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DarkUnderlord
Paragon
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Location: I've got a problem with my Goggomobil. Goggo-mobil. G-O-G-G-O. Yeah, 1954. Yeah, no not the Dart.

PostPosted: Mon Dec 19, 2005 2:34 am Reply with quoteBack to top

[ Game -> Update ] - More info on Game: The Omega Project

DAC has just gotten word of a new post-apocalyptic game in development which we've absolutely never heard of before. Its called The Omega Project and they've sent us a press release. For lack of anything else to post, here's the whole lot:

The Official Omega Project Press Release

Introduction

The Omega Project [TOP] is a Computer Role Playing Game set in the extreme distant future of Earth and is in development by DarkEdge Studios. The game will be viewed from the isometric perspective, utilizing an in-house built engine from the very talented Chrome Can. It will bring a stunningly detailed world to life for the players to explore and progress through in a bid to unravel the secrets of a world of corruption, inequality, sin and greed.

Locations

Locations in the game world take on the form of ‘layers’, which have been built by humanity as huge plates that support the ever growing population of Earth. Each of these layers holds a drastically different mood and feel to the game. Here are the layers in a bit more detail, starting from the top layer and working down to the surface of the earth:

  • Eden City: This is where the game begins. Eden is very technologically advanced and Mostly High Class and wealthy people live here. Large open areas support luxury gardens and parks, giving the whole city a very tranquil look to it. This is the only layer that receives sun light as we see it in our world.
  • Filtermetropolis: Imagine the bustling streets of Tokyo, now add flying cars and a variation of crude looking robots and less clean air. Next you throw in sex, drugs, rock and roll and mix it all together… introducing one of the most scum filled layers of the planet with a cyberpunk twist.
  • Taxscoom: More of a wasteland then a city as such, due to the previous war Taxscoom has been absolutely leveled to the ground. When the huge buildings fell it created a permanent dust that never settled. Gang wars rage on day and night as each one seeks to reclaim parts of the wasteland for there own… only the fittest will survive down here.
  • The Cell: This is a huge prison compound for criminals. Police mostly dump criminals here to rot. Special forces are stationed here to make sure no undesirable activity breaks loose. Convicts are bar coded upon arrival. This means that if they pass over the ‘no go’ area line, the inmates will be electrocuted. There’s only one problem with this place, it's overcrowded!
  • Surface Of The Earth: Whatever you know about the surface of the earth, forget it now...

Basic Plot Outline

You begin the game in Eden city, currently serving under the Eden City Police Force. In this future, being in the police is much like being in the army of this day and age. You have to sign a form so you have to stay for the duration of your work period. You play the role of Rick Cypher, who wakes up to find an urgent call from the police HQ. Upon arriving you are filled in that the President's daughter has been kidnapped and it's your job to go undercover and help find out who’s behind it and why they kidnapped her. Like any good role playing game there are many twists and turns for you to follow.

BASIC GAME INFORMATION

Appearance: Depending on what stats are chosen for Rick, these will effect how he appears. If the player makes him a strong guy, he will appear bulky. If the player chooses agility and guns, he will appear skinnier. Other factors affecting Rick's looks are optional implants or collectable armour.

Development: Starts with the traditional character creation screen system. Primary stats include; Power (Strength), Awareness (Perception), Stability (Endurance), Charm (Charisma), Mentality (Intelligence), Nimbleness (Agility), and Fortune (Luck). You can choose some skills to be more experienced in at the start of the game such as small guns, unarmed, big guns and others. The game will have the classic leveling up system, with so many experience points making up a "level". There is also going to be a ‘Perk’ like system in the game as well as another "Special perk" system that we will go into in future updates.

Unarmed Combat: Unarmed! combat will be interesting as one can use different styles and different mechanical add ons to enhance his fighting technique. The player will have the ability to branch off when he reaches a certain level of unarmed combat. These include kung fu, and brawler.

