The Game Informer Article

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King of Creation
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The Game Informer Article

Post by King of Creation »

<strong>[ Game -> Article ]</strong> - More info on <a href="#Fallout 3">Game: Fallout 3</a>

<p><a target="_self" href="http://nma-fallout.com/forum/viewtopic.php?t=36877">NMA has posted scans of the Fallout 3 Game Informer article</a>. It clocks in at a whopping 10 pages. My very short take on it (I'd write more, but it's Friday night and I want to go out):
</p><p>I like things, and I don't like things. What do I like? SPECIAL. The story seems pretty Fallout-ish. I like the possibility of learning what happened to DC. What don't I like? The combat system...it's tailored for consoles. The viewpoint. It's tailored for consoles (note in the article that the author decides to equate the third-person view to <em>Resident Evil</em>, not a PC game). The mutants seem odd looking to me. There are stupid weapons in the game too, a la FOPOS. Also, it looks like they demo'ed the game on the XBrick. Target platform? I sure hope not.
</p><p> </p><p>Oh...but guys listen up. They've taken soil erosion and made it sooo much better. Now, WE HAVE GUN EROSION. SWEET JESUS YES.</p><p>Thanks to <strong>Pope Viper</strong> for the heads up. </p><p>Spotted @ <a href="http://www.nma-fallout.com">No Mutants Allowed</a></p>
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Post by Brother None »

Tad points:
- The graphix
- The combat system. VATS is like RTwP with limited pausing abilities. How incredibly retarded is that?
- The hype talk. Man, there's a lot of it.
- Incredibly stupid-sounding main plot.

Good points:
- Getting some of Oblivion's more obvious flaws: less and better-worked NPCs, no level scaling, and...
- choice and consequence! Hope they get it right
- multiple endings?
- good locations, from the sound of it
- setting looks ok, 'cept for the stupid weapons and what the hell is the Brotherhood doing there?

Neutral:
- Kids are in. Unclear if you can kill them.
- Dogmeat is back as a follower.o quote myself from the Codex:
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Post by King of Creation »

Come on Kharn. It's got WEAPON EROSION for chrissake. How can you not love this game?
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Post by Brother None »

And it manages to present a system that's basically RtwP with shortened pauses as some kind of innovative spur of genius. Oh man, how can you not love it?

PS:
The mutants seem odd looking to me.
That's because the absurdist, 50s-retro style is gone from the looks, everywhere. Just look at how the Vault Dweller's clothing looks. Buck Rodgers outfit? Tight jumpsuit? Nope, modern gear, baby!
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Post by talesfromthecrypt »

Oblivion with guns :aiee:
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Post by Dreadnought »

We're doomed.
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Post by PsychoSnipers »

Oh, this is looking like a bad halflife mod.


Nucular fucking catapult ?


Give me a fucking break.

Brotherhood of steel in NUBERS on the east coast ?






I HEARBY DECLARE THIS TO BE POS2
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Post by Cthulhugoat »

HEAVAN. It's Oblivion with guns, no less. Radiant AI, supar important character voice-acted by someone famous, WEAPON EROSION TM aaaaaaaaannnndd... Craptics super mutant variant!

Plus OMG it has ACHIEVEMENT POINTS! Kill 500 super mutants! Ayayayay!
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Post by Dreadnought »

Todd Howard wrote:The spirit of Fallout - we missed it.
He's a visionary!


About the main char:

Fallout 3: The Sims.

About the combat:

Do you reckon there will be a chance for a turn-based mod?

About the Pip Boy 3000: Nice idea with the radio stations. But I'd prefer not having a Radio installed in the pip boy from the beginning.
Last edited by Dreadnought on Sat Jun 16, 2007 4:28 am, edited 1 time in total.
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Post by Wolfman Walt »

One part of me REALLY wants to like this game and have fun with it, because it does look like it could be a fun game. Another part goes "NUCLEAR CATAPULT!? WHAT THE FUCK? YOU MORONS NEVER PLAYED FALLOUT! YOU LIED! >=C." Also, VATS = Stupid, and I hate Bethsoft for forever.
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Post by Ghetto Goose »

The Super Mutants just look like Nemesis.

Image


It's looking more and more like it might be a fun game to play, but it just isn't Fallout.
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Post by TelemachusSneezed »

Image

That first person view of the... ahem... super-mutant was just too much. SUCKSSSSS!
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Post by Dogmeatlives »

Hope is lost. This is Oblivion with guns. Just using my limited common sense it is obvious that this is an action-oriented game. A nuclear launcher?! what in the hell? There weren't enough weapons in the first two games so they had to invent a completely impractical one. Why would someone want a gun that launches a nuclear weapon?! Talk about radiation.

What dipshit would drink out of a post-nuke toilet bowl? Can you say yucky? The supermutants just look retarded, mentally and emotionally. I don't know if anyone noticed this but one of the supermutants is weilding a fire hydrant. Lame. lame. lame. I was also kinda hoping that giant ants would not return.

The fact that you can pause and aim anywhere on the enemy is an obvious gimmick that nobody in RT combat would ever take the time to use unless they wanted to show a friend what it's like to blow a mutants nuts off. This is a real-time game. That VATS shit is just a way to slightly slow down the combat I'm sure.
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Post by Mechanurgist »

PIPBoy 3000 is looking mighty good, but the supermutants look like rejects from Doom IV. Gun erosion I like, but they're gonna have to really convince me that this first-person perspective is so much better that I'll forget about the originals. Craig Mullins clueless art aside, it does have the look and feel of the 50s, especially the leather suit.
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Post by Blargh »

How I laugh. LAUGH at all those who held hope within their hands and hearts. Piteous optimists. A hope for something else. Spitting against the face and winds of reality.

Hence, upon one, fleeting level, I can and do appreciate Bethesda.

Oho. :drunk:
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Post by SuperH »

Gun erosion is bullshit, there is no way I want to have to find a new gun when my old one fucking breaks. Real gay.
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Post by johnnygothisgun »

not only why is the brotherhood on the east coast, but why are there mutants on the east coast, and why are there apparently shit loads of them?

gun erosion is really pretty gay, but im sure there will be a mod to turn it off
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Post by PsychoSnipers »

DOnt forget the uber 1337 nucular catapult.







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Post by Dparrot »

PsychoSnipers wrote:DOnt forget the uber 1337 nucular catapult.
You mean the Fatman?
So far Afterfall looks like a lot better promise than Fallout 3, a pity really.
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Post by DaC-Sniper »

First page, upper left corner:

Style Action RPG

...

On which page can i found this nuclear catapult? I can`t find it.
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