RPG Vault Roadhouse Report

Comment on events and happenings in the Fallout community.
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Fez
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RPG Vault Roadhouse Report

Post by Fez »

<strong>[ Game -> Preview ]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... title=Auto Assault">Game: Auto Assault</a>

<p><a href="http://rpgvault.ign.com">RPG Vault</a> has
released another report on the development and contents of
the upcoming vehicular combat-themed MMO Auto Assault:</p><p> </p><p> </p><p> </p><blockquote> The first point the trio brought up and emphasized was a very important
one, albeit not new. Auto Assault with have a huge number of different
objects. In large measure, this is due to the implementation of a
dynamic loot generation system that will create practically innumerable
variations of base items. For example, if you happen to come upon three
of the same weapon, you might discover that one has greater range than
the others, while the second offers the widest firing arc and the third
a higher rate of fire.</blockquote><p> </p>
<p>Read the rest of it <a target="_blank" href="http://rpgvault.ign.com/articles/631/63 ... l">here</a>. Maybe when the game comes out we can have a DaC POWER ARMOR CARZ team?

</p>
<blockquote><p> </p><blockquote><p> </p></blockquote></blockquote><p>Spotted @ <a href="http://pc.ign.com/">IGN</a></p>
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car warz team
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