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 Here are some Screenies from my Mod/Campaign View next topic
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xkcon
Vault Dweller
Vault Dweller


Joined: 04 Oct 2002
Posts: 111

PostPosted: Thu Feb 28, 2008 10:54 pm Reply with quoteBack to top

Time for an update. Progress continues, chugging along slowly but surely, another few maps finished tiling. At this point the good news is I only have to finish 4 major maps to complete my storylines. (I need to to tile a few smaller maps too, but I can usually crank those smaller maps out in a single day.) The bad news is, realistically by the time I'm finished you'll all be playing Fallout 3, and the gaming world will care even less about Fallout Tactics...

At any rate, I vow to finish this thing how ever long it takes, so heres a few more screenies for you guys.


Oh man this place is fucked up!
[img]

[/img]

[/img]

[img][/img]
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cazsim83
250 Posts til Somewhere
250 Posts til Somewhere


Joined: 19 Jul 2007
Posts: 2974

PostPosted: Sun Mar 02, 2008 3:56 am Reply with quoteBack to top

cool shots - I'm pretty impressed. I'm still *very* new at making maps for FOT
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[HpA]SniperPotato
Desert Wanderer
Desert Wanderer


Joined: 17 Dec 2004
Posts: 520
Location: Everywhere and Nowhere

PostPosted: Sun Mar 02, 2008 5:08 am Reply with quoteBack to top

I care very much. Especially since there is infected people now. icon_dance
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Strider
Vault Veteran
Vault Veteran


Joined: 13 Oct 2007
Posts: 276
Location: Nevernever Land

PostPosted: Sun Mar 02, 2008 5:57 am Reply with quoteBack to top

Very cool looking.
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VasikkA
No more Tuna
No more Tuna


Joined: 15 Jun 2002
Posts: 8711

PostPosted: Sun Mar 02, 2008 2:43 pm Reply with quoteBack to top

It still looks very promising. And now zomb... infected people, too. You've obviously put great detail into the story.
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xkcon
Vault Dweller
Vault Dweller


Joined: 04 Oct 2002
Posts: 111

PostPosted: Thu Mar 06, 2008 11:26 pm Reply with quoteBack to top

Here's a few more shots from Location05 'GreenVille'
[img]

[/img]

[img]

Oh man, striking out in real life is one thing, but striking out in a video game really sucks...

[/img]


Play testing a campaign sure goes a lot faster without those god damn Random encounters.
[img][/img]
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entertainer
Vault Hero
Vault Hero


Joined: 30 Dec 2006
Posts: 1080
Location: Lithuania

PostPosted: Fri Mar 07, 2008 8:24 am Reply with quoteBack to top

icon_clap
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3718
Location: Drifting Onward

PostPosted: Sat Mar 08, 2008 1:05 am Reply with quoteBack to top

Lookin real good man. Keep it up, I look forward to your next update
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xkcon
Vault Dweller
Vault Dweller


Joined: 04 Oct 2002
Posts: 111

PostPosted: Sat Mar 29, 2008 7:51 am Reply with quoteBack to top

Update: Spent a lot of time scripting lately, which for me is the most challenging and the most rewarding. it's alway fun to see my storylines come together. I have to Admit, as the project continues to grow, my motivation to finish it gets stronger. Well heres a few more pics for all youse guys.

These shots are from Location06 'The Satellite Station'
[img]

[/img]

It took me a few days to figure out what I could and couldn't do with the science skill and the repair skill/repair objects, but I got it all working nicely now.
[img]

[/img]
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hat_man99
Bombastic Mullet
Bombastic Mullet


Joined: 06 Sep 2004
Posts: 1078
Location: Arse End

PostPosted: Sat Mar 29, 2008 8:20 am Reply with quoteBack to top

Is this going to be released before or after fallout 3?



