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VasikkA
No more Tuna


Joined: 15 Jun 2002
Posts: 8715
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Posted:
Thu Apr 03, 2008 4:16 pm |
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A wikipedia article?
I once made an almost functional raft using a car tire and styrofoam. Maybe I should create a wikipedia article about that? |
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mvBarracuda
Scarf-wearing n00b

Joined: 20 May 2006
Posts: 45
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Posted:
Thu Apr 03, 2008 5:21 pm |
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hat_man99
Bombastic Mullet


Joined: 06 Sep 2004
Posts: 1078
Location: Arse End
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Posted:
Thu Apr 03, 2008 8:16 pm |
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| VasikkA wrote: |
A wikipedia article?
I once made an almost functional raft using a car tire and styrofoam. Maybe I should create a wikipedia article about that? |
I once made an chair leg in wood work
It ended up as a rather plain billy club though... |
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VasikkA
No more Tuna


Joined: 15 Jun 2002
Posts: 8715
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Posted:
Thu Apr 03, 2008 9:05 pm |
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| mvBarracuda wrote: | I wouldn't have expected a different reply here at Duck and Cover  |
I know. Truth stings, doesn't it? |
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mvBarracuda
Scarf-wearing n00b

Joined: 20 May 2006
Posts: 45
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Posted:
Thu May 01, 2008 8:35 am |
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Hello and welcome to yet another FIFE update
Unfortunately this one contains somewhat bad news as the majority of our key developers have been quite busy lately. Now I'm facing some serious university issues so I'll need to take a temporaty break from the project as well.
We appreciate all kind of help by new interested developers. We know that there are more tempting tasks than applying for a development team that is currently going through a drying time. But we wanted to be always up front about the status of the project so that's we think it's our duty to inform the community about lack of progress and issues as well.
You can read the whole update at the FIFE developer blog:
Temporary drying time for the FIFE project |
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mvBarracuda
Scarf-wearing n00b

Joined: 20 May 2006
Posts: 45
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Posted:
Thu May 29, 2008 5:59 pm |
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There are two important things to talk about so we decided to post a little developer blog update to keep the community up to date about the current status of the project.
FIFE is still progressing rather slow because of the lack of active developers who can invest time into the project. If you think you could help, please don't don't hesitate to grab the latest code from SVN to have a look into it and get in contact with us after that.
We recently released an upgraded compile SDK for win32 systems. You can read about all of this in detail at the FIFE developer blog:
http://mirror1.cvsdude.com/trac/fife/engine/wiki/2008/05/29/18.38
Enjoy the good weather outside and remember that you don't need a weathermen to know which way the wind blows. |
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Psychoul
Wanderer of the Wastes


Joined: 25 Nov 2007
Posts: 613
Location: Oil Rig
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Posted:
Fri May 30, 2008 4:12 am |
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| VasikkA wrote: | | Looks like crap. First person would be more immersive. |
ya, i think it is a waste of MY time and probably to alot of other people... |
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SEIV
Scarf-wearing n00b


Joined: 02 Jul 2007
Posts: 36
Location: 512 ZVK 728rd.
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Posted:
Fri May 30, 2008 4:19 am |
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mvBarracuda
Scarf-wearing n00b

Joined: 20 May 2006
Posts: 45
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Posted:
Wed Jun 18, 2008 3:15 am |
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Welcome to yet another FIFE update!
This one covers a whole bunch of aspects. Finally the end of the license switch process from GPL to LGPL is in sight. Furthermore we're currently replacing our unittests, consider to upgrade to the latest guichan release and plan to release a new win32 compile SDK soon. FIFE recently gained some new developers and the datasets branch will hopefully get merged into trunk rather soon. You got curious?
Check out the full news update at the FIFE developer blog:
http://mirror1.cvsdude.com/trac/fife/engine/wiki/2008/06/18/03.41
Still not really convinced? Maybe these work in progress screenshot of maps of the upcoming release help:
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Frater Perdurabo
Paragon