Graphics: The game is viewed in a fixed isometric perspective much like Fallout and Baldurs Gate. The engine will allow for zooming in on the scene and zooming out but you will not be able to rotate the camera. The game will hold little to no 3D models, although we are taking renders from 3D models to give the impression that the game is a very high quality 3D game.

Music: Vlad Kurlowski is currently composing the music for TOP. I feel that having actual music in the game distracts from the gameplay so we are keeping everything in the game music wise in an ambient form. Vlad was responsible for the music of Rome:TotalWar and as you can imagine we are very proud to have him in our team.

Combat: The combat system will be in real-time (Although this is going under testing). There will be a pause feature implemented to add a more tactical approach, which you will need in this game. The action will be a mix depending on the situation. Some fights will be more tactical than others. When NPCs join your team and they are injured, their portraits will show blood marks on face, scratches etc. Bullet time is under testing but could be a major possibility if pulled off correctly.

If you have any questions regarding the game or don’t agree with something mentioned above please get in touch either by visiting our forum or leaving a message here. If you would like to help us make the game, from artwork to script writing, again visit our forum and leave a message in the recruitment thread or state your ideas in the relevant section for us to evaluate.

5 images have also been released:

The images provided include 2 character concepts illustrated by SinSlave, our very talented artist and coloured by SeanyD. A view of Eden city in its early stages painted by SeanyD, and a screenshot from the test demo we are currently working on, which should clearlly show the view we are going for in this game followed by a close up version of the hanger bay. Please keep in mind the golden character in the screenshot is merely for size comparison and not part of the game and there is no special lighting aplied to the scene, only a skylight.

Pity about the real-time combat but if any of that sparked your fancy, be sure to check it out.

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Geno
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Joined: 22 Jul 2005
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PostPosted: Mon Dec 19, 2005 2:46 am Reply with quoteBack to top

This looks pretty cool. But in what way is it post-apocalyptic? Does it take place after an Apocalypse?

It's cool to see that the music is being made by the same guy who did Rome: Total War, I didn't play the game, but it makes it sound(haha...) cooler.

I also wonder how much time it will take to completion... I think it's a little too soon to announce an independant game like this at this point, but that's just me...
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SeanyD
Scarf-wearing n00b
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Joined: 18 Nov 2005
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PostPosted: Mon Dec 19, 2005 7:16 am Reply with quoteBack to top

Geno, one of the main reasons for this press release is to hopefully get some more help with making the game and thus speed up the process.
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ApTyp
250 Posts til Somewhere
250 Posts til Somewhere


Joined: 29 May 2002
Posts: 2694

PostPosted: Mon Dec 19, 2005 7:57 am Reply with quoteBack to top

lol


Last edited by ApTyp on Mon Dec 19, 2005 8:06 pm; edited 1 time in total
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Wolfman Walt
Mamma's Gang member
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Joined: 15 Mar 2003
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PostPosted: Mon Dec 19, 2005 9:08 am Reply with quoteBack to top

To be fair, there's much more substance to this press release then the last.
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SeanyD
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Joined: 18 Nov 2005
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PostPosted: Mon Dec 19, 2005 10:19 am Reply with quoteBack to top

The guy that posted the last 2 (so called) press releases has been taken out the team as im sure you can understand. You win some, you lose some.
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VasikkA
No more Tuna
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PostPosted: Mon Dec 19, 2005 10:28 am Reply with quoteBack to top

The artwork is nice, still a bit early in development judging from screenshots. The character development seems to be similar to Fallout, except it's PASCMNF and not SPECIAL.icon_eyebrow Have you contacted any publishers to get some help/resources?

Good luck, I guess.
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SeanyD
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PostPosted: Mon Dec 19, 2005 10:46 am Reply with quoteBack to top

No, not at this time, we want to keep going with testing for now..so yeah were still early in development. That screenshot probably wont even be in the game...its just from the test demo so we can get everything that might cause a problem out the way from the start so as not to backtrack too much in the future.

