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 IGN Previews Fallout 3 View next topic
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King of Creation
Righteous Subjugator
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Joined: 20 Dec 2003
Posts: 5103

PostPosted: Sun Jul 01, 2007 3:12 pm Reply with quoteBack to top

[ Game -> Preview ] - More info on Game: Fallout 3

IGN has posted their preview of Fallout 3. Here are some highlights:

The one radical departure Bethesda is making to the Fallout format is that they're putting the game in a first person format. There are also options for a Resident Evil-style shoulder camera, or a more traditional isometric view. Even though those other two cameras are included, Bethesda intends that the players should benefit from the immersion provided by the first-person perspective.

I REALLY like that point. More:

From there your life plays out in a series of key moments in your childhood. On your tenth birthday, for instance, your parents present you with your very own Pip Boy, a device you wear on your forearm that acts, among other things, as a radio, a radiation counter and an in-game character sheet. As you make your way through the game, you'll learn to rely heavily on the information your Pip Boy provides, so it's nice to see it introduced as part of the story. Your birthday guest list also includes a number of bullies who signal that life in the Vault might not be as good as people are saying.

In case it sounds like Vault 101 is built solely around tutorials and character creation, there are plenty of quests and meaningful interactions to be found during the hour or so that you spend here. Those very bullies who showed up at your tenth birthday eventually develop into a gang of obnoxious greasers who delight in terrorizing young girls and you'll be confronted with a decision about whether or not to intervene.

On VATS:

Players who feel a bit challenged by the more intense real-time battles or players who simply want to take a bit more control over combat can make use of the impressive Vault-Tech Assisted Targeting System (VATS). The feature is essentially a more detailed version of the combat system in Knights of the Old Republic.

...

Using a pool of action points determined by your Agility, you'll queue up fire actions to the targets you want to hit on your enemy. You can even switch enemies to queue up a series of shots against different members of a large group. Critical hits can result in cripplings, knocking the gun out of someone's hands or even causing a head to explode and send eyeballs rolling down the street. Some enemies even have particularly vulnerable areas. Take out a giant ant's antenna, for instance, and they'll go berserk and attack whoever happens to be closest to them.

While your overall skill levels determine how well you can use each weapon in the game, the weapon's quality also plays an important role. While you might be tempted to shoot a rifle out of an enemy's hands, you also have to consider that doing so might damage the rifle's usefulness to you once the battle is over.

On the Metro system:

You can choose to fight your way through each and every encounter you have in the Metro but it's often more convenient to sneak by enemies or use your other skills to take them down. The Metro Protectron pods, for instance, are a great example of how you can use other skills to avoid direct combat. The Protectrons were basically robots that served as guides and ticket masters in the old Metro system. They also happen to be well armed and mercilessly faithful to their programming. Though the Metro has been shut down long ago, the Protectrons are still in their pods waiting for the workday to start.

To get the Protectrons up and running, you'll need to hack into one of their control terminals. Once you find one, you'll have to play a short mini-game to gain access to it. The game displays a list of possible passwords and you're given a certain number of tries to guess the correct password before you're locked out of the system. Each time you guess you'll be told how many letters of the password you selected match the letters in the correct password. If you're smart and lucky, you can narrow the field down with each guess until you arrive at the right password. Once the Protectrons are functioning properly, they head out to patrol the subway tunnels. Any mutants who don't happen to have a transfer handy will...well, let's just say it's more than just a $250 fine.

There is still some auto-scaling of enemies:

On the subject of this incredibly dangerous Metro area, it's worth mentioning that Fallout 3 does away with a lot of the auto-leveling problems of Oblivion. Many areas have a distinct difficulty level that doesn't change through the course of the game. Moreover, monsters of the same type will be somewhat consistent in their abilities so we won't see a return of the ridiculously powerful minor creatures that eventually began to appear in Oblivion.

Now, there are some areas of the game that will be scaled to present a challenge appropriate to your character's overall level but, unlike Oblivion, once a difficultly level has been established for an area, it will remain the same throughout the game. So if you enter one of these scaled areas and find it too difficult, you can come back after you've gained a few levels and have a better chance of taking on the challenge.

On the Brotherhood of Steel faction:

The main Brotherhood group here is the Lyons' Pride Platoon, led by Sentinel Lyons. They'll be patrolling the bombed out buildings, plazas and alleys of downtown DC, taking out mutants wherever they find them. The platoon members are equipped with powerful laser rifles and if you stick with them long enough you're bound to be able to loot one of these impressive weapons.

There's a live DJ on the radio!

