Craters

Mapping & modding Fallout Tactics and reviewing maps thereof.
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Chaos
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Craters

Post by Chaos »

ko problem with making craters is it just me or are craters freakin hard to produce i try and try but i cannot seem to make one is there an easier way to make one without placing tile by tile? i thought there was a way to maybe "steal" one from another map but i cant remember if it is possible and if it is i cant figure it out can someone please help?
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Post by Red »

Just make one, somewhere empty, select the whole thing and save the clipboard.

And ues red!viewer to make yourself a real damn avatar :P
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Post by Chaos »

if i do that whenever i load the clipboard there will be a fully made crater?
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Post by Red »

yup, that's the idea.
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Post by Chaos »

ok thanks
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Post by OnTheBounce »

Don't feel bad, Chaos: I've never been able to build a crater m'self. I therefore went into various missions and saved clips (CLP files) of craters and use those in my maps.

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Post by Chaos »

that is what i ended up doing i couldnt figure out a crater for the life of me
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Post by OnTheBounce »

*hehe* I've sat there and studied how to do it, putzing around w/it on a map from the core campaign. I'll be convinced that I could do it w/my eyes closed. Then I open my map and blank out.

Guess I've got a mental block against craters or something... :cry:

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Post by Red »

weird... never had trouble with those...
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Post by War Bringer »

my god... you people...

well, i guess i'm better at tiles then triggers or conditions... or entities... or a bunch of other stuff... but anyway...

a easier way to work with the creator tiles is to make sure you have the bounding box ticked on. IIRC, there's like 2 or 3 levels to the crater. i think it slightly slopes inward so watch for that. i'm not sure what other tips i got... but the dick part is that it kinda looks right only on sand. i'm trying to work out a way to make it look natural with the dirt tiles...
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Post by Red »

One clever way to make it look kinda nice on other tiles is to use the tiles which kinda "curve down". Of course you need to have tilesets that have such features.

I think some maps actually use that trick as I don't think I came up with it, and I know I never read about it anywhere.

Where's the crate set located again? I'll try to make a sample pic or something.
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Post by Chaos »

the crater tile set is located in Wastelands/Objects/crater
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Post by Red »

Crap, I have the crater, but the demo version doesn't ahve the tiles I want to show you what I mean.

As a tip to build the crtaer, build it from the bottom and build up. Make sure to enabled the buonding box for tiles, it makes life much easyer. Once you build it a few times you don't even need the bounding boxes :)

Although searching for them reminded me that I saw the trick in just about all maps... It's just another way to change soil without the need of "tile type to tile type" middle type. The trick is used in a lot of maps.
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Post by OnTheBounce »

War Bringer wrote:...but the dick part is that it kinda looks right only on sand. i'm trying to work out a way to make it look natural with the dirt tiles...
All it takes is a little bit of planning. You just have to make sure you allow enough space to have the crater ringed w/crater surface tiles, then some sand tiles, and finally blending it back to dirk w/the dirtsand tiles. I like to put craters in roads, which makes for a nice looking area of the map all w/o convoluting an area w/silly things like...*ahem*...some people did w/the core maps. ("Yes, that's very nice...but why is it there? Did the Raiders just happen the throw up a frame w/some animal skins on it so that you could have convenient cover, or what?")

Have you tried using the sand mountain rock wall caps to ring the mouth of the crater? There are some that are very nearly brown and you could either use them directly butted up against dirt floor tiles or fade it really quickly into dirt using the dirtsand tiles.

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Post by Red »

Heh, that reminds me on some maps... where you find dirtbags kinda littered all over the place...

Um, wtf? Wouldn't they stack it IN FRONT of the "fort", rather then just about anywhere IN the "fort"?

The dirtbags were needed for gameplay, since you needed cover to reach the buildings, but they should of thought of something else (say... an outhouse?) instead of just litering it with sandbags...
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Post by OnTheBounce »

Red wrote:...they should of thought of something else...instead of just litering it with sandbags...
That's exactly what I'm talking about. While some of the tile work in the core maps is really good, some of it looks like something straight out of a console game. ("Ugh!") Big rocks, boxes, burnt out car, orangutangs, fruit bats, breakfast cereals...er...maybe not the last three...but the others are all great post-apocalyptic cover.
Red wrote:...(say... an outhouse?)...
Continuing in the great tradition of scatological humor in FoT, are we, Red? :mrgreen:

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Post by Red »

Well, I didn't say an outhouse which you could get into and blow up...
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