Prosper Appreciation Thread

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Gimp Mask
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Post by Gimp Mask »

I have updated this thread with approximately 300% more Prosper content
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Re: Prosper Appreciation Thread

Post by Gimp Mask »

I interviewed Prosper about his game Redaxium, and (solo) game development in general, check it out:
https://duckandcover.cx/forums/viewtopic.php?t=27852
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Re: Prosper Appreciation Thread

Post by Dr. Deo »

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Re: Prosper Appreciation Thread

Post by SenisterDenister »

I've seen people on the Codex talking about Redaxium and it seems like a fever dream of a game.
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Re: Prosper Appreciation Thread

Post by Gimp Mask »

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Re: Prosper Appreciation Thread

Post by coofonius-shitberg »

Game updated to 1.06b.

Some of you might like some of the recent updates. Like the dilation station.
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Re: Prosper Appreciation Thread

Post by Gimp Mask »

coofonius-shitberg wrote: Fri Mar 10, 2023 2:10 am Game updated to 1.06b.

Some of you might like some of the recent updates. Like the dilation station.
genuinely curious: why are you still updating the game? it's admirable and all, just interested in your motives
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Re: Prosper Appreciation Thread

Post by coofonius-shitberg »

Most of the reason(s) I take breaks from updating the game is when I burn out like hell.


Also I think the game was in unusable shape until these recent couple patches.
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Re: Prosper Appreciation Thread

Post by Gimp Mask »

ah I see, good to hear you know when it's time to slow down, even if it's often a tad too late :salute: very relatable
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Re: Prosper Appreciation Thread

Post by coofonius-shitberg »

Patch 1.06e is out.

Added Clouds.
They move in real time too!

Image
Image

https://i.imgur.com/FdY9EoK.png
https://i.imgur.com/cvge8Fb.png
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Re: Prosper Appreciation Thread

Post by coofonius-shitberg »

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Re: Prosper Appreciation Thread

Post by Gimp Mask »

bodacious
really like the look of those trees, fits the look of your game much better
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Re: Prosper Appreciation Thread

Post by coofonius-shitberg »

Thanks men! I felt the new trees unite the low quality and high quality through a stylistic middleman.
That said such middlemen are often risky for games to add as they are make or break.
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Re: Prosper Appreciation Thread

Post by Hyacinth »

Hey What's this about beta release play as parches come huh Kickstarter do I have to splurge DOLLARS again??
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Re: Prosper Appreciation Thread

Post by coofonius-shitberg »

Hya, I don't have any Redaxium game in beta right now.
Maybe another will be made in near future.

Patch 1.06h is out!

https://store.steampowered.com/news/app ... ?l=english

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https://i.postimg.cc/15mSbqNY/Screensho ... -42-41.png
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Re: Prosper Appreciation Thread

Post by Hyacinth »

Hey how about an Easter % OFF Eh!
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Re: Prosper Appreciation Thread

Post by coofonius-shitberg »

We'll see. Steam forbids me from confirming/denying if there will be a discount.

But you might like to try the demo. It has now been updated to be pretty current with the actual game.

https://redratic1.itch.io/redaxium-2
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Re: Prosper Appreciation Thread

Post by coofonius-shitberg »

Patch 1.06o.


-Change/Fix: Default portrait is now auto-selected based on the character you selected.
-Change: Using any UI element during Character Creation now is outputted to activity log.
-Fixed: popup note regression.
(for wide resolutions)
-New: Every large map area has portals that exit you to the world map.
These can be found at the edges of the map.
The smaller areas still operate by the transporter devices.
You can still simply press M to open your world map as well.
-Change: Dialog menu now has a dedicated texture.
-Change: Dialog text is yellow for now. (does not apply to free form dialog text)
-Change: Saves menu now has a dedicated texture.
-Change: Switched colorspace back to Gamma. Game looks better in this space.
-Fix: Dialog menu not closing when clicking Exit in some situation(s).
-Fix: Merchant Escort menu had no texture showing.
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