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Preoria

Posted: Tue Jul 02, 2002 1:33 am
by Ghetto Goose
Hey, i decided to give another chance to the Single Player part, and i'm at preoria now. I'm smoking all the bugs like nothin, and i come to some doors that wont open. i lockpick the crap outta them. after about ten minutes, im pounding my head the the desk. then i look up to see a switch near the wall. so i pull it and some voice comes over a speaker phone saying "welcome to preoria somethingsomething" and i walk through the doors. then the voice comes over again. it said something about a security breach. its at about this time that plasma starts flying around the room from two turrets at the end of the hall. the first one i took out by send my grenadier in and wasting my entire set of grenades on it. the incediary worked best. but now theres another, and im outta grenades. it took awhile to get it down. now all of the turrents are popping up and down. i came to another one, but dashed across the room into another hall where i found the second power fusion cell thingie. i came to another on near another switch and destroyed it easily because of good sheltering. i flip the switch, hoping it'll shut them down. and now the pop up longer and more often.

is there a way to get in there without making the turetts attack?

Posted: Tue Jul 02, 2002 2:08 am
by ArchVile
ok now go back to where you wasted your first turret, the area with the table which had the boose on it. Now take a left while facing that area and you will come to another switch, flip it and then the turrets will waste the villagers, well i know thats not that great of a trade off, but i never figured out a away to keep them from wasting the villagers.

Posted: Tue Jul 02, 2002 3:03 am
by TheReaper
this one has puzzled many people... You CAN deactivate turrets without the villagers dying... do what ArchVile said but at the start where you can see the turrets in the village, go to them and use drugs to kill them by overdose. You can then turn those turrets on and no villager will die. Before you talk to the elder at the end of the mission, drop all the fusion bats and he will give you a fourth, pick up the three bats and go, extra praise from Barnaky!

Posted: Tue Jul 02, 2002 4:08 am
by Ghetto Goose
k, i tried playing mefore i got any replies, and i got the 4th bat.

i just left one squad member to flip the switch on and off for enough time to get the others through. then i repeated that a dew time and just sent one guy through to get the 3rd bat. i also took the time to take all the fusion cells from the turrets...muy, muy pesos! only 2 villiagers died.

damn wachutu tricked me!

btw, wachutu is the name of one of the tribes in Ace Ventura 2.

well, on to Macomb.

Posted: Tue Jul 02, 2002 5:38 am
by Walks with the Snails
If you ever want to kill the turrets in the future as economically as possible, shotguns and diamond spears seem to really do a number on them. If you get right next to them, they usually miss you, too. If you position 5 troops around the ones at the entrance before flipping the switch, you can even do it without losing any villagers.

Posted: Tue Jul 02, 2002 7:14 am
by Ghetto Goose
hey, instead of me starting a new thread, i'll just ask. Are there any special encounters where i can get a vehicle? cuz im sick of looking at that empty vehicle port...

Posted: Tue Jul 02, 2002 7:30 am
by FireWolf
nope. first vehicle you get is the hummer. nice little number.

Posted: Tue Jul 02, 2002 7:37 am
by Max-Violence
The Hummer (no, not THAT kind of hummer...) is in Macomb. The next vehicle you get is either the APC (Mission 9 IIRC), or the Buggy (if you have the secret mission activated, mission 5 or 6).

You... DO have the secret mission activated, right? If not, you might want to activate it BEFORE you start Macomb - I'm not sure if the game'll let you play the secret mission (Springfield) if you haven't activated it by the time you start Macomb...

Posted: Tue Jul 02, 2002 8:12 am
by OnTheBounce
Max-Violence wrote:(no, not THAT kind of hummer...)
Just think: All those Ring Pulls, all those prostitutes. Alas it's beyond the capabilities of the Phoenix Engine...

OTB

Posted: Tue Jul 02, 2002 8:49 am
by Ghetto Goose
Can someone be real nice and tell me how to activate the secret mission?

Posted: Tue Jul 02, 2002 8:51 am
by FireWolf
you get some funny little file which was meant to be on the bonus disc.

Posted: Tue Jul 02, 2002 8:56 am
by Ghetto Goose
where would that be?

Posted: Tue Jul 02, 2002 9:06 am
by FireWolf
what you want me to all your work? i think i saw one on NMA

Posted: Tue Jul 02, 2002 9:47 am
by ArchVile
or you can go here: C:\Program Files\14 Degrees East\Fallout Tactics\core (defualt) and find the bos file, use the notepad file to open it up. Go all the way down until you find {misc.bonusmission} = {false} and simply change it to {misc.bonusmission} = {true}

that simple.

Posted: Tue Jul 02, 2002 10:09 am
by Ghetto Goose
i love you in that thank-you-for-telling-me-stuff way.

Posted: Tue Jul 02, 2002 10:18 am
by Max-Violence
ArchVile is completely right - there's some wierd confusion aout there that the mission is only downloadable or on the Bonus CD. Not true :D

It's a pretty sweet mission, too.

Posted: Tue Jul 02, 2002 10:23 am
by Ghetto Goose
heh...mayor avellone...that name-plugging bastard :P

Posted: Tue Jul 02, 2002 2:10 pm
by FireWolf
i never said what the file was. as i understand it the bonus disc used a file to alter the game allowing that mission to be played. this i already understood but goose is a bit hard of thinking. we have to say things slowly for him.

Posted: Thu Jul 04, 2002 12:26 am
by twiztid wanderer
Alright this is probably going to be the dumbest question I ever ask but how do you get the bonus disk someone told me I had to preorder it or something. I did but no bonus disk or mission I have eddited the file I'm just confused.

Posted: Thu Jul 04, 2002 1:47 am
by TheReaper
You get told the mission at the same time as another one, I think it's Mardin. If you've gone past that then you will have to start again. But it is given as a second mission at the same time as Mardin.