for some insane dickhead?
LUUUUKE! I AM YOUR FUCKING FATHER!!! WE'RE GOING FISHING ON THE WEEKEND! IF YOU WANT YOU CAN BRING SOME OF YOUR FRIENDS!!! TELL THEM TO BRING BEERS AND MAYBE SOME WEED!!!

Midlife crisis.
Children suffering.
Sexual escapades.
Fallout 3: Don't blame your dad for his midlife crisis, if he didn't blame you for your puberty*... uh... post nuclear something... yeah.

Tank** you.













*
Most Fallout 3 players won't be able to go through this stage of life, because they're swell guy. They kinda jump from 'b00nish consolekid' to 'swell guy'.


**
Tiger MK II
View user's profileSend private messageVisit poster's website
Ausir
The Vault Overseer
The Vault Overseer


Joined: 22 Apr 2002
Posts: 1272
Location: Poland

PostPosted: Tue Jul 03, 2007 1:26 pm Reply with quoteBack to top

Quote:

The Children of the Cathedral etc. were all full of shit. All tribals are drugaddicts.


I'm not talking about the Children of the Cathedral. I'm talking about those:

http://fallout.wikia.com/wiki/Psykers

It looks like all psykers are insane, though.
View user's profileSend private messageVisit poster's websiteAIM AddressYahoo MessengerMSN MessengerICQ Number
Dreadnought
I lied
I lied


Joined: 09 May 2007
Posts: 4003

PostPosted: Tue Jul 03, 2007 1:28 pm Reply with quoteBack to top

Drugs.
View user's profileSend private messageVisit poster's website
Ausir
The Vault Overseer
The Vault Overseer


Joined: 22 Apr 2002
Posts: 1272
Location: Poland

PostPosted: Tue Jul 03, 2007 1:31 pm Reply with quoteBack to top

The Master and the Cathedral psykers? Hardly.
View user's profileSend private messageVisit poster's websiteAIM AddressYahoo MessengerMSN MessengerICQ Number
Blargh
Überkommando
Überkommando


Joined: 09 Nov 2003
Posts: 6324

PostPosted: Tue Jul 03, 2007 7:59 pm Reply with quoteBack to top

Tampering with the epiphysis cerebri is, almost without exception, a Bad Thing.

I almost felt rather sad for the psykers. Sadder still that one wasn't able to pinch their iron crowns and have them burn out in a spectacular and immediately dangerous manner. Or not. icon_drunk
View user's profileSend private message
Display posts from previous:      
Post new topicReply to topic


Jump to:  



View next topic
View previous topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group