Critical Hits Fallout 3 Q&A

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King of Creation
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Critical Hits Fallout 3 Q&A

Post by King of Creation »

<strong>[ Game -> Preview ]</strong> - More info on <a href="#Fallout 3">Game: Fallout 3</a>

<p>In addition to their <a target="_self" href="http://www.duckandcover.cx/forums/viewt ... 9">initial reaction</a> to <em>Fallout 3</em>, Critical Hits has posted a <a target="_self" href="http://www.critical-hits.com/?p=890">great</a> <a target="_self" href="http://www.critical-hits.com/?p=891">transcript</a> of the<em> Fallout 3</em> Q&A session at the press event. I've split it up into two newsposts for the sake of length. This is Part One, Part Two is <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=17982" target="_self">over here</a>.
</p><blockquote><p><em><strong>Q: What happens when your character levels?

</strong>A: You gain points in your skills (not specified if they&rsquo;re
automatic or assigned?) and on even levels you gain perks. The maximum
level in the game is 20, mainly because the game has a definitive
ending which is triggered by the main plot. They mentioned anywhere
between 9 and 12 possible endings to the game, possibly depending on
side quests and choices made during the main quest lines.</em></p><p><em><strong>Q: Will the PC Version require Direct X 10?</strong> <em>(what kind of computer nerd asked this?) </em>
A: There was no direct answer that I heard, but Todd Howard expressed his distaste in games (<em>Shadowrun</em>)
doing &ldquo;bullshit&rdquo; like requiring Vista. They noted that there will be
the option for changeable font sizes on the PC to resolve some of the
issues with menus that were encountered in <em>Oblivion</em>.</em>
</p><p><em><strong>Q: Does all Radiation in the game dissipate over time?

</strong>A: There are a few events which cause extreme levels that will
never go away, but most radiation from things like blown up cars
(nuclear engines) and the mini-nuke weapon will dissipate given a
little time.</em></p><p><em><strong>Q: Explain more about the style of Dialogue / Storylines?</strong>

A: Again they stressed the fixed ending, with multiple possibilities,
and that your actions throughout the game would determine how the main
plot resolved. Also that your choices of dialogue can open up more
quests, more options for places to go and things to do in the game.
Emil really seemed to stress a high level of detail written into the
game as far as Dialogue and Quest interaction.</em>
</p><p><em><strong>Q: Are all versions (PC/360/PS3) at the same stage of development?

</strong>A: Yes. We were shown the demo run on a 360 because Todd claimed it, &ldquo;shows better in the theater&rdquo;.</em></p><p><em>Now, during the demo, there were many loading screens which
displayed random stats from your time in the game, one of which popped
up said, &ldquo;<strong>Corpses Eaten: 0</strong>&rdquo; Someone asked about this
and Todd Howard seemed kind of surprised that it had gotten in to the
demo, simply saying it is a &ldquo;perk thing&rdquo;. </em></p><p><em><strong>Q: What is the main quest?</strong> <em>(this person may have been sleeping through the demo&hellip;)</em>

A: <em></em>
The main quest centers around your dad mysteriously disappearing from
the Vault one day, and your quest to find him and find out why he left
and where he is/has gone.</em></p><p><em><strong>Q: How do the developers feel about a lot of &ldquo;Fan Anger&rdquo;?

</strong>A: Todd expressed that it is a &ldquo;natural&rdquo; natural thing, they
attempt to treat it with respect and take it all seriously. He
emphasized that because most of the development team are fans
themselves they can easily understand a lot of what they hear/read from
other fans.</em></p><p><em><strong>Q: Explain more about the focus on <em>Fallout 1</em>, and not <em>Fallout 2</em>? Specifics?

</strong>A: Adult Content is definitely all over this game, but they wanted to get rid of some of the stuff from <em>Fallout 2</em>
that seemed to break the barrier (Monty Python references, etc). They
feel that the second game is not serious enough, and that they are
going for &ldquo;feeling like an adult game, but not being cheesy about it&rdquo;.
Profanity has to be used correctly, it has to be used right and feel
like it fits where it is.</em></p><p><em><strong>Q: Are there mercenaries that add a Party aspect to the gameplay?

</strong>A: There are mercenaries, but they will not be controlled by the player.</em></p><p><em><strong>Q: Explain the introduction sequences, playing at different ages?

