Fallout Developer Profiles

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King of Creation
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Fallout Developer Profiles

Post by King of Creation »

<strong>[ Community -> Interview ]</strong>

<p>I've be extraordinarily busy this past week, so sorry for the lack of newsposting. Anyways, to those who have not yet seen it, <a target="_self" href="http://www.nma-fallout.com">NMA</a> has posted two new <strong>Fallout Developer Profiles</strong>. This time around, we hear from <strong>Dan Spitzley</strong> and <strong><strong>Scott Rodenhizer</strong>.</strong></p>
<blockquote>
<p><em><span class="postbody">This week's developer is Dan Spitzley (mentioned last week in Colin McComb's <a href="http://www.nma-fallout.com/article.php?id=35156" target="_self">profile</a>
as the guy responsible for "Short Round"), who worked as a
scripter/programmer on Fallout 1, 2 and Van Buren and is currently
working at Obsidian:
<blockquote>What were you favourite places in fallout and why?


I was always partial to the Vaults in their various incarnations. They
really embodied the sort of 1950's view of future technology that
helped make Fallout's setting so unique. I'm also pretty partial to
Vault City since it was probably the most complicated area I scripted.


What is your hope for future Fallout games? Would you like to be a part of a future Fo team?


My hope is they won't suck and they will be respectful of the
previous games. I'm a big fan of Bethesda's work, so I expect Fallout 3
is in good hands. I'd love to work on a Fallout game again, but I'm not
sure that's going to be in the cards.


Who would you bring with you in a future Fallout team and why?


Any Fallout project needs to have at least one person at the helm
that really understands the game world. Tim Cain and Chris Avellone
would be on the team without a doubt. Those guys are Fallout as far as
I'm concerned. I also think Josh Sawyer really gets it too, so I'd want
him there as well. And no Fallout game is complete without Scott Everts!</blockquote>
Also
note that we made the Fallout Developers Profile easier to find; simply
click on "community" and "dev profile" will be in the dropdown list.


<a href="http://www.nma-fallout.com/article.php?id=35386" target="_self">Link: Fallout Developers Profile: Dan Spitzley</a></span></em></p>
<p><em><span class="postbody">
Thanks to our good friend <a href="http://www.ausgamedev.com/" target="_blank">Davaris</a>, we managed to get in touch with <a href="http://www.nma-fallout.com/article.php?id=35489" target="_self">Scott Rodenhizer</a>, who sculpted most of the models for the talking heads and, together with Eddie Rainwater, was responsible for the 3D animations:
<blockquote>The
heads came about because I was hired to provide sculptures of the cast
of Star Trek for the Vulcan&rsquo;s Fury title (god awful game) and Leonard
Boyarski came by to the sculpture studio to try his hand at doing a
little sculpture. He actually sculpted the first Fallout head--the
overseer. He got me on Fallout to do the rest of the heads and really
encouraged me to do get into 3D which later positioned me to become art
lead of fallout 3. (I quit weeks later to move up to San Francisco)


(...)


Again I really didn&rsquo;t have much say in the game design, but in doing
the heads I suppose we were inspired by frank frezetta and frank miller
not pop culture mind you but we all lived in a comic book vacuum at the
time.</blockquote>
In
addition to doing the interview, Scott sent us 10 images from his
developing days on Fallout 1 and 2, the gross of which are shots of the
half or fully-developed heads with our without backgrounds, but he also
sent us over the very rimply texture of Tandi's skin, a promo pic of
Fallout 2 featuring Sulik, and a PA MkII concept sketch. The images can
be found in the profile.


<a href="http://www.nma-fallout.com/article.php?id=35489" target="_self">Link: Fallout Developers Profile - Scott Rodenhizer</a></span> </em></p>
</blockquote>
<p>Thanks to <strong>Kharn</strong> for the heads up.</p>
<p> </p>
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Post by PsychoSniper »

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VasikkA
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Post by VasikkA »

Mostly uninteresting stuff(or uninteresting developers), but the Tandi face texture looks pretty creepy.

So when's DAC doing the Chuck Cuevas interview?
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Post by PiP »

VasikkA wrote:So when's DAC doing the Chuck Cuevas interview?
:dance:
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