Joined: 05 Jun 2006
Posts: 2426
Location: Vőro
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Posted:
Wed Jun 18, 2008 7:07 pm |
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mvBarracuda
Scarf-wearing n00b

Joined: 20 May 2006
Posts: 45
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Posted:
Sun Jul 13, 2008 10:57 pm |
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We've done it again! We proudly present the FIFE 2008.1 release
Download:
Source package (FreeBSD, Linux, Macintosh)
Win32 binaries
For the 2008.1 release we decided to stick to the tropical island concept and called our example game "Rio de hola".
Caution: this release is still lacking a lot of polish, especially the "Rio de hola" game that ships with it. It lacks almost any form of gameplay but there is a reason why we decided to ship the release in its current form nevertheless. We planned to release future FIFE milestones under the LGPL to offer a less "restrictive" license to possible FIFE users (we know that the term "restrictive" is just our personal point of view).
We had to clear up the legal situation first and fortunately the software freedom law center helped us with the transition. The agreement of all developers who contributed code that was still used in FIFE was needed and because over three dozens of people contributed code to the project, this took us a lot of time. We were not able to reach all of them so we decided to either remove or rewrite the code of the contributors who didn't reply to our license switch proposal mails (from scratch).
We were able to replace the last parts of the problematic code today so now FIFE is officially LGPL'ed software. We're glad that we were able to make this step after it took us so long and we think that the new license alone is worth a release. Therefore we're proud to finally present the first FIFE release that is published under LGPL 2.1 or newer (your choice).
Engine and the editor tool made _huge_ steps forward since the last release about 5 months ago. Therefore we decided to release the current status as stable release although it offers not many new aspects on the content side and the content that is in place is very likely to change with the 2008.2 release.
The milestone itself seems to be a very important step into the right direction. You can build your own maps now with the help of the editor tool. Furthermore a basic application structure is in place that should give you an idea how can create your own FIFE-based game; this release is stable enough to start working on your game now
Most important changes since the 2008.0 release:
* License switch from GPL 2.0 to LGPL 2.1 or newer.
* Improved map format & resource loading (datasets branch).
* Vastly improved editor tool; batch object loading.
* New (work in progress) Rio de hola demo: new maps, graphics, sounds (still unfinished!).
* Eye candy: stepless zoom (OpenGL mode only), instance coloring & outlining.
Screenshots & videos:
Just two somewhat representative release screenshots.
Rio de hola:
Editor tool:
No videos from our side this time. You might see a video presentation of the new FIFE release soon nevertheless as the FreeGamer blog considers to cover the release with a short video soon. No final decision made yet but if it they actually create a video of this FIFE release, we'll let you know here
Read the full release announcement at the FIFE developer blog. |
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entertainer
Vault Hero


Joined: 30 Dec 2006
Posts: 1077
Location: Lithuania
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Posted:
Mon Jul 14, 2008 7:19 am |
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mvBarracuda
Scarf-wearing n00b

Joined: 20 May 2006
Posts: 45
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Posted:
Thu Jul 17, 2008 9:04 pm |
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mvBarracuda
Scarf-wearing n00b

