Alternate Endings...

Like Tactics? Found a cool mod for another game that reminds you of Fallout? Playing those crappy spin-off console games called "Fallout"? Discuss here.
ArchVile
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Post by ArchVile »

Well I've finally seen each and every ending.

And i've gotten only 3 out of the 4 in one sitting.
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Post by twiztid wanderer »

Oh... Well I must have gotten the same ending twice or something because I have gotten them all but I was just curious all the same.
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Post by TheReaper »

It is possible to get all 4 endings in one sitting. Have a very high rep and OD the brains and kill them with splash damage for the good ending. Shoot all the brains and kill Barnaky for the evil ending. Shoot the calculator for that ending and get Barnaky to give up his brain for that one.

I spoke with OTB, Charisma has no effect on your karmatic title whatsoever. Charisma doesn't affect amount of karma or exp gained, no stats do, nothing does except a few perks for exp.
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Post by ArchVile »

Yes, but Charisma still does help you move up in the BOS alot faster. Even though it doesn't get you better weapons, it lets you get better characters. And everybody knows that John ownz Stitch as a medic.
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Post by OnTheBounce »

ArchVile wrote:Yes, but Charisma still does help you move up in the BOS alot faster.
Yes, but that's hardly relevant to the ending. The funny thing is that if you have a 6 CH you will be a General before you finish the game. In one of the endings it mentions, "the Warrior, then a general" as though it took years after the game's completion.
Archvile wrote:Even though it doesn't get you better weapons...
That is one of the most sorely missed aspects of the game that wasn't implemented. (Sorry, try as you might, the "Rank Requirement" for items field is useless. :( )
Archvile wrote:And everybody knows that John ownz Stitch as a medic.
I guess that the term "OTB" isn't included in the set "everybody". :mrgreen:

All joshing aside, I keep Stitch because he's there from Day 1 and w/his 9 IN he makes a good Jack-of-all-Trades-and-Master-of-Some. (By the time I hit Newton his Doctor and FA skills are so high that I imagine him talking shit to the Reaver medical specialist. "Bitch, you don't know shit about medicine!") His only real downfall - IMHO - is that he doesn't qualify for the Healer perk. I can't remember off-hand (and am too lazy to check), does John qualify for Healer?

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Post by ArchVile »

No john can't get healer unless you do, Gifted (which i do anyways) and gain PE. But i always liked john over Stitch mainly cuz, if the shit hit the fan, john could unload some 7.62 or .50 to help get me out, and then patch me up later.
"If you can't beat 'em.....

Try with another weapon"

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Post by Blacken »

Heh. I mutated Stitch's Good Natured into Gifted (makes him rule quite a bit) and used Tag! on Big Guns. Then, after Gain ST, I gave him a Browning M2.

Who says Stitch sucks now, huh, biatch!?

*blows away all of the power plant mission with the leader and stitch*

Huh?! WHO SAYS HE SUCKS NOW?!

:twisted:
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Post by ArchVile »

*raises hand*

By the time that i get to the power plant level John already has an amazing big guns skill, and with his power armor he can use the Browning M2. I always hated Stitch's lack of PE. And at most you can fix it by 2. John on the other hand is just good off the bat. Gimme John over Stitch any day.
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Post by Spazmo »

Ah, medics aside, there is a way to see all four endings without actually getting to them, which can save some time and frustration.

Just download the Rad Viewer software from Bink Game Tools. Using that, you can open the movies in the movies folder on one of the CDs.
How appropriate. You fight like a cow.

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Post by Walks with the Snails »

Yeah, Stitch blows. That 4 PE is just horrible. I like to give my main character Doctor and then pick up Mandy for First Aid. So much for needing to drag along a medic. She's got great stats and the same skill points as Stitch. Skilled doesn't hurt so much since she's one of the few snipers with the 6 Luck to get the good perks like Bonus Ranged Damage and Better Criticals. You have to settle for less with most of the rest of them or else blow perks on Mutate and Gain Luck.
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Post by OnTheBounce »

Spazmo wrote:Ah, medics aside, there is a way to see all four endings without actually getting to them, which can save some time and frustration.
You can do that, or you can use the editor to set up a mission that plays the movies, too.

OTB
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Post by TheReaper »

Yup, you can 4 missions to show you all the 4 endings. How the hell do you get Barnaky to give up his brain? I have the locket, the letter and maybe something else but he won't do anything, he just stands there. What am I missing?
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Post by Blacken »

A 6 PE is plenty for an up-close-and-personal big guns guy. John just...doesn't work for me. I prefer Stitch, mainly because you can choose all his perks, and he's damn good late-game with the M2 or, if you Tag! Energy weapons instead, a Gatling Laser.
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Post by OnTheBounce »

TheReaper wrote:Yup, you can 4 missions to show you all the 4 endings.
Or you could put have the first one play when you start the map, then have three switches that each trigger a variable which causes a different movie to play.
TheReaper wrote:How the hell do you get Barnaky to give up his brain? I have the locket, the letter and maybe something else but he won't do anything, he just stands there. What am I missing?
After the timer has started when the Calculator has given you the choice, talk to Barnaky, not once, but twice. He will then merge w/the Calculator.
Blacken wrote:A 6 PE is plenty for an up-close-and-personal big guns guy. John just...doesn't work for me. I prefer Stitch, mainly because you can choose all his perks, and he's damn good late-game with the M2 or, if you Tag! Energy weapons instead, a Gatling Laser.
Stitch spends most of the game at a "casualty collection point" where he patches up other members who come trickling back from the point of contact. Some of you might say that it's just a fancy name for cowering behind rocks, though.

One thing I do like to do w/him, though, is to give him an FN FAL, set it on "Single" while he stands back a ways. With his high Science skill he will often cripple bots that are trying to maul the front ranks, especially those rather irritating Scurry Bots.

OTB
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Post by TheReaper »

OnTheBounce wrote:After the timer has started when the Calculator has given you the choice, talk to Barnaky, not once, but twice. He will then merge w/the Calculator.
How can I thank you? You have just told me how to get the ending I never got. If I was a woman I would kiss you but I'll have to settle with giving you a handshake.
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Post by ArchVile »

Carry the letter to his wife and the locket. If you have those then he goes nuetral.
"If you can't beat 'em.....

Try with another weapon"

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Post by TheReaper »

Yeah, I have those. I just got to the elevator to go to the calculator. We shall see the results soon...
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Post by vVolf »

Cant wait. :lol:
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