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 MSFD on rats and enemies View next topic
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Mr. Teatime
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PostPosted: Wed Feb 16, 2005 11:09 pm Reply with quoteBack to top

[Community -> Update] - More info on Person: Steve Meister | More info on Company: Bethesda Softworks | More info on Game: Fallout 3 (Bethesda)

Saint_Proverbius let me know that Bethesda developer Steve "MrSmileyFaceDude" Meister has been talking about enemy levels on RPG Codex. Saint's of the opinion that anything done in Oblivion will carry over to Fallout 3, and whilst I don't necessarily agree with that on all aspects, I think this particular topic will be common between both games.
[MSFD on Oblivion] This means that enemy encounters will get HARDER as you level up. It means that you won't be able to beat everyone down just because you've got a 75 blade skill and 100 strength. The idea being to keep the game challenging as you progress. From your comment, it seems you've misinterpreted the article to mean just the opposite.

[Saint Proverbius] Oh boy! A game where a mole rat will always be a challenge!

[MSFD] Hey, those mole rats can inflict a wicket scratch!

Actually what it'd do is replace the low-level mole rat with tougher creature types, be they mole rats or something different, depending on circumstances. It's a very flexible system that expands on the concept as used in Morrowind. And it's also flexible enough not to be used in all cases. If you want a leveled encounter, you drop in a leveled creature. If not, you just drop in a "normal" creature.

...

Not if the Big Bad Guys were set up to be Big Bad Guys. Leveled enemies don't have to start at level 1 -- they could start at level 30 and go up from there, for example.
It's an interesting idea (that apparently goes a lot deeper than what's being talked about publically), but it has to be carefully balanced, and it sounds like it's an expansion of the Fallout random encounters which scaled according to level. On the one hand I like the idea of a designer being able to specify, regardless of player level, 'this area should be hard for the PC to complete'. However, there should be some areas that a low-level PC will die in, and others that a high-level PC can easily wipe out.

Perhaps it's best to have fixed enemy levels unless the player is within a certain level range which is deemed suitable for the location. In that case, the enemy scaling comes in, adjusting the difficulty slightly.

Thanks for the news tip, Saint_Proverbius.
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St. Toxic
Haha you're still not there yet
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Joined: 31 Dec 2004
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PostPosted: Wed Feb 16, 2005 11:21 pm Reply with quoteBack to top

Sounds bad. Can't say I approve. icon_drunk
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Retlaw83
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PostPosted: Wed Feb 16, 2005 11:28 pm Reply with quoteBack to top

I thought the point of say, earning Hardened Power Armor and a Turbo Plasma Rifle was so you could be a massive badass?

Sounds alot like the scaling system Anarchy Online uses for the enemies in its randomly generated missions.
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St. Toxic
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PostPosted: Wed Feb 16, 2005 11:54 pm Reply with quoteBack to top

Seriously, a rat can only be so so dangerous. Maybe its radiated and poisoned and carrying a virus, but if you're well armored and have meds thats it. So long rat, you're not a threat to me anymore.

A human body can only take a certain punch before it breaks. Same with any goddamn mutie, and any other creature. Only separation is how well equipped they are, and then maybe a 'slight' ( very slight ) 'veteran' bonus to hp, if the thing in question is 'well traveled'.

Rather they just make things harder to kill altogether.
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S4ur0n27
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PostPosted: Thu Feb 17, 2005 2:33 am Reply with quoteBack to top

Sounds like shit.
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Fez
Strider of the Wastes
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Joined: 18 May 2002
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PostPosted: Thu Feb 17, 2005 7:00 am Reply with quoteBack to top

Auto-levelling all the enemies leads to blandness.
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Blargh
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PostPosted: Thu Feb 17, 2005 9:15 am Reply with quoteBack to top

I suspect this will lead to much greater linearity. icon_drunk
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Wolfman Walt
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PostPosted: Thu Feb 17, 2005 11:00 am Reply with quoteBack to top

Does the rat community have a grudge against your character or something?

Quote:
as used in morrowind

Newsflash: Morrowind sucked, get over it.

I hope I'm not the only who is A. frightened by that comment and B. wondering what else was "as used in morrowind."
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Blargh
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PostPosted: Thu Feb 17, 2005 12:46 pm Reply with quoteBack to top

Concepts. I, you and others are entitled to be disturbed, I think. Fallowind, oh dear. icon_drunk
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MrSmileyFaceDude
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PostPosted: Thu Feb 17, 2005 4:04 pm Reply with quoteBack to top

Blargh wrote:
Concepts. I, you and others are entitled to be disturbed, I think. Fallowind, oh dear. icon_drunk


The discussion is about The Elder Scrolls games, and has nothing to do with Fallout. They are different games.
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Wolfman Walt
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PostPosted: Thu Feb 17, 2005 10:52 pm Reply with quoteBack to top

Can you assure us that it only has to do with Elder Scrolls or is that just to ease our minds?
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Mr. Teatime
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PostPosted: Thu Feb 17, 2005 11:40 pm Reply with quoteBack to top

Wolfman Walt wrote:
Can you assure us that it only has to do with Elder Scrolls or is that just to ease our minds?


Chances of getting a straight answer to that question are very low, understandably. I'd guess that there will be crossover in the way certain things are done between Oblivion and Fallout, though of course I'd like that crossover to be as minimum as possible (if at all), because we've all said how the ES and FO are very different types of games...
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Wolfman Walt
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PostPosted: Fri Feb 18, 2005 12:18 am Reply with quoteBack to top

Which was the point I was getting at. Despite the fact that they are different games they might be handled in similar ways, and until we get confirmation if it won't have anything to do with FO, nothings really been answered and speculation won't cease. I trust MSFG and Bestheda wish to make the best game possible, however our definitions may vary as to what the best game possible is with the Fallout franchise.

But as been illustrated before, they're still in like the pre-pre-development phase still, so speculation is just that, speculation. Though I would like abit more news then just "Trust us, we're doing a good job."
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Mr. Teatime
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PostPosted: Fri Feb 18, 2005 12:31 am Reply with quoteBack to top

Yeah, there won't be much solid info for a while yet, but since I believe that the devs are reading these forums and taking in our ideas (something Bethsoft have a reputation for and are always keen to point out that this is how they like to work), it's always good to get some discussion going about topics like this.
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