We may or may not contact publishers AFTER the testing, but i would much rather try at least to make this on our own hopefully when we get more dedicated team memmbers. Its easy finding people to help, but finding the right ones is much harder. I also think most publishers would only be thinking about the profit they can make, while i would so much prefer this game to be made with care and love and not just another title that can 'cash in' and 'rushed' for release.

If you know otherwise, please say so and ill have a think about it.
SeanyD
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johnnygothisgun
Hero of the Desert
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Joined: 30 Aug 2003
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PostPosted: Mon Dec 19, 2005 9:06 pm Reply with quoteBack to top

SeanyD wrote:
No, not at this time, we want to keep going with testing for now..so yeah were still early in development. That screenshot probably wont even be in the game...its just from the test demo so we can get everything that might cause a problem out the way from the start so as not to backtrack too much in the future.

We may or may not contact publishers AFTER the testing, but i would much rather try at least to make this on our own hopefully when we get more dedicated team memmbers. Its easy finding people to help, but finding the right ones is much harder. I also think most publishers would only be thinking about the profit they can make, while i would so much prefer this game to be made with care and love and not just another title that can 'cash in' and 'rushed' for release.



If you fellas continue with this mindset, I'll name my second begotten son SeanyD, incase the angel of death takes my first.
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Nicolai
ASSHAT
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Joined: 25 Feb 2003
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PostPosted: Tue Dec 20, 2005 12:27 am Reply with quoteBack to top

What happened to your post, Art? icon_sadblinky
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POOPERSCOOPER
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PostPosted: Tue Dec 20, 2005 7:06 am Reply with quoteBack to top

Why doesn't the press release say anything about the non-linear quest and its many choices that have consquences?
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Stainless
Living Legend
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PostPosted: Tue Dec 20, 2005 9:44 am Reply with quoteBack to top

DU wrote:
DAC has just gotten word of a new post-apocalyptic game in development which we've absolutely never heard of before.


Heh.
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SeanyD
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PostPosted: Tue Dec 20, 2005 10:19 am Reply with quoteBack to top

Hey Pooper,

Mainly because we couldent fit it all in, the press release was slightly longer at the beginning but Underlord had to resize it for obvious reasons.

Yes, the game will be non linear with as many quests as we can fit in...and not stupid ones like go fetch this item, recieve award bullcrap.

And as for the reward system :

Even though many CRPG’s are looked down upon by the usual P-n-P role players out there due to most of them having the main focus of the game set on beefing up the main character and ultimately losing the whole point of ROLEPLAYING, TOP will be adding much more role playing aspects to hopefully please both sides.

*edit from original longer press release*
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Kashluk
Grand MF
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Joined: 15 May 2003
Posts: 7498

PostPosted: Tue Dec 20, 2005 4:10 pm Reply with quoteBack to top

VasikkA wrote:
The artwork is nice, still a bit early in development judging from screenshots. The character development seems to be similar to Fallout, except it's PASCMNF and not SPECIAL.


And my momma only likes special boys icon_sad
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Dan_Wood
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Joined: 19 Apr 2002
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PostPosted: Thu Dec 22, 2005 10:47 am Reply with quoteBack to top

POOPERSCOOPER wrote:
Why doesn't the press release say anything about the non-linear quest and its many choices that have consquences?


Is it time for Press Release Bingo already? smile
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SeanyD
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PostPosted: Thu Dec 22, 2005 1:05 pm Reply with quoteBack to top

Sexy Legs eleven anyone!!!?
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SeanyD
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PostPosted: Sat Dec 24, 2005 3:05 pm Reply with quoteBack to top

Have a good christmas everybody at Dac from the Omega Project! Cant wait to hear of those drunken storys the day after. ha!

Cya! Im off down south to see my family for 4 days. Latas.
SeanyD
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S4ur0n27
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PostPosted: Wed Dec 28, 2005 8:28 pm Reply with quoteBack to top

Won't this delay the release of the game omg?
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Nicolai
ASSHAT
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PostPosted: Wed Dec 28, 2005 8:46 pm Reply with quoteBack to top

Since when was that a bad thing? tard
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