Star Wars: Empire at War
- Spazmo
- Haha you're still not there yet
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Star Wars: Empire at War
A new Star Wars RTS from most of the guys behind the older Command & Conquer games (not the godawful Generals). The demo (try Worthplaying for some decent mirrors) is pretty gosh darned fun. It's not a traditional RTS with missions and such (at least not in the Galactic Conquest mode) but rather is built more in a Total War kind of style where you have a galactic map where you produce units, send out spies, do research and so on and then space based and land based battles that play out in more traditional RTS fashion (the space battles, incidentally, play out on a 2D plane which is a bit disappointing because hey, Homeworld was cool). My only complaints are the tooltips, which are kind of iffy (you'll see how) and the tutorials are a bit longwinded. It's good Star Wars fun and one of the tutorials lets you play as the Empire and you get to kill some Jawas and blow up a sandcrawler, old school.
I would try it.
But Im not into RTS, since they tend to turn into either:
"Build the most units really fast"
or
"Build the bestest units, and many of them"
And the real chit is left out, field of view for units is rarely there (so you cant ambush), and seldom does the game take into account from where you shoot (ie slamming a tank in the rear should do more damage).
But I must agree that killing javas sound entertaining.
well well.
But Im not into RTS, since they tend to turn into either:
"Build the most units really fast"
or
"Build the bestest units, and many of them"
And the real chit is left out, field of view for units is rarely there (so you cant ambush), and seldom does the game take into account from where you shoot (ie slamming a tank in the rear should do more damage).
But I must agree that killing javas sound entertaining.
well well.
- POOPERSCOOPER
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Is that the one where nothing is to scale?
For some reason that seems really inappropriate in a starwars RTS.
All except for Myth/II. The game relied heavily on proper formations, tactics were the order of the day, even though you still had to frenetically babysit the ai as with most RTS games. At least it wasn't the typical RTS combat formula wherein everything is based entirely on statistics.
Myth had it's own detailed physics engine which played, along with the environment, a significant role in the efficacy of your units, not a simple dice roll.
For some reason that seems really inappropriate in a starwars RTS.
This is why I never liked RTS games.Build the bestest units, and many of them"
And the real chit is left out, field of view for units is rarely there (so you cant ambush), and seldom does the game take into account from where you shoot (ie slamming a tank in the rear should do more damage).
All except for Myth/II. The game relied heavily on proper formations, tactics were the order of the day, even though you still had to frenetically babysit the ai as with most RTS games. At least it wasn't the typical RTS combat formula wherein everything is based entirely on statistics.
Myth had it's own detailed physics engine which played, along with the environment, a significant role in the efficacy of your units, not a simple dice roll.
- Smiley
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Personally I'm looking forwards to trying Battle for Middle Earth 2. Dwarven armies FTW!
For some reason though, they decided that in order to get the overpowered special unit: A fire breathing dragon, you must own a collectors edition of the game.
Morons...
I will buy it anyway though, since I have so much money.
For some reason though, they decided that in order to get the overpowered special unit: A fire breathing dragon, you must own a collectors edition of the game.
Morons...
I will buy it anyway though, since I have so much money.
Testicular Pugilist
Amigo, you play the wrong RTS's.Mismatch wrote:But Im not into RTS, since they tend to turn into either:
"Build the most units really fast"
or
"Build the bestest units, and many of them"
And the real chit is left out, field of view for units is rarely there (so you cant ambush), and seldom does the game take into account from where you shoot (ie slamming a tank in the rear should do more damage).
I agree, most RTS games are just like that.
Any C&C, AoE, Warcraft, Starcraft, etc, etc et-muthafuckin-cetera.
Are basically all about managing resources, knowing exactly what to build, if you do this everything else usually falls into place. If you don't, well, then you'll fail. Horribly. Your strategic acumen cannot save you like in certain rare RTS games.
Close combat was a goodish series, only I played the first two and that's it.
Any C&C, AoE, Warcraft, Starcraft, etc, etc et-muthafuckin-cetera.
Are basically all about managing resources, knowing exactly what to build, if you do this everything else usually falls into place. If you don't, well, then you'll fail. Horribly. Your strategic acumen cannot save you like in certain rare RTS games.
Close combat was a goodish series, only I played the first two and that's it.
- johnnygothisgun
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- Wolfman Walt
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