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 Here are some Screenies from my Mod/Campaign View next topic
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xkcon
Vault Dweller
Vault Dweller


Joined: 04 Oct 2002
Posts: 111

PostPosted: Sat Jan 26, 2013 2:44 am Reply with quoteBack to top

Sorry for lack of updates over the past while, but the Mod is still alive and much work has been done. Including much new work on Prison Island. I don't know when it will be finished (Don't Ask), but the MOD is nearing completion, and the content so far has been thoroughly debugged.

Anyways here's some more screenshots.

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xkcon
Vault Dweller
Vault Dweller


Joined: 04 Oct 2002
Posts: 111

PostPosted: Sat Jan 26, 2013 2:55 am Reply with quoteBack to top

Here's a few shots from Prison Island. You won't want to be a low level character when you enter the joint or you might find yourself being victimized in the worst possible way.

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xkcon
Vault Dweller
Vault Dweller


Joined: 04 Oct 2002
Posts: 111

PostPosted: Sat Jan 26, 2013 3:01 am Reply with quoteBack to top

If you earn respect then you'll be able to join one of the different Gangs.

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PiP
Last, Best Hope of Humanity
Last, Best Hope of Humanity


Joined: 18 Apr 2003
Posts: 5025
Location: Brighton beach

PostPosted: Sat Feb 02, 2013 8:36 pm Reply with quoteBack to top

Mate, you started this thread 8 years ago. Comments?
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fallout ranger
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 08 Sep 2004
Posts: 2160
Location: Shady sands (no really!!)

PostPosted: Sun Feb 03, 2013 2:33 am Reply with quoteBack to top

Currently available? Tired of playing my own maps.
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SniperPotato
SDF!
SDF!


Joined: 03 Aug 2013
Posts: 7
Location: Glued to chair

PostPosted: Sat Aug 03, 2013 8:29 am Reply with quoteBack to top

Same, I have been watching this thread for years now.
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3718
Location: Drifting Onward

PostPosted: Sun Aug 04, 2013 7:08 pm Reply with quoteBack to top

We require more vespene gas
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Redeye
I lied
I lied


Joined: 07 Mar 2005
Posts: 4133
Location: filth

PostPosted: Fri Aug 09, 2013 1:23 am Reply with quoteBack to top

Hey, does an admin have this guys email?
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xkcon
Vault Dweller
Vault Dweller


Joined: 04 Oct 2002
Posts: 111

PostPosted: Sat Aug 17, 2013 4:00 pm Reply with quoteBack to top

Alright, time for an update -- If you've been sniffing around some of the FOT Modding threads on the Interweb, you'd already know that I'm still working on the MOD, and now I have a sprite creator helping me out. I am very excited. Still can't say how much longer it will take me to finish, but the Mod is on the Final stretch, with only scripting/trigger work to be completed on 3 Maps. These remaining maps, however, are very large and will require some time to fully populate and script.
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xkcon
Vault Dweller
Vault Dweller


Joined: 04 Oct 2002
Posts: 111

PostPosted: Sat Aug 17, 2013 4:12 pm Reply with quoteBack to top

Recently, I've been working on finishing up Prison Island, It is another very large map and I am still adding the NPC population and thier storylines.

Here's a few more screens.

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[img]
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xkcon
Vault Dweller
Vault Dweller


Joined: 04 Oct 2002
Posts: 111

PostPosted: Sat Aug 17, 2013 4:22 pm Reply with quoteBack to top

It is very time consuming work to add a sizeable population of NPCs. The editor is very fickle with waypoints, etc. Getting things to run just right requires a lot of testing and retesting. That being said, I am taking my time and making sure that this will be a playable and bug free product.
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Redeye
I lied
I lied


Joined: 07 Mar 2005
Posts: 4133
Location: filth

PostPosted: Sun Aug 18, 2013 12:03 am Reply with quoteBack to top



icon_drunk
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falloutfan2007
Scarf-wearing n00b
Scarf-wearing n00b


Joined: 01 Sep 2007
Posts: 42
Location: A Deep Dark Corner Waiting For Good Mods

PostPosted: Mon Nov 23, 2015 10:36 pm Reply with quoteBack to top

is this nearly done? im so anxious to play!!!!!
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Redeye
I lied
I lied


Joined: 07 Mar 2005
Posts: 4133
Location: filth

PostPosted: Thu Nov 26, 2015 11:19 pm Reply with quoteBack to top

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xkcon
Vault Dweller
Vault Dweller


Joined: 04 Oct 2002
Posts: 111

PostPosted: Wed Feb 10, 2016 7:19 am Reply with quoteBack to top

Time for an update... I have still been working on the MOD this entire time between updates on this thread. There have been many challenges in my life regarding work and health problems. There is nothing I would like more than to just quit my job and work on games.

The MOD is almost ready for release now. Tiling is 100% done. triggering and scripting is 99% done. Just need to finish debugging Fortress City -- It is huge with over 1200 speech nodes and more triggers than all of the original campaign maps combined...

I will also have to ask the community to help me make a few small item sprites... more on this later.

Some new developments:

- I've expanded the original Fight scene from 8 fights in Jackson City, to over 60 fights total with the addition of the Fortress City fight scene. I wanted to allow the player to explore some high level melee characters builds and to be rewarded. The bad news is, I recently encountered a strange bug that caused the fight engine to fail, so now I have to dig deep and find the problem(s). I may have to load to a previous build, and work from there.

