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 Another "Hide floor level discovery" View next topic
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Red
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 15 May 2002
Posts: 2085
Location: Nowhere (important anyway)

PostPosted: Wed Jun 12, 2002 10:47 pm Reply with quoteBack to top

I just made another discovery of the interface, I've never seen it posted so here goes.

Remember how you can right click on the rigth hand side level bar to hide flor levels?

Well, I just discovered that instead of clicking each level one by one, simply click the first level you want to hide, and drag the cursor where you want to stop and finally release the right mouse button.

Note that it "inverts" the selection, so say you select 2 levels and make them invisible,and then select a strip of 8 containing the 2, these 2 levels will become visible (which under some circumstances can be annoying - like when trying to remove a bunch of floor's you've hidden... would of been good to be able to just remove them all in a quick way).
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OnTheBounce
TANSTAAFL
TANSTAAFL


Joined: 18 Apr 2002
Posts: 2257
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland

PostPosted: Wed Jun 12, 2002 11:21 pm Reply with quoteBack to top

Hey thanks, Red!

This is a very timely post since I'm currently working on a building/complex that is four levels deep (as in it has a ground floor and three sub-floors). It was very irritating having to click on about 26 individual levels. Laughing REALLY FUCKING HARD

OTB
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Jimmyjay86
Hero of the Glowing Lands
Hero of the Glowing Lands


Joined: 18 Apr 2002
Posts: 2102
Location: Wisconsin

PostPosted: Thu Jun 13, 2002 12:26 am Reply with quoteBack to top

Oops, I thought everyone knew that one. Heh, heh. I use it all of the time to make my three story building disappear.
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Max-Violence
Wandering Hero
Wandering Hero


Joined: 18 Apr 2002
Posts: 1221
Location: In my own personal vault

PostPosted: Thu Jun 13, 2002 12:58 am Reply with quoteBack to top

I with JJ86 on this one - I rarely do "New Occulsion Data" more than once, thanks to that ability. It saves SO much time icon_mrhappy
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