Exhibit A:Ripper wrote:IIRC, FOT occurs right after FO1 and takes place before FO2. In that 40 year period between FO1 & FO2 anything could happen.
desc_pulsePistol = {The YK32 is an Electromagnetic pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design.}
Exhibit B:
desc_pulseRifle = {The YK42B is an electromagnetic pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.}
These are the descriptions from the items.txt and emphasis is -- of course -- mine. Yuma Flats is in Arizona and is a modern-day proving ground for the US military and has been for a long time. Note that these descriptions don't mention a thing about the Reavers inventing them. Why? Because MF fucked up. Not only are they straight energy-based weapons rather than doing EMP damage, they stuck an inconsistant weapon in the game.
BTW, FoT takes place 40 years after FO and 40 years before FO2. There is an 80 year spread between FO and FO2.
The Reavers have supposedly offered them a prototype which they supposedly invented in exchange for saving their Elders in Newton. The BoS isn't "reclaiming" it since they never possesed it before the Reavers gave it to them.Ripper wrote:Also in FOT, the Bos knew there was a Pulse Rifle. But they needed a prototype so so they could duplicate the weapon faster and easier, hence they need you to reclaim it.
Regarding your sample character, he/she wouldn't "own" much of anything. With a IN of 6 you'd be hard pressed to get two tag skills up to acceptable levels by 6th when I'm talking about releasing e-weapons, especially since an Energy Weapons tag starts off lower than a Small Guns tag does. Then, when you factor in the ammo issue I was talking about that character would be no more or less inclined to "ownage" than any other character.
Yes, you can make such a character, but you won't have any sort of real advantage w/a Laser Pistol. You're forgetting that the "inherent long range" of the Laser Pistol is a whopping 35, which is 5 shorter than a Hunting Rifle, not to mention that the range class is "short" rather than "long" like the Hunting Rifle, and therefore range penalties pile up much more quickly with the former than the latter. Then factor in that you can actually do more damage -- although at somewhat shorter range -- with a .44 Mag. Revolver using JHP ammo (remember than ammo options don't exist w/e-weapons) and you can see that there is no clear advantage to using a Laser Pistol. It's simply a viable choice, not the be all, end all of FoT weaponry.Ripper wrote:i can easily make such a char and if i had the Laser Pistol early, i can wreak huge havoc with it due to its inherent long range. And i can even handle some of the bigger guns too like the Vindicator.
There are also some other things that we're probably not seeing eye-to-eye on. For instance, I'm operating on the assumption that most enemies in FoT were under-powered compared to the PCs. Take Macomb, for example, where your character are 4th level, yet the vast majority of the enemies are 1st level Raiders who can't hit the broad side of a barn if you painted a bright, flashing target on it for them. That's one of the things that needs to be changed. All-in-all, balance was badly implemented in FoT, weapons are just one issue at stake. Also, I'm not really referring to the core campaign. Mainly because I don't give a shit about it. I've learned what I could from it and work on my own material, so my posts shouldn't be read as being superimposed on the core campaign.
OTB