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Scott City...

Posted: Wed Jul 10, 2002 1:10 am
by Fusion Cola
Does anyone know of an easy way to deal with all of the bloody behemoths??

Posted: Wed Jul 10, 2002 1:17 am
by Jimmyjay86
Land mines are somewhat effective. Otherwise get somewhere out of their range with a sniper and go for aimed shots to the head. Knock them unconscious and it is a little easier to hit them with all you have.

Posted: Wed Jul 10, 2002 1:51 am
by Walks with the Snails
I just open up at long range with energy weapons. They usually die long before they get into range to hit me. If you can snipe at them from a second-story building, so much the better.

Posted: Wed Jul 10, 2002 2:50 am
by Max-Violence
EMP shotgun shells and pulse grenades do wonders as well :D

But yea - pound 'em from far away, and in the event the Bot gets too close, open up with EMP shells and/or a pulse/plasma grenade.

Targetted shots to the CPU also help greatly. Don't forget about Science and its ability to boost critical chances vs. robots :mrgreen:

Posted: Wed Jul 10, 2002 5:45 am
by TheReaper
Gauss weapons seem to work well against the fokkers.

Posted: Wed Jul 10, 2002 9:44 am
by Max-Violence
True, but gauss ammo doesn't exactly grow on trees :D

Of course, neither do EMP shells or pulse grenades...

Posted: Wed Jul 10, 2002 9:59 am
by OnTheBounce
Max-Violence wrote:EMP shotgun shells and pulse grenades do wonders as well :D
My standard users for those two are:

Pancor + EMP Shells: Jax. (Kamikaze = +25% Damage +50% extra damage due to Robots lack of EMP Resistance = Damn close to cheating)

Pulse Grenades: Toni (also has Kamikaze) w/the Psychotic perk, doped up on Psycho is a Behemoth killin' machine. She just shrugs off the hail of their puny little .50 cal. shells like so many drops of a pleasant spring rain...

OTB