- I've added more recruits to the recruit pool.

- I've added an easter egg / surprise, that will ensure that there will be far more replayability than the original campaign. (even without the surprise, there is a large open world for the player to explore, way more than the original campaign.)

Overall, the mod is awesome and I can't wait to release for you guys.

I'm hoping to release soon within the next months or so. I just need to iron out a few details, and clean up the final files for release. As usual I am taking my time and doing things right...

There will be one more update here, stating the official release date.

No matter what, the mode will be released in some form before the end of 2016.

THIS IS MY PROMISE TO YOU!
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Redeye
I lied
I lied


Joined: 07 Mar 2005
Posts: 4133
Location: filth

PostPosted: Thu Feb 11, 2016 8:23 am Reply with quoteBack to top

xkcon wrote:
Time for an update... I have still been working on the MOD this entire time between updates on this thread. There have been many challenges in my life regarding work and health problems. There is nothing I would like more than to just quit my job and work on games.

The MOD is almost ready for release now. Tiling is 100% done. triggering and scripting is 99% done. Just need to finish debugging Fortress City -- It is huge with over 1200 speech nodes and more triggers than all of the original campaign maps combined...

I will also have to ask the community to help me make a few small item sprites... more on this later.

Some new developments:

- I've expanded the original Fight scene from 8 fights in Jackson City, to over 60 fights total with the addition of the Fortress City fight scene. I wanted to allow the player to explore some high level melee characters builds and to be rewarded. The bad news is, I recently encountered a strange bug that caused the fight engine to fail, so now I have to dig deep and find the problem(s). I may have to load to a previous build, and work from there.

- I've added more recruits to the recruit pool.

- I've added an easter egg / surprise, that will ensure that there will be far more replayability than the original campaign. (even without the surprise, there is a large open world for the player to explore, way more than the original campaign.)

Overall, the mod is awesome and I can't wait to release for you guys.

I'm hoping to release soon within the next months or so. I just need to iron out a few details, and clean up the final files for release. As usual I am taking my time and doing things right...

There will be one more update here, stating the official release date.

No matter what, the mode will be released in some form before the end of 2016.

THIS IS MY PROMISE TO YOU!


This is great news.

Thank you for doing this.

Take your time. DAC is not a stranger to waiting.
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xkcon
Vault Dweller
Vault Dweller


Joined: 04 Oct 2002
Posts: 111

PostPosted: Sat Oct 08, 2016 10:18 pm Reply with quoteBack to top

This is the final update here for my Mod. Life has been challenging in the last half year, as I sustained another injury that kept me hung up with physiotherapy and healing and whatnot. The good news is that after all the crap going on in my life, I still managed to finish the Mod. And I even learned how to finally make sprites. So at this point, I've finished everything now in regards to sprites, tiles, triggers, etc.

Now, I'm just gonna do one last round of debugging and polishing/tweaking and then release it.

After more than a decade in the making I'm finally going to release this thing. I can't wait.

I hope there are still a few people around that are still interested. I know I've taken far to long with the project, but I wanted to make a product that is completely playable and bug free. I've seen some other FOT Mods, and while the ideas and stories may have been excellent, the gameplay execution and/or maps greatly suffered in a number of those mods. I've strived to make my mod completely devoid of any gamebreaker bugs and a seemless experience for the player on high quality maps.

I'm targeting Nov 15 for the official release date.
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SenisterDenister
250 Posts til Somewhere
250 Posts til Somewhere


Joined: 23 Apr 2007
Posts: 2952
Location: Cackalackyland

PostPosted: Sun Oct 09, 2016 7:03 pm Reply with quoteBack to top

You going to release it on moddb or just on mediafire or something?
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Redeye
I lied
I lied


Joined: 07 Mar 2005
Posts: 4133
Location: filth

PostPosted: Tue Oct 11, 2016 5:28 am Reply with quoteBack to top

xkcon wrote:
This is the final update here for my Mod. Life has been challenging in the last half year, as I sustained another injury that kept me hung up with physiotherapy and healing and whatnot. The good news is that after all the crap going on in my life, I still managed to finish the Mod. And I even learned how to finally make sprites. So at this point, I've finished everything now in regards to sprites, tiles, triggers, etc.

Now, I'm just gonna do one last round of debugging and polishing/tweaking and then release it.

After more than a decade in the making I'm finally going to release this thing. I can't wait.

I hope there are still a few people around that are still interested. I know I've taken far to long with the project, but I wanted to make a product that is completely playable and bug free. I've seen some other FOT Mods, and while the ideas and stories may have been excellent, the gameplay execution and/or maps greatly suffered in a number of those mods. I've strived to make my mod completely devoid of any gamebreaker bugs and a seemless experience for the player on high quality maps.

I'm targeting Nov 15 for the official release date.


And there was much rejoicing!

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xkcon
Vault Dweller
Vault Dweller


Joined: 04 Oct 2002
Posts: 111

PostPosted: Wed Nov 02, 2016 4:04 am Reply with quoteBack to top

SenisterDenister wrote:
You going to release it on moddb or just on mediafire or something?



Uh... Dunno what a mediafire is? Maybe give to moddb, but I was thinking of makng my own webpage on godaddy or wix and hosting it for a year. But I will give a copy to DAC and NMA just to make sure it gets into the right hands.

Version 0.89 is approx 1.85GB
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