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1.6.0.6 version history
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1.6.0.6
- Can now toggle configuration options off
- Optimized AA a bit again: removed impossible pixel check and added "hard alpha
modification which prevents the calculation of a new alpha. Also reduced the
initialization of the process, and finally added a parameter to reduce the
alpha rendering area (as DirectX textures are often bigger then need be)
- Changed AA feature so you can specify a bunch of options yourself
- Changed up, down, left and right keys to w, s, a, d respectivly, as you
couldn't use those keys properly otherwise
- Removed debug "keypress" code which changed caption
- Fixed wsad keys originally using the wrong offset to move the picture
- Added "inner" AA mode; instead of adding an average pixel outline, it makes
the current outline AA'd
- ARC (Directx8) Added some support for Additive/negative (both), but seems not
to work, will look into later
1.6.0.6-Kreegle Debug Version
- Fixed bug which crashed when making exporting a zar to a tile
- Added some debug information during the initialization routines which should
display any DirectX initilization errors