You can also use the Pip Boy to listen to the radio. Bethesda has licensed 20 songs from the 1940s that play throughout the course of the game on one of the Pip Boy stations. Even better, there's a DJ on that station who can fill you in on local events. Once you start having a big impact on the world, you might even hear him referencing your own actions.

...

The Galaxy News Station helps to keep you up to date on the goings on in the world. More significantly, you might even be able to use the Pip Boy's radio to pick up isolated transmissions in the wasteland. Some might lead you a new quest, others might alert you to the presence of a nearby Slaver patrol.


Read the whole thing.

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DaC-Sniper
Vault Hero
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Joined: 31 Oct 2006
Posts: 1031
Location: Zombiemall

PostPosted: Sun Jul 01, 2007 3:22 pm Reply with quoteBack to top

I just read it and have to admit some things sound good on the paper, but if they are too simple or just repeative tasks then those things are still a boring feature. Choices and Consequences is the main big thing in Fallout, they don`t write much about it.

also this scares me:

Quote:
To get the Protectrons up and running, you'll need to hack into one of their control terminals. Once you find one, you'll have to play a short mini-game to gain access to it. The game displays a list of possible passwords and you're given a certain number of tries to guess the correct password before you're locked out of the system. Each time you guess you'll be told how many letters of the password you selected match the letters in the correct password. If you're smart and lucky, you can narrow the field down with each guess until you arrive at the right password. Once the Protectrons are functioning properly, they head out to patrol the subway tunnels. Any mutants who don't happen to have a transfer handy will...well, let's just say it's more than just a $250 fine.


They will never learn.
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Killzig
Hero of the Desert
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Joined: 18 Apr 2002
Posts: 1724
Location: The Wastes

PostPosted: Mon Jul 02, 2007 3:36 am Reply with quoteBack to top

I hope the DJ is designed after Super Soul so I can roleplay the game as Kowalski. A bad ass mother who don't give a fuck while Super Soul acts as my guide. icon_chew
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SuperH
Hero of the Wastes
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Joined: 03 Jul 2002
Posts: 1752

PostPosted: Mon Jul 02, 2007 3:50 am Reply with quoteBack to top

There's no cars to drive in the game though cool
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maglalosus
Scarf-wearing n00b
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Joined: 24 Mar 2005
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PostPosted: Mon Jul 02, 2007 3:57 pm Reply with quoteBack to top

"or a more traditional isometric view"

I was under the impression there was no iso-style view in the game????

anyone know for sure?
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VasikkA
No more Tuna
No more Tuna


Joined: 15 Jun 2002
Posts: 8711

PostPosted: Mon Jul 02, 2007 4:01 pm Reply with quoteBack to top

maglalosus wrote:
"or a more traditional isometric view"

I was under the impression there was no iso-style view in the game????

anyone know for sure?

That's still uncertain, but the game is primarily designed to be played as an FPS, so maybe the isometric view is just for eye candy a lá 3rd person view in Oblivion.
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King of Creation
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PostPosted: Mon Jul 02, 2007 4:05 pm Reply with quoteBack to top

The isometric style view is confirmed in a lot of the previews.
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Killzig
Hero of the Desert
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Joined: 18 Apr 2002
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PostPosted: Mon Jul 02, 2007 5:14 pm Reply with quoteBack to top

I'm guessing that's mostly a strategic misrepresentation, like that whole "VATS IS A TRUE TURN BASED EXPERIENCE" jibba' jabba'

I just realized this will be the first fallout game I'll actually have to use my keyboard for.

I forgot about the no vehicles thing, I guess that's a good thing. Did you guys try Oblivion? The horseback riding was not so good.
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VasikkA
No more Tuna
No more Tuna


Joined: 15 Jun 2002
Posts: 8711

PostPosted: Mon Jul 02, 2007 7:42 pm Reply with quoteBack to top

King of Creation wrote:
The isometric style view is confirmed in a lot of the previews.

The question is, however, whether it's there only for the sake of being there(e.g. action points and VATS) or if it actually has tactical use in combat.
Killzig wrote:
The horseback riding was not so good.

The real fun part was when you tried to steal a horse way out of sight of the nearest guard only to find out later that you've become the #1 fugitive in Cyrodiil.
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Killzig
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PostPosted: Mon Jul 02, 2007 8:14 pm Reply with quoteBack to top

oh fuck, let's not even talk about their crime and punishment system.

this ceramic bowl in my inventory that I picked up way the fuck down south is still tagged as stolen to the pigs/shop keeps up in generic barbarian village #456. I guess someone was really fond of this specific plate and put an amber alert out for it. OH NOEZ, I'M IN UR HAUS, SMASHING YER PLATEZ.
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Kashluk
Grand MF
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Joined: 15 May 2003
Posts: 7506

PostPosted: Mon Jul 02, 2007 9:18 pm Reply with quoteBack to top

VasikkA wrote:
Killzig wrote:
The horseback riding was not so good.