Joined: 20 May 2006
Posts: 45
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Posted:
Sun Jul 20, 2008 3:30 pm |
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It's time for a little FIFE update again We're currently considering to change the name of the project or to choose at least a new meaning for the FIFE acronym to express that we've moved away from our initial Fallout roots. The engine is simply neither limited to Fallout-like games in particular nor to RPGs in general anymore.
We would like to hear what the community thinks about it. You got two weeks to bring up proposals for new names or new meanings for the FIFE acronym at our forums:
http://forums.fifengine.de/index.php?topic=93.0
After that we'll open a poll and all registered forums' users can vote for two choices from the list of all proposals. The poll will stay open for four weeks; after that the developers will try to agree on one name from the top 3 of the poll.
You can read about our plans in details at the developer blog:
http://mirror1.cvsdude.com/trac/fife/engine/wiki/2008/07/19/21.53
A little screenshot from work in progress FIFE-based game OpenAnno:
I plan to cover OpenAnno in the second episode of the FIFE community spotlight series soon. Stay tuned
Last but not least: Urban Breznik, a friend of our team member Lamoot, was so kind to provide us with a draft for a new FIFE logo. We're interested in all kind of feedback concerning the draft. If the community thinks it suits the project we'll introduce it as new official FIFE logo after we decided on a new name (text can be adjusted; the cube itself would stay regardless of a possible name change). Discussion concerning the logo takes place at the forums:
http://forums.fifengine.de/index.php?topic=86.msg873#msg873
That's it from our side for today see you at the next update. |
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mvBarracuda
Scarf-wearing n00b

Joined: 20 May 2006
Posts: 45
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Posted:
Thu Jul 31, 2008 8:59 pm |
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Welcome to yet another FIFE update! This time we're proud to bring the second issue of the community spotlight series to you.
In this episode we cover the progress (or the lack of it) of the current FIFE-based projects in general but also the development of the OpenAnno project in detail. OpenAnno is a free and open source realtime economy simulation with strategy elements loosely oriented towards Sunflower's Anno series.
You can read the full community spotlight article at the FIFE developer blog.
Here is a little visual teaser for those who would like to get a first impression of OpenAnno before deciding if it's worth to dive into the mass of text. More screenshots can be found in the full article that is linked above.
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PiP
Last, Best Hope of Humanity


Joined: 18 Apr 2003
Posts: 5012
Location: Brighton beach
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Posted:
Thu Jul 31, 2008 10:18 pm |
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your perseverance is amazing |
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S4ur0n27
Mamma's Gang member


Joined: 01 Jun 2002
Posts: 15013
Location: Outremont
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Posted:
Fri Aug 01, 2008 5:49 pm |
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| PiP wrote: | | your perseverance is amazing |
qfe |
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mvBarracuda
Scarf-wearing n00b

Joined: 20 May 2006
Posts: 45
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Posted:
Wed Aug 06, 2008 5:14 pm |
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Hello and welcome to yet another FIFE update
This time we'll cover the ongoing name change process of the project. We asked the community to send in proposals for a new name and new meanings for the FIFE acronym to underline that we've moved away from our Fallout roots. Now that the proposals have been sent in, we've opened a poll and every user who's registered at the forums got over three weeks to vote for two of the choices.
Furthermore our artist Lamoot started working on two new tutorials that should help FIFE users to create nice-looking isometric graphics. The birthday of the FIFE project is nearing as well; just one month left until FIFE turns three! Last but not least we ask the community to lend us a hand to track down a bug that affects a rather huge number of Linux users. In case you running Linux and ATI hardware don't hesitate to get in contact with us!
You can read about the details at the FIFE developer blog. |
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mvBarracuda
Scarf-wearing n00b

Joined: 20 May 2006
Posts: 45
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Posted:
Wed Sep 10, 2008 9:54 pm |
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Hello and welcome to yet another FIFE update!
This time we got a whole pack of news for you today:
- Linux OpenGL bug that was worrying us for over a year finally fixed by OpenAnno developer!
- Rewrite of the rendering pipeline planned to improve performance and add the possibility of more advanced graphical features.
- FIFE becomes the Flexible Isometric Free Engine.
- 3 years of FIFE IRC birthday party at 2008/09/11.
- Departure of a founding developer. Who will it be?
You can read about it at the FIFE developer blog. |
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VasikkA
No more Tuna


Joined: 15 Jun 2002
Posts: 8715
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Posted:
Thu Sep 11, 2008 8:33 am |
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| mvBarracuda wrote: | | - Departure of a founding developer. Who will it be? |
*drumroll* |
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