Star Wars: Empire at War

Discuss anything from Age of Empires to Wasteland. Any gaming talk that isn't Fallout-related goes here.
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Spazmo
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Star Wars: Empire at War

Post by Spazmo »

A new Star Wars RTS from most of the guys behind the older Command & Conquer games (not the godawful Generals). The demo (try Worthplaying for some decent mirrors) is pretty gosh darned fun. It's not a traditional RTS with missions and such (at least not in the Galactic Conquest mode) but rather is built more in a Total War kind of style where you have a galactic map where you produce units, send out spies, do research and so on and then space based and land based battles that play out in more traditional RTS fashion (the space battles, incidentally, play out on a 2D plane which is a bit disappointing because hey, Homeworld was cool). My only complaints are the tooltips, which are kind of iffy (you'll see how) and the tutorials are a bit longwinded. It's good Star Wars fun and one of the tutorials lets you play as the Empire and you get to kill some Jawas and blow up a sandcrawler, old school.
How appropriate. You fight like a cow.

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Post by Mismatch »

I would try it.
But Im not into RTS, since they tend to turn into either:
"Build the most units really fast"
or
"Build the bestest units, and many of them"
And the real chit is left out, field of view for units is rarely there (so you cant ambush), and seldom does the game take into account from where you shoot (ie slamming a tank in the rear should do more damage).

But I must agree that killing javas sound entertaining.
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Post by ApTyp »

Most people here weren't even born when Star Wars came out, why the f*ck do they keep making these games?
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Post by Koki »

Star Wars is :lol:
Serious Business.
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Post by ApTyp »

more like :poop: B)
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Post by vx trauma »

uwe boll is george lucas's alias. hence the crappy films.
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Post by POOPERSCOOPER »

I hate licensed games so much but WTF as long as its a good game I guess its alright. The last RTS i played was Warcraft 3 and after putting a thousand hours into it i quit the world of RTS.

I get up from my rocking chair and throw my once vital cane on the front yard

I will try it.
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Post by Burnov »

Is that the one where nothing is to scale?

For some reason that seems really inappropriate in a starwars RTS.
Build the bestest units, and many of them"
And the real chit is left out, field of view for units is rarely there (so you cant ambush), and seldom does the game take into account from where you shoot (ie slamming a tank in the rear should do more damage).
This is why I never liked RTS games.

All except for Myth/II. The game relied heavily on proper formations, tactics were the order of the day, even though you still had to frenetically babysit the ai as with most RTS games. At least it wasn't the typical RTS combat formula wherein everything is based entirely on statistics.

Myth had it's own detailed physics engine which played, along with the environment, a significant role in the efficacy of your units, not a simple dice roll.
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Post by Blargh »

I had much fun with Myth.

Well, the explosions. Their consequences. :drunk:
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Post by Smiley »

Personally I'm looking forwards to trying Battle for Middle Earth 2. Dwarven armies FTW!

For some reason though, they decided that in order to get the overpowered special unit: A fire breathing dragon, you must own a collectors edition of the game.
Morons...

I will buy it anyway though, since I have so much money.
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Post by S4ur0n27 »

BFME2 is gonna be the worst piece of shit since BFME1.
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Post by VasikkA »

Mismatch wrote:But Im not into RTS, since they tend to turn into either:
"Build the most units really fast"
or
"Build the bestest units, and many of them"
And the real chit is left out, field of view for units is rarely there (so you cant ambush), and seldom does the game take into account from where you shoot (ie slamming a tank in the rear should do more damage).
Amigo, you play the wrong RTS's. :nono:
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Post by Koki »

Well let me enlighten you: The S in RTS is a hoax. RTS' are all about micro and dancing. The End.
Serious Business.
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Post by Burnov »

I agree, most RTS games are just like that.

Any C&C, AoE, Warcraft, Starcraft, etc, etc et-muthafuckin-cetera.

Are basically all about managing resources, knowing exactly what to build, if you do this everything else usually falls into place. If you don't, well, then you'll fail. Horribly. Your strategic acumen cannot save you like in certain rare RTS games.

Close combat was a goodish series, only I played the first two and that's it.
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Post by VasikkA »

What are you guys talking about? There was strategical choices to make in Warcraft; Like you could choose whether to cast whirlwind of doom or nympho rain. It could have tipped the scale in favor of the mighty of Dwarves of Azaroth!
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Post by S4ur0n27 »

Close Combat is the best game when it comes to strategy. Myth is close, too.
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Post by Kashluk »

I really digged Rome: Total War. Although I suck in it, but I still love it.
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Post by Stainless »

Battle. Isle.
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Post by johnnygothisgun »

I still play Rome: Total War, quite a lot.

I was really into Homeworld 2, and I was wild about the Point Defense Mod, which really made things interesting.

I tried the demo for this thing, and it is pretty fun, but I'm not really into the way they handle construction and the space battles.
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Post by Wolfman Walt »

Kashluk wrote:I really digged Rome: Total War.
Apperently the next is going to be Medieval: Total War......again. Not that I'm complaining, I really digged the original Medieval.
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