</strong>A: <em></em> The game starts in the Vault
when you are born, and jumps forward a few years at a time in short
sequences. You see a &ldquo;gene-projector&rdquo; at birth which shows what you
will look like when you are older, and this is the segueway into
character creation. They joked that the first hour of <em>Fallout 3</em> is in the Vault, and the first hour of <em>Oblivion</em>
is making your nose look right. Other sequences will take you through
tutorials, and introduce you to the world in which these characters are
living up until the age of 19 when the main plot kicks in. Liam Neeson
plays the part of your father, but the character is wearing a mask
until you create your character and his appearance is then determined
procedurally from an aged version of how your character looks.</em></p><p><em><strong>Q: Do enemies scale to the player, and what is the leveling system based on?

</strong>A: The leveling system for the player is based on <em>Fallout 1</em>.
Not all enemies scale to the player, there are definitely areas of the
game where if you venture alone or without protection of some kind you
will easily die. The example used was that all Super Mutants are
basically the same difficulty throughout the game, but that equipment
like armor and weapons in different areas will make some tougher or
some easier. You will not be encountering a mutant early on that takes
one shot to kill and some later on that take 30 unless one is wearing
50 tons of armor.</em></p><p><em><strong>Q: How big is the game world compared to <em>Oblivion</em>&rsquo;s?

</strong>A: The game world is 25% inside of the city of Washington, DC
and the other 75% is made up of the surrounding wastelands (suburbs of
Maryland and Virginia). In the demo we saw the character enter the area
of Chevy Chase, MD. The entire game world is on a different scale then <em>Oblivion</em>&rsquo;s, there are a lot shorter sight lines and traveling will feel quite different apparently.</em>
</p><p><em><strong>Q: Will there be a demo or beta? Are there any plans for downloadable content yet? Will there be fast travel?

</strong>A: No demo or beta, and no plans for Downloadable content yet.
The game will be single-player only. Yes there will be fast travel, but
they aren&rsquo;t talking about it yet.</em></p><p><em><strong>Q: Is there a Karma / Reputation system?

</strong>A: Yes, there is a sliding scale and a lot of focus was placed
on the ability to be neutral on that scale rather then just good or
bad. They have worked hard to create a genuine, valid gray area that
you can complete a quest for someone one second and shoot a person&rsquo;s
face off if you don&rsquo;t like them later on. Also it was discussed that
doing certain actions / quests will limit your choices for opposing
quests / NPC&rsquo;s, unlike in <em>Oblivion</em> where you could simply
complete all of the quests for all of the factions. This comes from the
idea that the game has a definitive ending and should be replayed
multiple times.</em>
</p><p><em><strong>Q: Are there interactive vehicles? Can we kill children?!

</strong>A: No interactive vehicles. Todd replied to the child
question, &ldquo;do you want to be able to?&rdquo; A long, and very
funny/uncomfortable discussion spurned from this question but it really
doesn&rsquo;t seem like children will be killable in this game simply because
of legal issues. <em>(Seriously though&hellip;do you need to be able to do it?)</em></em></p></blockquote>
<p>Continue reading <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=17982" target="_self">Part Two of the Fallout 3 Press Event Q&A</a>!
</p><p>Spotted @ <a href="http://www.critical-hits.com">Critical Hits</a></p>
Dreadnought
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Post by Dreadnought »

Wtf?
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Post by Cimmerian Nights »

Now, during the demo, there were many loading screens which displayed random stats from your time in the game, one of which popped up said, “Corpses Eaten: 0� Someone asked about this and Todd Howard seemed kind of surprised that it had gotten in to the demo, simply saying it is a “perk thing�.
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Post by DaC-Sniper »

Okay listen, i want that fucking 12 endings or more, fucking driveable vehicles and the ability to kill childrens with a kick in the groin. Automatic assigned stats are for noobs.

And better have some long well written dialogues.
Anything else? Yes, chicken mc nuggets with chilli sauce.
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Post by jetbaby »

FAST TRAVEL!! THIS GAME WILL ROXXORZ
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!

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Post by Kashluk »

Not all enemies scale to the player
This was the most disappointing part of all. Why the fuck have scaled enemies to begin with? It was completely ridicilous in Oblivion D:
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Post by jhonnyvaz8 »

Dreadnought wrote:Wtf?
I agree...all the fun is lost..
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Post by Dr.Xen »

2007...
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