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 Feargus SLAM DUNKS! an interview View next topic
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Mr. Teatime
Righteous Subjugator
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Joined: 19 May 2003
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PostPosted: Mon Mar 26, 2007 10:54 am Reply with quoteBack to top

[ Person -> Interview ] - More info on Person: Feargus Urquart

RPGCodex have put up an interview with Feargus Urguhart of Obsidian Entertainment (previously of Black Isle and Fallout 2 fame). It's pretty general, but it's always nice to catch up with Black Isle alumni.

16) Our final question: having been previously connected to the development of the Fallout series, what do you feel about Bethesda acquiring the license – and the fanbase? Were you disappointed or relieved that you didn't get the license? After all, you can be quoted as once having said that that "Fallout fans are the worst".

They are the worst! :) However, I am disappointed that we won't be able to make anymore Fallouts. While there has always been arguments about who was really responsible for Fallout and I've always said that Tim, Leonard and Jason are principally responsible for a lot of what the original Fallout was about, I also know the amount of creativity, time, energy and love that I put into both Fallouts. I hold Fallout really close to my heart and if there was a chance at some point to make another one, I would jump at it.

One criticism, guys: I did a thorough search and didn't find the phrase SLAM DUNK! anywhere. Other than that, it's an interesting read.

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Cthulhugoat
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PostPosted: Mon Mar 26, 2007 10:14 pm Reply with quoteBack to top

What's the deal with Feargus and this SLAM DUNK! quote? Care to explain?
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jetbaby
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PostPosted: Mon Mar 26, 2007 11:15 pm Reply with quoteBack to top

Larry Bird.
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Mismatch
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PostPosted: Sun Apr 01, 2007 2:25 pm Reply with quoteBack to top

Big Bird
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Brother None
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PostPosted: Sun Apr 01, 2007 4:14 pm Reply with quoteBack to top

Cthulhu wrote:
What's the deal with Feargus and this SLAM DUNK! quote? Care to explain?


I can't remember if it is an actual quote or just a catchphrase, but Feargus grew a reputation for trying to create "SLAM DUNK!"-titles, sure-fire hits, usually cheap in production cost because they were a sequel rehash on an old engine (like Fallout 2, or any expansion pack under Urqu's vision).

It became a kind of catchphrase when people started typing "SLAM DUNK!" in reply to any of Feargus' new brilliant schemes (KotOR II) or in the middle of any discussion on game production you didn't like (horse armor for Oblivion).
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Cthulhugoat
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PostPosted: Sun Apr 01, 2007 10:46 pm Reply with quoteBack to top

Thanks Kharn! My Lore skill is higher, hoho.
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S4ur0n27
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PostPosted: Mon Apr 02, 2007 6:24 pm Reply with quoteBack to top

When are we gonna get KOTOR3?
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Brother None
Desert Strider
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PostPosted: Mon Apr 02, 2007 6:26 pm Reply with quoteBack to top

Right after he's done Slam Dunking Aliens. Followed by a SLAM DUNK Star Wars/Star Trek cross-over Action/RPG
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VasikkA
No more Tuna
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Joined: 15 Jun 2002
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PostPosted: Mon Apr 02, 2007 6:45 pm Reply with quoteBack to top

Kharn wrote:
Star Wars/Star Trek cross-over Action/RPG

That sounds like the ultimate videogame abomination. You simply can't 'get it right' no matter how much heart you put into it.

Will it sell? Probably! icon_drunk

wikikikipedia wrote:
On December 14, 2006, Obsidian employee J.E. Sawyer confirmed that the role-playing game based on Aliens film franchise is codenamed "Project Connecticut", not "Project Georgia".

rofl In other news, Fallout MMO is now codenamed "Project Baguette".
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Briosafreak
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PostPosted: Mon Apr 02, 2007 9:56 pm Reply with quoteBack to top

Quote:

I can't remember if it is an actual quote or just a catchphrase


An actual quote, used to persuade people into the idea that IWD2 in just six months was a sure hit that could be made. He hates that quote, so I stopped teasing him for that a couple of years ago, he takes it too personally. Many good games were put on hold since Interplay was crumbling and needed some quick bucks, Fallout3 is a good example of that practice. To be fair Fergus didn't have a choice on that, Interplay was pretty desperate all the time, while keeping the opposite image.
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PsychoSniper
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PostPosted: Tue Apr 03, 2007 4:18 am Reply with quoteBack to top

So interplay's 'slam dunk' in reality acted like shaq slam dunking and shattering the rim.

Loud, noisy, and flashy, but untimently slowed up the product and hurt buisness.
Dreadnought
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PostPosted: Tue Apr 03, 2007 5:32 am Reply with quoteBack to top

Feargus can SLAM DUNK! his sister.


I want to play Van Buren!!!111lol
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