Campaign editor: Random encouter freguensies.
Campaign editor: Random encouter freguensies.
I was trying to put random encounters on my map in campaign editor and noticed that that the freguensy of the encounter is 100% everywhere i place it, and i cant lower it by clicking the right mouse button like when you open the BOS.cam file and change the freguensies.
So is it hard-coded or does it depend on the map image or some txt-file?
So is it hard-coded or does it depend on the map image or some txt-file?
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- Jimmyjay86
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- Jimmyjay86
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Unless you have another random encounter, the chance will be either 0 or 100. There are other variables that are hardcoded which tell how often you hit it. The 0 or 100 refer to something else - not the chance of hitting it, but the chance that you will get that encounter instead of another. I am not sure if that is clear.
True, but what I want is to have different percent values, like that in a one square area there is possibility of encountering raiders, radscorpions and wolfs. And the most Usual encounter in that square would be raiders. So I would put there a 80% chance on raiders and 40% on both radscorpions and wolfs. But since I can only put there 100% or 0%, I cant do so. And thats bugging me! :mad:
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- OnTheBounce
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If you can't get it to work any other way try this:RawonaM wrote:...[T]he most Usual encounter in that square would be raiders. So I would put there a 80% chance on raiders and 40% on both radscorpions and wolfs. But since I can only put there 100% or 0%, I cant do so. And thats bugging me! :mad:
Have multiple encounters w/slightly different names that are actually identical. For instance, let's say you want the following encounters with the following frequencies:
- Raiders: 60%
- Radscorpions: 20%
- Wolves: 20%
Sorry I can't be of more help, but I have only messed around with the Randm Encounters a very little bit. One other thing you might try is to change the three values in the fields at the top of the screen. I noticed that when I was placing Special Random Encounters one of those values controlled how many squares were selected.
OTB
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Ah I figured it out thanks to OTB. I started trying with different named encounters and the solution was really simple. Since in one square you cannot have more than 100% of freguensies, no more none less. So when there is only possibility of one encounter in one square it cannot be any other than 100% or 0%. but when it has the 3 encounters(raiders,radscorpions and the wolves) the sum of their freguensies must be exactly 100%!
Really simple. Uh... why didnt I think it that way earlier... :oops:
Really simple. Uh... why didnt I think it that way earlier... :oops:
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- Jimmyjay86
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