Defining (The) Fallout(s): Part 1

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King of Creation
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Defining (The) Fallout(s): Part 1

Post by King of Creation »

<strong>[ Game -> Mismatch's Corner ]</strong> - More info on <a href="#Fallout 2: A Post Nuclear Role Playing Game">Game: Fallout 2: A Post Nuclear Role Playing Game</a> | More info on <a href="#Fallout: A Post Nuclear Role Playing Game">Game: Fallout: A Post Nuclear Role Playing Game</a>

<span class="postbody">Part one in a planned two-part series examining the core elements of the <em>Fallout </em>series, as written by DAC's own <strong>Mismatch</strong>.<strong>
</strong>
</span><br/><br/><strong>Read: </strong><a href="http://www.duckandcover.cx/content.php?id=84">Defining (The) Fallout(s): Part 1</a>
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Post by PsychoSniper »

Damn good shit man.
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Post by DarkPhilly »

Very nice read.

I wonder why the story/backstory is not involved in the list. I personally like Fallout(s) whole backstory leading up to the current events. Maybe I should write my own article :P
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Post by PsychoSniper »

I'd imagine that falls under setting.
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Post by King of Creation »

DarkPhilly wrote: Maybe I should write my own article :P
Please do. The more the better for the community.
<a href="http://www.duckandcover.cx">Duck and Cover: THE Site for all of your Fallout needs since 1998</a>
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Post by Cthulhugoat »

Finally, a quick read! Something that doesn't eats 30 minutes of my day (or night).

Keep on rockin', angsty midget!
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Post by Specialist »

Very interesting article.

In regards to the importance of good dialogue, I couldn't agree more. I keep reading on various boards and so on that people are tired of reading through pages and pages of pointless dialogue and would rather just be told what to do and where to go. Sure, most of these are console kiddies, but some are just tired of the really pointless stuff. If it's not important, amusing, or contributing a great deal to the setting (there's probably something else but I can't think right now), then it should be scrapped.
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Post by PsychoSniper »

Agreed.

The role play element requries a GOOD dialouge system.

FO is the best example of this, as you replies could signifinctly alter the game experince.
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Post by jiujitsu »

Jolly good show, 'ol chap. :clap:
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Post by Briosafreak »

:respect:
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Post by Mr. Teatime »

Very nice, keep 'em coming. You've inspired me to start thinking about writing something for the site as well. I plugged the article on my blog, which surely means you've arrived.
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Post by Mismatch »

:aiee:
glad it was appreciated, hopeully pt.2 will be aye ok...
when it's done.
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Post by PiP »

port it to the place? no not the time yet, we're still in the 'joyful anticipation' phase, but later this stuff could be well-fitting at the place :chuckel:
Last edited by PiP on Thu Feb 08, 2007 9:07 pm, edited 1 time in total.
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Post by Urizen »

very nice. you may want to spend a bit more time on proof-reading, but that's just me being a nitpicker. all in all, an inspiring read.
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Post by PsychoSniper »

PiP wrote:port it to 'theproject'? no not the time yet, we're still in the 'joyful anticipation' phase, but later this stuff could be well-fitting at .org


Could a mod remove and or edit both posts to remove project mention ?
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Post by Mismatch »

Urizen wrote:very nice. you may want to spend a bit more time on proof-reading, but that's just me being a nitpicker. all in all, an inspiring read.
I don't spend any.
Can't be arsed.

Tho' I did tell cock to give it a read through, figured 'twas his job.
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Post by PsychoSniper »

And didnt you have some warning bout that in the article anyway ? :p
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Post by Mismatch »

Image
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Post by PsychoSniper »

ROFL!

That semi vaguley resemples this female Lt that was in my unit downrange.
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Post by Urizen »

Mismatch wrote:
Urizen wrote:very nice. you may want to spend a bit more time on proof-reading, but that's just me being a nitpicker. all in all, an inspiring read.
I don't spend any.
Can't be arsed.

Tho' I did tell cock to give it a read through, figured 'twas his job.
in that case: koc, you shitfaced son of a bethsoft receptionist, get on it! :paper:
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