Addictions...

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
Fusion Cola
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Addictions...

Post by Fusion Cola »

...once you're addicted to a chem, will it go away after a given period of time, or are you stuck with it?? Or is there a way of dealing with it other than continuously taking the chem? I mean, I only took one radaway, and I got addicted. WTF??
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Post by Slider »

Walk it off......

I'm think there are certain penalties to your stats when you get addicted and then stop using the said drug. It'll go away eventually, at least it did for anway. :wink:
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Post by Spazmo »

It depends on the drug, too. Certain addictions, like RadAway, will go away if you go cold turkey. Just expect to get stopped from time to time when travelling and get messages about withdrawal symptoms. Jet, however, can only be cured by the Jet antidote.
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Post by VasikkA »

I believe all drug addictions last for a week, except Jet addiction which is only curable by the jet antidote. Be careful when using Jet as you easily get addicted, I rarely/never use it.
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Post by bloodl »

Back in the old days, when i was a n00b i thought mentats was some kind of board game that helped you excersise your brain.And i thought that was the reason for the stats increase.
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Post by VasikkA »

I checked Per's FO2 guide and found some details on drugs and addiction.

Item Risk Effect Duration
Buffout 25% (21%) ST -2, EN -2, AG -3 7 days
Jet 50% (49%) AP -2, ST -1, PE -1 Indefinitely
Mentats 15% (18%) IN -3, AG -2 7 days
Nuka-Cola 10% (9%) None? 7 days
Psycho 20% (19%) IN -2 7 days
RadAway 10% (10%) Radiation Resistance -20 7 days

Ok, didn't know there was a nuka-cola addiction.. :roll:
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Post by Ixian »

Jet adiction can be cured without the antidote....just walk through the wastes for about 2 and a half years

:)

it worked for me
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Post by Stealth Rabbit »

jet is fun. the first time i played fo2, i made it as fun as possible, by experimenting with EVERYTHING.
wiping out vault city, gecko, modoc, the den
getting addicted to everything, jet, radaway, buffout, mentats, nukacola, and psycho
other shananigans like becoming a porn star, gigilo, child killer, the list goes on...
needless to say, i had to restart the game because i REALLY killed everything.
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Post by VasikkA »

Stealth Rabbit wrote:jet is fun. the first time i played fo2, i made it as fun as possible, by experimenting with EVERYTHING.
wiping out vault city, gecko, modoc, the den
getting addicted to everything, jet, radaway, buffout, mentats, nukacola, and psycho
other shananigans like becoming a porn star, gigilo, child killer, the list goes on...
needless to say, i had to restart the game because i REALLY killed everything.
In that case, the 'Which Fallout character are you?' test went terribly wrong. :)
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Post by Bishop »

VasikkA wrote:
Stealth Rabbit wrote:jet is fun. the first time i played fo2, i made it as fun as possible, by experimenting with EVERYTHING.
wiping out vault city, gecko, modoc, the den
getting addicted to everything, jet, radaway, buffout, mentats, nukacola, and psycho
other shananigans like becoming a porn star, gigilo, child killer, the list goes on...
needless to say, i had to restart the game because i REALLY killed everything.
In that case, the 'Which Fallout character are you?' test went terribly wrong. :)
Couldn't agree more.

BTW, VasikkA, I've only heard of Nuke-Cola addiction, haven't really seen one myself. But I figure maybe it will take you several hundred thousand bottles just for the effect.
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Post by VasikkA »

Too bad this comp doesn't have Fallout installed, otherwise I'd try. My guess is, they only put the nuka-cola addiction as a joke. Reminds me of the Nuka-cola addict(Dugan?) in Blades' building in the Boneyard.
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Post by Som Guy »

Actually you can get addicted with only one nuka-cola. Its just a percent chance maybe like a .0000000000000000000000000000000000000000000000000000000000000000000000000000000000003% chance or something but it happened to me.
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Post by Tank »

Som Guy wrote:Actually you can get addicted with only one nuka-cola. Its just a percent chance maybe like a .0000000000000000000000000000000000000000000000000000000000000000000000000000000000003% chance or something but it happened to me.
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Post by VasikkA »

Yeah, but I meant that there's no actual effect that the addiction causes, so I don't know why the addiction was implemented into the game. Correct me if I'm wrong.
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Post by OnTheBounce »

VasikkA wrote:I checked Per's FO2 guide and found some details on drugs and addiction.

Item Risk Effect Duration
Buffout 25% (21%) ST -2, EN -2, AG -3 7 days
Jet 50% (49%) AP -2, ST -1, PE -1 Indefinitely
Mentats 15% (18%) IN -3, AG -2 7 days
Nuka-Cola 10% (9%) None? 7 days
Psycho 20% (19%) IN -2 7 days
RadAway 10% (10%) Radiation Resistance -20 7 days
Hey Vasikka, do you have anything on the duration that the drugs affect you? I want to make the drugs in FoT more like the in the RPGs, since my mod isn't designed for MP.

Also, why are there two percentages listed for Risk (i.e. 25% (21%) for Buffout)?

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Post by VasikkA »

OnTheBounce wrote:Hey Vasikka, do you have anything on the duration that the drugs affect you? I want to make the drugs in FoT more like the in the RPGs, since my mod isn't designed for MP.

Also, why are there two percentages listed for Risk (i.e. 25% (21%) for Buffout)?

OTB
I don't remember exactly, but I think the drug effect lasts for 8 hours. :?

The first percentage is the correct one, the one in parenthesis is Per's own experiments before he found the correct percentages.

The guide can be found HERE.
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Post by OnTheBounce »

VasikkA wrote:I don't remember exactly, but I think the drug effect lasts for 8 hours. :?

The first percentage is the correct one, the one in parenthesis is Per's own experiments before he found the correct percentages.

The guide can be found HERE.
Okay, I checked out the guide. It's actually pretty good, too. He's got the info on duration listed, and it varies considerably by type, like I thought.

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Post by Red »

Please take the notice of his mention of "Red!" as well as a few notes about "Sebastien Caisse", since I spent quite a lot of time decrypting the decompiled scripts for him to verify information for him. Yey!
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Post by OnTheBounce »

Red wrote:Please take the notice of his mention of "Red!" as well as a few notes about "Sebastien Caisse", since I spent quite a lot of time decrypting the decompiled scripts for him to verify information for him. Yey!
Don't worry, Red, you're already in my "+4|\||< j00" list. ;)

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Post by VasikkA »

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