Edit: Nevermind, i think itll be a while anyway icon_paper

Good job though. Make the screen shots bigger though.
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VasikkA
No more Tuna
No more Tuna


Joined: 15 Jun 2002
Posts: 8711

PostPosted: Sat Mar 29, 2008 1:33 pm Reply with quoteBack to top

xkcon wrote:

I don't know what your target audience is, but do you really think it's necessary to highlight the clues like that? Leave something for the player to figure out as well.
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xkcon
Vault Dweller
Vault Dweller


Joined: 04 Oct 2002
Posts: 111

PostPosted: Sat Mar 29, 2008 9:42 pm Reply with quoteBack to top

....Sigh....
How's this VasikkA?
[img][/img]
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hat_man99
Bombastic Mullet
Bombastic Mullet


Joined: 06 Sep 2004
Posts: 1078
Location: Arse End

PostPosted: Sun Mar 30, 2008 7:00 am Reply with quoteBack to top

You could try

Blah blah isnt turning on, something in this room must be broken.
Sort of vague with a hint towards what it is
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VasikkA
No more Tuna
No more Tuna


Joined: 15 Jun 2002
Posts: 8711

PostPosted: Sun Mar 30, 2008 1:45 pm Reply with quoteBack to top

xkcon wrote:
....Sigh....
How's this VasikkA?
[img][/img]

What the fuck are you sighing? If you don't like the change, then leave it.
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xkcon
Vault Dweller
Vault Dweller


Joined: 04 Oct 2002
Posts: 111

PostPosted: Sun Mar 30, 2008 8:36 pm Reply with quoteBack to top

Thanks guys for the suggestions, perhaps this will be more to your liking.
[img]

I am always willing to undertake constructive criticism and to hear your comments, that's exactly why I started this thread. But I want you to know that I originally intended that part of the problem to be very easy to solve, as that is only a preliminary goal, and a much more complex problem is required to be solved before the player completes his objective. So, you aren't really seeing the Total Picture from these few screenshots.

The Sigh was really for myself as I spent a lot of time convincing myself to make the first part really really easy, So VasikkA I'm hoping we don't have to get 'Snotty' about this. I appreciate your insights, and I hoping to stay on friendly terms with everyone here. [/img]
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3718
Location: Drifting Onward

PostPosted: Mon Mar 31, 2008 6:58 pm Reply with quoteBack to top

Well you get the idea, man. Basically, to make dialogue seem genuine and not stunted or targetted to the slow, you either want to say something like what you have...

"It's operational, but uses remote access"

...and have the dialogue on clicking the console say 'broken'. Or, you could just direct people to the console immeadiately by saying 'broken console' when they click the generator/etc.

In essence, make it look like you know exactly what's wrong, or you know what you're using but don't know the problem-- partials and hinting make for weak dialogue, you know?
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xkcon
Vault Dweller
Vault Dweller


Joined: 04 Oct 2002
Posts: 111

PostPosted: Sun Jun 08, 2008 11:49 am Reply with quoteBack to top

Have been busy scripting for a while now, thing are really coming along and at this point it is time to give you guys an update. heres a better look at Location03 'Jackson City'. In my mod this will be one of the first (major) places you encounter
[img]

[/img]

So you think you want to be a fighter eh? you'll probably need a good trainer...
[img]
[/img]
[img][/img]
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xkcon
Vault Dweller
Vault Dweller


Joined: 04 Oct 2002
Posts: 111

PostPosted: Sun Jun 08, 2008 11:58 am Reply with quoteBack to top

You'll have to train seriously if you wish to compete on the Wasteland fight circuit, don't waste Mickey's time...

[img]

Dig deep!
[/img]

How far will you make it on the Wasteland fight circuit? Do you have what it takes to become a champion?
[img][/img]
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Frater Perdurabo
Paragon
Paragon


Joined: 05 Jun 2006
Posts: 2427
Location: Vőro

PostPosted: Sun Jun 08, 2008 1:53 pm Reply with quoteBack to top

Ok, so give us an ETA before we stop caring.
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VasikkA
No more Tuna
No more Tuna


Joined: 15 Jun 2002
Posts: 8711

PostPosted: Sun Jun 08, 2008 7:51 pm Reply with quoteBack to top

Looking good. You're really stretching the Tactics engine to the limit without forgetting to put in enough story elements. You should send an application to some indie CRPG shack, unless you prefer to be a one-man show. VD might appreciate your talent.

And just like Frater said, an ETA would be nice to know, as well.
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