A new BIS title? Smell the rumor!

Comment on events and happenings in the Fallout community.
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Section8
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Post by Section8 »

Image

From what I can gather, it's a game about corroded bronze golems.[/img]
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VasikkA
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Post by VasikkA »

Vergilius wrote:It is Icewind Dale, Heart of Winter and Trials of the Luremaster being released in one package.

edit: Confirmed by BIS employee, with username Wolf over at BISbrd.
Prime example of money milking, kids.

The Jefferson and Jackson projects aren't Fallout 3, from what BIS has previously announced. So our hopes are now in project Van Buren, whatever it is it's not in production yet.
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Post by Gimp Mask »

B)
Last edited by Gimp Mask on Sat Apr 24, 2010 2:57 am, edited 1 time in total.
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Dan
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Post by Dan »

VasikkA wrote:Our hopes are now in project Van Buren, whatever it is it's not in production yet.
I don't want a Fallout 3 made by BIS.
I hope they never make it, unless the lincese get sold *somehow* to Troika it won't be any good.


*Stealing it might be an interesting option* :twisted:
Constipated BladeRunner
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Post by Constipated BladeRunner »

Hey, why is everyone dissing post FO2 bis?
PS: T was great by almost anyones standards, and maybe IWD was a little to commercial but it was still good.
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Section8
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Post by Section8 »

Well, PS:T is reputedly good, I've never played it myself because it's not really my thing, but regardless, most of the PS:T team has done what most of the Fallout team did. Left IPLY. Plus, they published/built upon Bioware's shitty products.
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Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
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Post by Bulldog »

Dan wrote: *Stealing it might be an interesting option* :twisted:
How do you steal a creative license? Answer: YOU DON'T
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Rosh
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Post by Rosh »

Constipated BladeRunner wrote:and maybe IWD was a little to commercial but it was still good.
Uh...it was a lobotomized version of Baldur's Gate, which wasn't much to begin with aside from showing off the Infinity Engine.
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Post by Constipated BladeRunner »

Rosh wrote:
Constipated BladeRunner wrote:and maybe IWD was a little to commercial but it was still good.
Uh...it was a lobotomized version of Baldur's Gate, which wasn't much to begin with aside from showing off the Infinity Engine.
Lobotomized, yes.
Bad, no.
Half-Life requires less brains than MOO2. Does that make MOO2 better?
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Red
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Post by Red »

What's there to show off about the infinity engine? It's only "good" thing is how it translated the D&D ruleset to real-time... And many people would argue that that wasn't specially great either...
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Post by Constipated BladeRunner »

In IceWind it looked like a painting.
Infinity is currently the greatest 2D engine availabile anywhere.
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Rosh
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Post by Rosh »

Constipated BladeRunner wrote: Lobotomized, yes.
Bad, no.
Half-Life requires less brains than MOO2. Does that make MOO2 better?
Poor example. IWD was less than half the game of IWD, solely combat and quite plodding from place to place. It was the logical predecessor of Baldur's Gate, in that aspect.
Infinity is currently the greatest 2D engine availabile anywhere.
Still mixing your acid with ferret urine, I see...
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Post by Constipated BladeRunner »

True, bad example.
Minority Report requires less brains to enjoy than A Clockwork Orange, both are working with the same idea (future crime fighting). Does that really make one better than the other?
Also, the ambeince of IWD is second only to FO.
Still mixing Jack Black style opinons with amazing wit, I see......
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