The real fun part was when you tried to steal a horse way out of sight of the nearest guard only to find out later that you've become the #1 fugitive in Cyrodiil.


It's silly how much better two people can do horseback riding (Mount & Blade) than a whole division of game developers tard I want to swing a sword while riding, sheesh.
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Mechanurgist
Strider
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Joined: 19 Feb 2007
Posts: 735
Location: Liminal State 2

PostPosted: Mon Jul 02, 2007 11:10 pm Reply with quoteBack to top

King of Creation wrote:
The isometric style view is confirmed in a lot of the previews.

But can you do everything, including combat, in this iso mode? A lot of FPS games have "vanity view" camera zoomouts that don't actually do anything else. The F3 "iso-like" mode would have to be fully functional to be worth talking about. I hope that's the case.
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Smiley
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Joined: 18 Apr 2002
Posts: 3187
Location: Denmark. Smiley-land.

PostPosted: Tue Jul 03, 2007 7:35 am Reply with quoteBack to top

I'm pretty convinced that the Iso-view wont be very satisfying. Because it will either, choke the machine when trying to render all the details from above or lower the graphics so much that it looks crappy anyway..

Quote:
They will never learn.


I hate minigames.. the last one was in NWN2 where you had to compete with a bard, and remember every string he played. Regardless of your own bards skill, because all that did was enable you to replay the song, and only before entering in the strings yourself..
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Killzig
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PostPosted: Tue Jul 03, 2007 12:44 pm Reply with quoteBack to top

Kashluk wrote:

It's silly how much better two people can do horseback riding (Mount & Blade) than a whole division of game developers tard I want to swing a sword while riding, sheesh.

even just the weight of riding the horse and steering the damn thing felt off. it was so clumsy to use that most of the time I just ignored having a horse even when I got the l33t uber horse from the dark brotherhood quest line.
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PiP
Last, Best Hope of Humanity
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Joined: 18 Apr 2003
Posts: 5025
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PostPosted: Tue Jul 03, 2007 1:35 pm Reply with quoteBack to top

what? iso view? fo realz? yay! icon_crazy
Killzig wrote:
I hope the DJ is designed after Super Soul so I can roleplay the game as Kowalski. A bad ass mother who don't give a fuck while Super Soul acts as my guide. icon_chew
fuck yeah! cool
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VasikkA
No more Tuna
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Posts: 8711

PostPosted: Tue Jul 03, 2007 5:14 pm Reply with quoteBack to top

PiP wrote:
what? iso view? fo realz? yay! icon_crazy

Ever tried playing an FPS in isometric viewpoint? Thought so.

Fallout 3 won't be an exception.
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TelemachusSneezed
Wanderer
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Joined: 31 Oct 2006
Posts: 472
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PostPosted: Tue Jul 03, 2007 7:53 pm Reply with quoteBack to top

Quote:
There are even some cool opportunities to make your own weapons or ammunition from items you scavenge in the world. All those pointless rocks and Barbie heads you find on the ground can be loaded into a makeshift Rock-It Launcher and put to good use. You can also pack a lunchbox with bottle caps and explosives to make a homemade shrapnel bomb.

Keen!

Quote:
To get the Protectrons up and running, you'll need to hack into one of their control terminals. Once you find one, you'll have to play a short mini-game to gain access to it. The game displays a list of possible passwords and you're given a certain number of tries to guess the correct password before you're locked out of the system. Each time you guess you'll be told how many letters of the password you selected match the letters in the correct password.

Haxx0rz? This sucks. Couldn't they come up with anything more interesting than this? If they wanted it to be realistic, they could have made it so you simply had to know what wires to cross, or something. In some town, you'd run across a manual that would tell you what to do, but you'd have to pay pretty bottle caps for it.

Quote:
...but you can collect bobble heads found throughout the game to bump them up a bit.

Saints preserv' us! Couldn't they at least leave this crap out of the PC version?

Quote:
We're still very curious to find out... how the Enclave fits into the overall story...

icon_chew Enclave = BOS?
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PiP
Last, Best Hope of Humanity
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Joined: 18 Apr 2003
Posts: 5025
Location: Brighton beach

PostPosted: Tue Jul 03, 2007 7:59 pm Reply with quoteBack to top

VasikkA wrote:
PiP wrote:
what? iso view? fo realz? yay! icon_crazy

Ever tried playing an FPS in isometric viewpoint? Thought so.

Fallout 3 won't be an exception.
uh-uh. it's t-based yo icon_hahano
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