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King of Creation
Righteous Subjugator
Righteous Subjugator


Joined: 20 Dec 2003
Posts: 5096

PostPosted: Wed Apr 18, 2007 6:07 pm Reply with quoteBack to top

[ Community -> Interview ]

I've be extraordinarily busy this past week, so sorry for the lack of newsposting. Anyways, to those who have not yet seen it, NMA has posted two new Fallout Developer Profiles. This time around, we hear from Dan Spitzley and Scott Rodenhizer.

This week's developer is Dan Spitzley (mentioned last week in Colin McComb's profile as the guy responsible for "Short Round"), who worked as a scripter/programmer on Fallout 1, 2 and Van Buren and is currently working at Obsidian:

What were you favourite places in fallout and why?

I was always partial to the Vaults in their various incarnations. They really embodied the sort of 1950's view of future technology that helped make Fallout's setting so unique. I'm also pretty partial to Vault City since it was probably the most complicated area I scripted.

What is your hope for future Fallout games? Would you like to be a part of a future Fo team?

My hope is they won't suck and they will be respectful of the previous games. I'm a big fan of Bethesda's work, so I expect Fallout 3 is in good hands. I'd love to work on a Fallout game again, but I'm not sure that's going to be in the cards.

Who would you bring with you in a future Fallout team and why?

Any Fallout project needs to have at least one person at the helm that really understands the game world. Tim Cain and Chris Avellone would be on the team without a doubt. Those guys are Fallout as far as I'm concerned. I also think Josh Sawyer really gets it too, so I'd want him there as well. And no Fallout game is complete without Scott Everts!
Also note that we made the Fallout Developers Profile easier to find; simply click on "community" and "dev profile" will be in the dropdown list.

Link: Fallout Developers Profile: Dan Spitzley

Thanks to our good friend Davaris, we managed to get in touch with Scott Rodenhizer, who sculpted most of the models for the talking heads and, together with Eddie Rainwater, was responsible for the 3D animations:

The heads came about because I was hired to provide sculptures of the cast of Star Trek for the Vulcan’s Fury title (god awful game) and Leonard Boyarski came by to the sculpture studio to try his hand at doing a little sculpture. He actually sculpted the first Fallout head--the overseer. He got me on Fallout to do the rest of the heads and really encouraged me to do get into 3D which later positioned me to become art lead of fallout 3. (I quit weeks later to move up to San Francisco)

(...)

Again I really didn’t have much say in the game design, but in doing the heads I suppose we were inspired by frank frezetta and frank miller not pop culture mind you but we all lived in a comic book vacuum at the time.
In addition to doing the interview, Scott sent us 10 images from his developing days on Fallout 1 and 2, the gross of which are shots of the half or fully-developed heads with our without backgrounds, but he also sent us over the very rimply texture of Tandi's skin, a promo pic of Fallout 2 featuring Sulik, and a PA MkII concept sketch. The images can be found in the profile.

Link: Fallout Developers Profile - Scott Rodenhizer

Thanks to Kharn for the heads up.

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PsychoSniper
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PostPosted: Wed Apr 18, 2007 6:33 pm Reply with quoteBack to top

VasikkA
No more Tuna
No more Tuna


Joined: 15 Jun 2002
Posts: 8715

PostPosted: Wed Apr 18, 2007 9:50 pm Reply with quoteBack to top

Mostly uninteresting stuff(or uninteresting developers), but the Tandi face texture looks pretty creepy.

So when's DAC doing the Chuck Cuevas interview?
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PiP
Last, Best Hope of Humanity
Last, Best Hope of Humanity


Joined: 18 Apr 2003
Posts: 5012
Location: Brighton beach

PostPosted: Thu Apr 19, 2007 10:33 am Reply with quoteBack to top

VasikkA wrote:
So when's DAC doing the Chuck Cuevas interview?
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