SoA Patch

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Saint_Proverbius
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SoA Patch

Post by Saint_Proverbius »

<strong>[ -> Update]</strong>

<a href="http://www.soldiers-of-anarchy.com/">Solders of Anarchy</a> has a <a href="http://www.soldiers-of-anarchy.com/e/fo ... t=459">new patch</a> out, bringing it up to version <b>1.1.2.177</b>. Here's some of the fixes:
<br>
<br><blockquote><b>New features, improvements and changes:</b>
<br>- new camera modes
<br>- vehicle ammo can be blocked. A new mechanism allows the player to prevent the use of important ammo. Locked ammo has a corresponding marking.
<br>- Pathfinding has better performance now and is deeper integrated in the engine. The pathfinding itself works much safer now and finds significantly better paths.
<br>- New pause mode: While in pause mode, you can give commands to all units. This gives you more freedom in developing your tactic, like in a turn-based mode.
<br>- When you try to pick up something with an unit which has no room in the inventory, a clue is given now.
<br>- Soldiers in vehicles: double-right-click them to make them get out of the car
<br>- Dialogue for "User Mission" is completely new designed.
<br>- Bunker: Handling of the stock is now optimized.
<br>- Bunker: Handling of the soldiers in the taskforce is dramatically optimized now.
<br>
<br><b>Fixes </b>
<br>- helicopters didn?t attack when they are too close to their target
<br>- AI: Smaller problems with non-attacking units eliminated
<br>- Exchange of equipment between vehicles over long distances disabled!
<br>- Duplication of items in the bunker fixed
<br>- Problems with throwing Molotov cocktails fixed
<br>- The clues about actualized mission targets are now correct.
<br>- Bunker: The ?automatic? button didn?t work correctly some times.
<br>- The object list in the bunker is now sorted correctly. </blockquote>
<br>
<br>There's more fixes than that, though. For a full list, <A href="http://www.soldiers-of-anarchy.com/e/fo ... 459">click here</a>.
<br>
<br>Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>
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