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 Fallout 2: Wasteland Merc beta View next topic
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Mr. Teatime
Righteous Subjugator
Righteous Subjugator


Joined: 19 May 2003
Posts: 3340

PostPosted: Thu Mar 03, 2005 1:25 am Reply with quoteBack to top

[Mod -> Update] - More info on Mod: Fallout 2: Wasteland Merc

Haris sent along the beta version of his and Miran's latest project: Fallout 2: Wasteland Merc. Here's part of the readme:
Features:13 custom locations, custom weapons, custom missions and dialogs and more. This is not an add-on, it is a campaign on its own.

...

We are awere that there might be some minor bugs in the mod and we will fix those if we ever make an update for this mod.

What mod is about: In this mod you are not the chosen or vault dweller but a simple mercenary warrior that goes around in wasteland looking for missions/jobs. All missions/jobs are redoable and are intended to be done several times. If you come to a town and nobody seems to be willing to talk to you that means your not high enough level to get that mission. Than usually they will tell you to get bent or come back when your better in various ways.

Well done, Haris and Miran. It sounds like it's worth a download, and you can get it from our server here (8.5 MB) (proper download system coming soon). Let us know what you think...
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Haris
Mamma's Gang member
Mamma's Gang member


Joined: 11 Apr 2004
Posts: 1087
Location: Sweden

PostPosted: Thu Mar 03, 2005 1:47 am Reply with quoteBack to top

Well its done now. And only reason its beta is cause we aren’t 100% sure if we menaged to remove all bugs. There is probably some of them still in there even thoe we beta tested every script for last 3 days. Also this time mod does not contain patch000 file. Its all open for editing except scripts. But if someone feels like proof reading it and making a file that goes with this with more decent dialogs than feel free to do it. I know Ratlaw offered him self to help, but he can now decide by him self if he wants to do that. Anyway if someone does that than he can upload that file as a patch for mod on its own.

Well we have been working on this mod for last 3 weeks about 6-8 hours per day and it will be relieving to go back to some AO now.

Oh yea and custom interface is removed, but if someone feels like trying it out just go to fallout2/data/Art/interface/XXXiface and change that file from XXXiface to just iface. We left it there if someone feels like using it.
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Stainless
Living Legend
Living Legend


Joined: 18 Apr 2002
Posts: 3035
Location: Melbourne, Futureland

PostPosted: Thu Mar 03, 2005 2:27 am Reply with quoteBack to top

Looks interesting. I havn't actually tried any of the Fallout 1/2 mods yet, so I might give this one a bit of a burl.
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Retlaw83
Goatse Messiah
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5328

PostPosted: Thu Mar 03, 2005 3:12 am Reply with quoteBack to top

I'll give it a peek probably tomorrow. Right now I'm borderline-delirious with a fever I've had for three days.
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Haris
Mamma's Gang member
Mamma's Gang member


Joined: 11 Apr 2004
Posts: 1087
Location: Sweden

PostPosted: Tue Mar 08, 2005 6:08 pm Reply with quoteBack to top

I just need to warn people that think it would be neat to put this mods file in to a patch000.dat to not do that. I tryed doing that and half of scripts didnt work and some of custom graphics where crashing the game. So there is a reazon why we didnt use patch000 to distribute this mod. Allso this way we are able to make expansion file for the mod that isnt that big but fixes bugs and add one more location called black market.

You can allso find some more screen shots of the mod on this webpage. But its not in english. http://madbrahmin.bonusweb.cz/index.php?dir=fallout2/mods&id=merc
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